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LGP/E / Pokédex

Eevee

Back to Pokédex

Eevee

#133 in the Kanto Pokédex • Evolution Pokémon

Pokédex entries

Let's Go, Pikachu!

It can evolve into a variety of forms. Eevee’s genes are the key to solving the mysteries of Pokémon evolution.

Let's Go, Eevee!

It can evolve into a variety of forms. Eevee’s genes are the key to solving the mysteries of Pokémon evolution.

Details

Type

Normal

Category

Evolution Pokémon

Height

0.3 m (1'00")

Weight

6.5 kg (14.3 lbs)

National Pokédex

#0133

Pokédex

#133

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

451

Attack

55

103

360

Defense

50

94

349

Sp. Atk

45

85

338

Sp. Def

65

121

382

Speed

55

103

360

Total

325

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Eevee, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Weak to

Resists

Eevee doesn't resist any types.

Immune to

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #133
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
45
Base Exp.
65
Gender
87.5% male
12.5% female

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 17

Walking in the overworld33-385%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 17

Walking in the overworld33-385%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

3Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

6Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

10Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

14Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

17BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

21SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

24Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

28Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

31Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM43Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM57Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

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