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LGP/E / Pokédex

Raticate

Raticate

#20 in the Let's Go Kanto Pokédex • Mouse Pokémon

Raticate

#20 in the Let's Go Kanto Pokédex • Mouse Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

81

150

287

Defense

60

112

240

Sp. Atk

50

94

218

Sp. Def

70

130

262

Speed

97

179

322

Total

413

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Alolan Rattata

Alolan Raticate

Raticate render

Normal

Shiny Raticate render

Shiny

Raticate

Mouse Pokémon

#20
Normal

Height

0.7 m (2'04")

Weight

18.5 kg (40.8 lbs)

It's Super Effective

Damage multipliers Raticate takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #20
EV yield
2 Spe
Catch rate
127
Base Exp.
145
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Rattata

Rattata

#19

Level 20, night

Raticate

Raticate

#20

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 7

Road 7

Walking in the overworld22-27100%

-

Route 8

Road 8

Walking in the overworld22-27100%

-

Route 9

Road 9

Walking in the overworld17-22100%

-

Route 10

Road 10

Walking in the overworld18-23100%

-

Route 11

Road 11

Walking in the overworld13-18100%

-

Route 16

Road 16

Walking in the overworld31-36100%

-

Route 17

Road 17

Walking in the overworld33-38100%

-

Route 18

Road 18

Walking in the overworld33-38100%

-

Sea Route 21

Road 21

Walking in the overworld37-42100%

-

Pokémon Mansion

Pokemon Mansion (1F)

Walking in the overworld39-44100%

-

Pokémon Mansion

Pokemon Mansion (2F)

Walking in the overworld39-44100%

-

Pokémon Mansion

Pokemon Mansion (3F)

Walking in the overworld39-44100%

-

Pokémon Mansion

Pokemon Mansion (B1F)

Walking in the overworld39-44100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 7

Road 7

Walking in the overworld22-27100%

-

Route 8

Road 8

Walking in the overworld22-27100%

-

Route 9

Road 9

Walking in the overworld17-22100%

-

Route 10

Road 10

Walking in the overworld18-23100%

-

Route 11

Road 11

Walking in the overworld13-18100%

-

Route 16

Road 16

Walking in the overworld31-36100%

-

Route 17

Road 17

Walking in the overworld33-38100%

-

Route 18

Road 18

Walking in the overworld33-38100%

-

Sea Route 21

Road 21

Walking in the overworld37-42100%

-

Pokémon Mansion

Pokemon Mansion (1F)

Walking in the overworld39-44100%

-

Pokémon Mansion

Pokemon Mansion (2F)

Walking in the overworld39-44100%

-

Pokémon Mansion

Pokemon Mansion (3F)

Walking in the overworld39-44100%

-

Pokémon Mansion

Pokemon Mansion (B1F)

Walking in the overworld39-44100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSwords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartCounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

StartFury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

3Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

6Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

9Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

12BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

15Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

18CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

26Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

34Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

42Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM02TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM16Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM18U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM36ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM38ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM43Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

#19

Alolan Rattata

#20

Alolan Raticate

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