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LGP/E / Pokédex

Dragonair

Dragonair

#148 in the Let's Go Kanto Pokédex • Dragon Pokémon

Dragonair

#148 in the Let's Go Kanto Pokédex • Dragon Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

61

232

326

Attack

84

155

293

Defense

65

121

251

Sp. Atk

70

130

262

Sp. Def

70

130

262

Speed

70

130

262

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Dratini

Dragonite

Dragonair render

Normal

Shiny Dragonair render

Shiny

Dragonair

Dragon Pokémon

#148
Dragon

Height

4 m (13'01")

Weight

16.5 kg (36.4 lbs)

It's Super Effective

Damage multipliers Dragonair takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ice

Dragon

Fairy

Resists

Fire

0.5×

Water

0.5×

Electric

0.5×

Grass

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #148
EV yield
2 Atk
Catch rate
45
Base Exp.
147
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

According to a witness, its body was surrounded by a strange aura that gave it a mystical look.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

According to a witness, its body was surrounded by a strange aura that gave it a mystical look.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Dratini

Dratini

#147

Level 30

Dragonair

Dragonair

#148

Dragonair

Dragonair

#148

Level 55

Dragonite

Dragonite

#149

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 10

Road 10

Surfing in the overworld18-23100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 10

Road 10

Surfing in the overworld18-23100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWrapNormalPhysical159020

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartDragon RageDragonSpecial-10010

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

StartThunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

7Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

14Dragon RageDragonSpecial-10010

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

21AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

28Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out.

40SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

52OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

64Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM16Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM17Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM25WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM34Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

TM36ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM37FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM46Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

#147

Dratini

#149

Dragonite

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