Water Pulse
Water-type special move in Pokémon FireRed and LeafGreen.

SpecialAn attack with a pulsing blast of water. It may also confuse the foe.
| Pokémon | Type | Method |
|---|---|---|
![]() Squirtle #7 | ![]() | TM/HM |
![]() Wartortle #8 | ![]() | TM/HM |
![]() Blastoise #9 | ![]() | TM/HM |
![]() Nidoran♀ #29 | ![]() | TM/HM |
![]() Nidorina #30 | ![]() | TM/HM |
![]() Nidoqueen #31 | ![]() ![]() | TM/HM |
![]() Nidoran♂ #32 | ![]() | TM/HM |
![]() Nidorino #33 | ![]() | TM/HM |
![]() Nidoking #34 | ![]() ![]() | TM/HM |
![]() Clefairy #35 | ![]() | TM/HM |
![]() Clefable #36 | ![]() | TM/HM |
![]() Jigglypuff #39 | ![]() | TM/HM |
![]() Wigglytuff #40 | ![]() | TM/HM |
![]() Meowth #52 | ![]() | TM/HM |
![]() Persian #53 | ![]() | TM/HM |
![]() Psyduck #54 | ![]() | TM/HM |
![]() Golduck #55 | ![]() | TM/HM |
![]() Poliwag #60 | ![]() | TM/HM |
![]() Poliwhirl #61 | ![]() | TM/HM |
![]() Poliwrath #62 | ![]() ![]() | TM/HM |
![]() Tentacool #72 | ![]() ![]() | TM/HM |
![]() Tentacruel #73 | ![]() ![]() | TM/HM |
![]() Slowpoke #79 | ![]() ![]() | TM/HM |
![]() Slowbro #80 | ![]() ![]() | TM/HM |
![]() Seel #86 | ![]() | TM/HM |
![]() Dewgong #87 | ![]() ![]() | TM/HM |
![]() Shellder #90 | ![]() | TM/HM |
![]() Cloyster #91 | ![]() ![]() | TM/HM |
![]() Krabby #98 | ![]() | TM/HM |
![]() Kingler #99 | ![]() | TM/HM |
![]() Lickitung #108 | ![]() | TM/HM |
![]() Chansey #113 | ![]() | TM/HM |
![]() Kangaskhan #115 | ![]() | TM/HM |
![]() Horsea #116 | ![]() | TM/HM |
![]() Seadra #117 | ![]() | TM/HM |
![]() Goldeen #118 | ![]() | TM/HM |
![]() Seaking #119 | ![]() | TM/HM |
![]() Staryu #120 | ![]() | TM/HM |
![]() Starmie #121 | ![]() ![]() | TM/HM |
![]() Jynx #124 | ![]() ![]() | TM/HM |
![]() Tauros #128 | ![]() | TM/HM |
![]() Gyarados #130 | ![]() ![]() | TM/HM |
![]() Lapras #131 | ![]() ![]() | TM/HM |
![]() Vaporeon #134 | ![]() | TM/HM |
![]() Omanyte #138 | ![]() ![]() | TM/HM |
![]() Omastar #139 | ![]() ![]() | TM/HM |
![]() Kabuto #140 | ![]() ![]() | TM/HM |
![]() Kabutops #141 | ![]() ![]() | TM/HM |
![]() Snorlax #143 | ![]() | TM/HM |
![]() Articuno #144 | ![]() ![]() | TM/HM |
![]() Dratini #147 | ![]() | TM/HM |
![]() Dragonair #148 | ![]() | TM/HM |
![]() Dragonite #149 | ![]() ![]() | TM/HM |
![]() Mewtwo #150 | ![]() | TM/HM |
![]() Mew #151 | ![]() | TM/HM |
![]() Deoxys Attack #386 | ![]() | TM/HM |
![]() Deoxys Defense #386 | ![]() | TM/HM |

SpecialWater Pulse
Water-type move
Move #
352
Introduced
Generation III
Power
60
Accuracy
100
PP
20
Priority
0
Machine
TM03
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Bubble | ![]() | Special | - | 20 | 100 | 30 | 9 | A spray of bubbles hits the foe. It may lower the foe’s SPEED stat. |
| Bubble Beam | ![]() | Special | - | 65 | 100 | 20 | 7 | A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat. |
| Clamp | ![]() | Physical | - | 35 | 75 | 10 | 1 | The foe is clamped and squeezed by the user’s shell for two to five turns. |
| Crabhammer | ![]() | Physical | - | 100 | 85 | 10 | 2 | A large pincer is used to hammer the foe. It has a high critical-hit ratio. |
| Dive | ![]() | Physical | 60 | 100 | 10 | 32 | The user dives underwater on the first turn and strikes next turn. | |
| Hydro Cannon | ![]() | Special | - | 150 | 90 | 5 | 1 | The foe is hit with a watery cannon. The user can’t move on the next turn. |
| Hydro Pump | ![]() | Special | - | 120 | 80 | 5 | 18 | A high volume of water is blasted at the foe under great pressure. |
| Octazooka | ![]() | Special | - | 65 | 85 | 10 | 1 | Ink is blasted in the foe’s face or eyes to damage and lower accuracy. |
| Rain Dance | ![]() | Status | - | - | 5 | 108 | A heavy rain falls for five turns, powering up WATER- type moves. | |
| Surf | ![]() | Special | 95 | 100 | 15 | 42 | A big wave crashes down on the foe. Can also be used for crossing water. | |
| Water Gun | ![]() | Special | - | 40 | 100 | 25 | 16 | The foe is struck with a lot of water expelled forcibly from the mouth. |
| Water Sport | ![]() | Status | - | - | - | 15 | 5 | Weakens FIRE-type attacks while the user is in the battle. |
| Waterfall | ![]() | Physical | 80 | 100 | 15 | 29 | A powerful charge attack. It can also be used to climb a waterfall. | |
| Withdraw | ![]() | Status | - | - | - | 40 | 8 | The user withdraws its body in its hard shell, raising its DEFENSE stat. |






















































































Physical
Status