Crunch
Dark-type physical move in Pokémon Let's Go, Pikachu! & Eevee!
Flavor

PhysicalThe user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Learners
| Pokémon | Type | Level |
|---|---|---|
![]() Arbok #24 | ![]() | Start |
![]() Golbat #42 | ![]() ![]() | Start |
![]() Charizard #6 | ![]() ![]() | Start |
![]() Mega Charizard X #6 | ![]() ![]() | Start |
![]() Mega Charizard Y #6 | ![]() ![]() | Start |
![]() Arbok #24 | ![]() | Start |
![]() Golbat #42 | ![]() ![]() | Start |
![]() Rhydon #112 | ![]() ![]() | Start |
![]() Alolan Rattata #19 | ![]() ![]() | 18 |
![]() Rattata #19 | ![]() | 18 |
![]() Alolan Raticate #20 | ![]() ![]() | 18 |
![]() Raticate #20 | ![]() | 18 |
![]() Nidoran♀ #29 | ![]() | 24 |
![]() Growlithe #58 | ![]() | 28 |
![]() Mega Aerodactyl #142 | ![]() ![]() | 35 |
![]() Aerodactyl #142 | ![]() ![]() | 35 |
![]() Alolan Grimer #88 | ![]() ![]() | 36 |
![]() Alolan Muk #89 | ![]() ![]() | 36 |
![]() Mega Gyarados #130 | ![]() ![]() | 36 |
![]() Gyarados #130 | ![]() ![]() | 36 |
![]() Nidorina #30 | ![]() | 39 |
![]() Mega Kangaskhan #115 | ![]() | 39 |
![]() Kangaskhan #115 | ![]() | 39 |
![]() Snorlax #143 | ![]() | 58 |

PhysicalCrunch
Dark-type move
Move #
242
Introduced
Generation II
Power
80
Accuracy
100
PP
15
Priority
0
Machine
-
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Baddy Bad | ![]() | Special | - | 90 | 100 | 15 | 1 | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. |
| Bite | ![]() | Physical | - | 60 | 100 | 25 | 32 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Dark Pulse | ![]() | Special | 80 | 100 | 15 | 26 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Foul Play | ![]() | Physical | 95 | 100 | 15 | 29 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | |
| Nasty Plot | ![]() | Status | - | - | - | 20 | 9 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
| Sucker Punch | ![]() | Physical | - | 70 | 100 | 5 | 16 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Taunt | ![]() | Status | - | 100 | 20 | 46 | The target is taunted into a rage that allows it to use only attack moves for three turns. |




























































Special
Status