Nidorino
#33 in the FireRed and LeafGreen Pokédex • Poison Pin Pokémon
Nidorino
#33 in the FireRed and LeafGreen Pokédex • Poison Pin Pokémon
Stats
Min
Max
HP
61
232
326
Attack
72
134
267
Defense
57
107
234
Sp. Atk
55
103
229
Sp. Def
55
103
229
Speed
65
121
251
Total
365
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Nidorino
Poison Pin Pokémon

Growth
| EV yield | 2 Atk |
|---|---|
| Catch rate | 120 |
| Base Exp. | 128 |
Lore

FireRed
It is easily angered. By swinging its well- developed horn wildly, it can even punch through diamond.

LeafGreen
An aggressive Pokémon that is quick to attack. The horn on its head secretes a powerful venom.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Nidoran♂ #32 | Level 16 | ![]() Nidorino #33 |
![]() Nidorino #33 | Use Moon Stone | ![]() Nidoking #34 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Safari Zone Safari Zone (middle) | Walking in tall grass or a cave | 31 | 10% | - |
Safari Zone Safari Zone (Area 1, east) | Walking in tall grass or a cave | 33 | 10% | - |
Safari Zone Safari Zone (Area 2, north) | Walking in tall grass or a cave | 30 | 10% | - |
Safari Zone Safari Zone (Area 3, west) | Walking in tall grass or a cave | 30 | 10% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Safari Zone Safari Zone (middle) | Walking in tall grass or a cave | 31 | 5% | - |
Safari Zone Safari Zone (Area 2, north) | Walking in tall grass or a cave | 30 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The foe is jabbed with a sharply pointed beak or horn. |
| 8 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses to raise its critical-hit ratio. |
| 12 | Double Kick | ![]() | Physical | 30 | 100 | 30 | Two legs are used to quickly kick the foe twice in one turn. |
| 18 | Poison Sting | ![]() | Physical | 15 | 100 | 35 | The foe is stabbed with a toxic barb, etc. It may poison the foe. |
| 22 | Horn Attack | ![]() | Physical | 65 | 100 | 25 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| 26 | Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a battle. |
| 34 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The foe is jabbed repeatedly with a horn or beak two to five times. |
| 43 | Flatter | ![]() | Status | - | 100 | 15 | Flattery is used to confuse the foe, but its SP. ATK also rises. |
| 53 | Horn Drill | ![]() | Physical | - | 30 | 5 | The horn is rotated like a drill to ram. The foe will faint if it hits. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM36 | Sludge Bomb | ![]() | Physical | 90 | 100 | 10 | Filthy sludge is hurled at the foe. It may poison the target. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | A basic attack. It can be used to cut down thin trees and grass. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Traits
Poison Point
Poisons foe on contact.
Has a 30% chance of poisoning attacking Pokémon on contact.





































Status
Physical

Special



