Starmie
#121 in the Let's Go Kanto Pokédex • Mysterious Pokémon
Starmie
#121 in the Let's Go Kanto Pokédex • Mysterious Pokémon
Stats
Min
Max
HP
60
230
324
Attack
75
139
273
Defense
85
157
295
Sp. Atk
100
184
328
Sp. Def
85
157
295
Speed
115
211
361
Total
520
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Let’s Go Kanto #121 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 60 |
| Base Exp. | 182 |
| Gender | Genderless |
Lore

Let's Go, Pikachu!
The center section is named the core. People think it is communicating when it glows in seven colors.

Let's Go, Eevee!
The center section is named the core. People think it is communicating when it glows in seven colors.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Staryu #120 | Use Water Stone | ![]() Starmie #121 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sea Route 19 Road 19 | Surfing in the overworld | 37-42 | 100% | - |
Route 18 Road 18 | Surfing in the overworld | 33-38 | 100% | - |
Sea Route 21 Road 21 | Surfing in the overworld | 37-42 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sea Route 19 Road 19 | Surfing in the overworld | 37-42 | 100% | - |
Route 18 Road 18 | Surfing in the overworld | 33-38 | 100% | - |
Sea Route 21 Road 21 | Surfing in the overworld | 37-42 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| Start | Psywave | ![]() | Special | - | 100 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM04 | Teleport | ![]() | Status | - | - | 20 | The user switches places with a different Pokémon instantly, using telekinetic power. |
| TM05 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM06 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM09 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM16 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM25 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM28 | Tri Attack | ![]() | Special | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| TM29 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM32 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM36 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM38 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM40 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM47 | Surf | ![]() | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM48 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM51 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM54 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |
| TM55 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM59 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |















































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