Raticate
#20 in the Let's Go Kanto Pokédex • Mouse Pokémon
Raticate
#20 in the Let's Go Kanto Pokédex • Mouse Pokémon
Stats
Min
Max
HP
55
220
314
Attack
81
150
287
Defense
60
112
240
Sp. Atk
50
94
218
Sp. Def
70
130
262
Speed
97
179
322
Total
413
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Raticate
Mouse Pokémon

Height
Weight
Growth
| Pokédexes | Let’s Go Kanto #20 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 127 |
| Base Exp. | 145 |
| Gender | 50% male 50% female |
Lore

Let's Go, Pikachu!
Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.

Let's Go, Eevee!
Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Rattata #19 | Level 20, night | ![]() Raticate #20 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 7 Road 7 | Walking in the overworld | 22-27 | 100% | - |
Route 8 Road 8 | Walking in the overworld | 22-27 | 100% | - |
Route 9 Road 9 | Walking in the overworld | 17-22 | 100% | - |
Route 10 Road 10 | Walking in the overworld | 18-23 | 100% | - |
Route 11 Road 11 | Walking in the overworld | 13-18 | 100% | - |
Route 16 Road 16 | Walking in the overworld | 31-36 | 100% | - |
Route 17 Road 17 | Walking in the overworld | 33-38 | 100% | - |
Route 18 Road 18 | Walking in the overworld | 33-38 | 100% | - |
Sea Route 21 Road 21 | Walking in the overworld | 37-42 | 100% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in the overworld | 39-44 | 100% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in the overworld | 39-44 | 100% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in the overworld | 39-44 | 100% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in the overworld | 39-44 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 7 Road 7 | Walking in the overworld | 22-27 | 100% | - |
Route 8 Road 8 | Walking in the overworld | 22-27 | 100% | - |
Route 9 Road 9 | Walking in the overworld | 17-22 | 100% | - |
Route 10 Road 10 | Walking in the overworld | 18-23 | 100% | - |
Route 11 Road 11 | Walking in the overworld | 13-18 | 100% | - |
Route 16 Road 16 | Walking in the overworld | 31-36 | 100% | - |
Route 17 Road 17 | Walking in the overworld | 33-38 | 100% | - |
Route 18 Road 18 | Walking in the overworld | 33-38 | 100% | - |
Sea Route 21 Road 21 | Walking in the overworld | 37-42 | 100% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in the overworld | 39-44 | 100% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in the overworld | 39-44 | 100% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in the overworld | 39-44 | 100% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in the overworld | 39-44 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| Start | Tackle | ![]() | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Start | Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Start | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Start | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| 3 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 6 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 9 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| 12 | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 15 | Super Fang | ![]() | Physical | - | 90 | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. |
| 18 | Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
| 26 | Hyper Fang | ![]() | Physical | 80 | 90 | 15 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. |
| 34 | Sucker Punch | ![]() | Physical | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| 42 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM02 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM05 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM10 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM16 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM18 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM19 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM36 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM38 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM43 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM48 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM51 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM55 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |

































Status
Physical







Special

