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LGP/E / Pokédex

Jolteon

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Jolteon

#135 in the Kanto Pokédex • Lightning Pokémon

Jolteon render

Normal

Shiny Jolteon render

Shiny

Pokédex entries

Let's Go, Pikachu!

A sensitive Pokémon that easily becomes sad or angry. Every time its mood changes, it charges power.

Let's Go, Eevee!

A sensitive Pokémon that easily becomes sad or angry. Every time its mood changes, it charges power.

Details

Type

Electric

Category

Lightning Pokémon

Height

0.8 m (2'07")

Weight

24.5 kg (54 lbs)

National Pokédex

#0135

Pokédex

#135

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

471

Attack

65

121

382

Defense

60

112

371

Sp. Atk

110

202

481

Sp. Def

95

175

448

Speed

130

238

525

Total

525

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Jolteon, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Weak to

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #135
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
45
Base Exp.
184
Gender
87.5% male
12.5% female

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Thunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartYawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

3Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

6Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

10Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

14Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

17Pin MissileBugPhysical259520

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

21Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

24AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

28Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

31ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM16Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM36ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM38ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM43Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM57Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Learn these moves on the named pre-evolution in Let’s Go, then retain them when evolving. Individual options do not certify every four-move combination; earlier-generation imports and breeding are unavailable.
Learn before evolving
Class
Description
Eevee: level up; retain through evolution in Let’s Go17BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Eevee: level up; retain through evolution in Let’s Go21SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Eevee: level up; retain through evolution in Let’s Go24Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Eevee: level up; retain through evolution in Let’s Go28Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

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