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LGP/E / Pokédex

Starmie

Back to Pokédex

Starmie

#121 in the Kanto Pokédex • Mysterious Pokémon

Starmie render

Normal

Shiny Starmie render

Shiny

Pokédex entries

Let's Go, Pikachu!

The center section is named the core. People think it is communicating when it glows in seven colors.

Let's Go, Eevee!

The center section is named the core. People think it is communicating when it glows in seven colors.

Details

Types

WaterPsychic

Category

Mysterious Pokémon

Height

1.1 m (3'07")

Weight

80 kg (176.4 lbs)

National Pokédex

#0121

Pokédex

#121

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

461

Attack

75

139

404

Defense

85

157

426

Sp. Atk

100

184

459

Sp. Def

85

157

426

Speed

115

211

492

Total

520

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Starmie, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #121
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
60
Base Exp.
182
Gender
Genderless

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Staryu

Staryu

#120

Water StoneUse Water Stone
Starmie

Starmie

#121

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Sea Route 19

Surfing in the overworld37-421%

Sea Skim is required to reach water spawns

Route 18

Surfing in the overworld33-381%

Sea Skim is required to reach water spawns

Sea Route 21

Surfing in the overworld37-421%

Sea Skim is required to reach water spawns

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Sea Route 19

Surfing in the overworld37-421%

Sea Skim is required to reach water spawns

Route 18

Surfing in the overworld33-381%

Sea Skim is required to reach water spawns

Sea Route 21

Surfing in the overworld37-421%

Sea Skim is required to reach water spawns

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

StartPsywavePsychicSpecial-10015

The target is attacked with an odd psychic wave. The attack varies in intensity.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM04TeleportPsychicStatus--20

The user switches places with a different Pokémon instantly, using telekinetic power.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM16Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM25WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM28Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TM29ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM32Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM36ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM38ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM54Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM59Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Learn these moves on the named pre-evolution in Let’s Go, then retain them when evolving. Individual options do not certify every four-move combination; earlier-generation imports and breeding are unavailable.
Learn before evolving
Class
Description
Staryu: level up; retain through evolution in Let’s Go13SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Staryu: level up; retain through evolution in Let’s Go18MinimizeNormalStatus--10

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Staryu: level up; retain through evolution in Let’s Go22Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

Staryu: level up; retain through evolution in Let’s Go27Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Staryu: level up; retain through evolution in Let’s Go40RecoverNormalStatus--10

Restoring its own cells, the user restores its own HP by half of its max HP.

Staryu: level up; retain through evolution in Let’s Go45Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

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