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LGP/E / Pokédex

Raticate Alola

Alolan Raticate

#20 in the Let's Go Kanto Pokédex • Mouse Pokémon

Alolan Raticate

#20 in the Let's Go Kanto Pokédex • Mouse Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

71

132

265

Defense

70

130

262

Sp. Atk

40

76

196

Sp. Def

80

148

284

Speed

77

143

278

Total

413

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Raticate

Spearow

Alolan Raticate render

Normal

Shiny Alolan Raticate render

Shiny

Alolan Raticate

Mouse Pokémon

#20
DarkNormal

Height

0.7 m (2'04")

Weight

25.5 kg (56.2 lbs)

It's Super Effective

Damage multipliers Alolan Raticate takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Bug

Fairy

Resists

Psychic

Ghost

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #20
EV yield
2 Spe
Catch rate
127
Base Exp.
145
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Rattata

Rattata

#19

Level 20, night

Raticate

Raticate

#20

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSwords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartCounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

StartFury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

3Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

6Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

9Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

12BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

15Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

18CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

26Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

34Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

42Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM02TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM18U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM20Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM30Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM43Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM52Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

#20

Raticate

#21

Spearow

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