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Starmie

#121 in the FireRed and LeafGreen Pokédex • Mysterious Pokémon

FireRed

This Pokémon has a geometric body. Because of its body, the locals suspect that it is an alien creature.

LeafGreen

Its central core glows with the seven colors of the rainbow. Some people value the core as a gem.

Egg Group

Water 3

Steps to Hatch

5,120

Effort Values Yielded

2 Spe

Gender Ratio

Genderless

Capture Rate

60

Base Experience

182
PokémonRequiresEvolution
Staryu

Staryu

#120

Water StoneUse Water Stone
Starmie

Starmie

#121

Staryu

Mr. Mime

Starmie normal sprite

Normal

Shiny Starmie sprite

Shiny

Starmie

Mysterious Pokémon

#121
WaterPsychic

Height

1.1 m

Weight

80 kg

Base XP

182

Abilities

IlluminateNatural Cure

HP

60

Attack

75

Defense

85

Sp. Atk

100

Sp. Def

85

Speed

115

Total

520

Type Chart

Weaknesses

Takes 2× from

ElectricGrassBugGhostDark

Resistances

Takes 0.5× from

FireWaterIceFightingPsychicSteel
Star PieceStar Piece
FireRed: 5%
LeafGreen: 5%
FireRed: 50%
LeafGreen: 50%
Class
Description
StartWater GunWaterSpecial4010025

The foe is struck with a lot of water expelled forcibly from the mouth.

StartRecoverNormalStatus--20

A self-healing move that restores HP by up to half of the user’s maximum HP.

StartSwiftNormalSpecial60-20

Star-shaped rays that never miss are fired at all foes in battle.

StartRapid SpinNormalPhysical2010040

An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES.

33Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

Class
Description
HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM07WaterfallWaterPhysical8010015

A powerful charge attack. It can also be used to climb a waterfall.

HM08DiveWaterPhysical6010010

The user dives underwater on the first turn and strikes next turn.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

Class
Description
Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Illuminate

Encounter rate increases.

Doubles the wild encounter rate.

Natural Cure

Heals upon switching out.

Cures any major status ailment upon switching out.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Starmie

Starmie

#121 in the FireRed and LeafGreen Pokédex • Mysterious Pokémon

FireRed

This Pokémon has a geometric body. Because of its body, the locals suspect that it is an alien creature.

LeafGreen

Its central core glows with the seven colors of the rainbow. Some people value the core as a gem.

Egg Group

Water 3

Steps to Hatch

5,120

Effort Values Yielded

2 Spe

Gender Ratio

Genderless

Capture Rate

60

Base Experience

182
PokémonRequiresEvolution
Staryu

Staryu

#120

Water StoneUse Water Stone
Starmie

Starmie

#121

Staryu

Mr. Mime

Starmie normal sprite

Normal

Shiny Starmie sprite

Shiny

Starmie

Mysterious Pokémon

#121
WaterPsychic

Height

1.1 m

Weight

80 kg

Base XP

182

Abilities

IlluminateNatural Cure

HP

60

Attack

75

Defense

85

Sp. Atk

100

Sp. Def

85

Speed

115

Total

520

Type Chart

Weaknesses

Takes 2× from

ElectricGrassBugGhostDark

Resistances

Takes 0.5× from

FireWaterIceFightingPsychicSteel
Star PieceStar Piece
FireRed: 5%
LeafGreen: 5%
FireRed: 50%
LeafGreen: 50%
Class
Description
StartWater GunWaterSpecial4010025

The foe is struck with a lot of water expelled forcibly from the mouth.

StartRecoverNormalStatus--20

A self-healing move that restores HP by up to half of the user’s maximum HP.

StartSwiftNormalSpecial60-20

Star-shaped rays that never miss are fired at all foes in battle.

StartRapid SpinNormalPhysical2010040

An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES.

33Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

Class
Description
HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM07WaterfallWaterPhysical8010015

A powerful charge attack. It can also be used to climb a waterfall.

HM08DiveWaterPhysical6010010

The user dives underwater on the first turn and strikes next turn.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

Class
Description
Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Illuminate

Encounter rate increases.

Doubles the wild encounter rate.

Natural Cure

Heals upon switching out.

Cures any major status ailment upon switching out.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.