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LGP/E / Pokédex

Nidoqueen

Back to Pokédex

Nidoqueen

#31 in the Kanto Pokédex • Drill Pokémon

Pokédex entries

Let's Go, Pikachu!

Tough scales cover the sturdy body of this Pokémon. It appears that the scales grow in cycles.

Let's Go, Eevee!

Tough scales cover the sturdy body of this Pokémon. It appears that the scales grow in cycles.

Details

Types

PoisonGround

Category

Drill Pokémon

Height

1.3 m (4'03")

Weight

60 kg (132.3 lbs)

National Pokédex

#0031

Pokédex

#31

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

521

Attack

92

170

442

Defense

87

161

431

Sp. Atk

75

139

404

Sp. Def

85

157

426

Speed

76

141

406

Total

505

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Nidoqueen, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #31
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
45
Base Exp.
227
Gender
0% male
100% female

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 23

Walking in the overworld41-461%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 23

Walking in the overworld41-461%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartPoison StingPoisonPhysical1510035

The user stabs the target with a poisonous stinger. This may also poison the target.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartSupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

StartCounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

55SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM02TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM17Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM26Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM31Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM34Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM36ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM37FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM43Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM46Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM49SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM52Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM56Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

TM57Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

TM58Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Learn these moves on the named pre-evolution in Let’s Go, then retain them when evolving. Individual options do not certify every four-move combination; earlier-generation imports and breeding are unavailable.
Learn before evolving
Class
Description
Nidorina: level up; retain through evolution in Let’s Go9Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

Nidorina: level up; retain through evolution in Let’s Go12BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Nidorina: level up; retain through evolution in Let’s Go31Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

Nidorina: level up; retain through evolution in Let’s Go39CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Nidorina: level up; retain through evolution in Let’s Go47Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

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