Thunder Wave
Electric-type status move in Pokémon Let's Go, Pikachu! & Eevee!
Flavor

StatusThe user launches a weak jolt of electricity that paralyzes the target.
Machines
Learners
| Pokémon | Type | Level |
|---|---|---|
![]() Magneton #82 | ![]() ![]() | Start |
![]() Dragonair #148 | ![]() | Start |
![]() Dragonite #149 | ![]() ![]() | Start |
![]() Melmetal #153 | ![]() | Start |
![]() Dratini #147 | ![]() | 7 |
![]() Dragonair #148 | ![]() | 7 |
![]() Dragonite #149 | ![]() ![]() | 7 |
![]() Zapdos #145 | ![]() ![]() | 8 |
![]() Magnemite #81 | ![]() ![]() | 10 |
![]() Magneton #82 | ![]() ![]() | 10 |
![]() Electabuzz #125 | ![]() | 11 |
![]() Pikachu #25 | ![]() | 15 |
![]() Partner Pikachu #25 | ![]() | 15 |
![]() Meltan #152 | ![]() | 18 |
![]() Melmetal #153 | ![]() | 18 |
![]() Jolteon #135 | ![]() | 21 |
![]() Porygon #137 | ![]() | 27 |

StatusThunder Wave
Electric-type move
Move #
86
Introduced
Generation I
Power
-
Accuracy
90
PP
20
Priority
0
Machine
TM16
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Buzzy Buzz | ![]() | Special | - | 90 | 100 | 15 | 1 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. |
| Thunder | ![]() | Special | 110 | 70 | 10 | 64 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | 59 | The target is punched with an electrified fist. This may also leave the target with paralysis. | |
| Thunder Shock | ![]() | Special | - | 40 | 100 | 30 | 16 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | ![]() | Special | 90 | 100 | 15 | 65 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
| Zippy Zap | ![]() | Physical | - | 50 | 100 | 15 | 1 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. |




















































































Special
Physical