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LGP/E / Pokédex

Charizard

Back to Pokédex

Charizard

#6 in the Kanto Pokédex • Flame Pokémon

Pokédex entries

Let's Go, Pikachu!

When this Pokémon expels a blast of superhot fire, the red flame at the tip of its tail burns more intensely.

Let's Go, Eevee!

When this Pokémon expels a blast of superhot fire, the red flame at the tip of its tail burns more intensely.

Details

Types

FireFlying

Category

Flame Pokémon

Height

1.7 m (5'07")

Weight

90.5 kg (199.5 lbs)

National Pokédex

#0006

Pokédex

#6

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

78

266

497

Attack

84

155

424

Defense

78

144

411

Sp. Atk

109

200

479

Sp. Def

85

157

426

Speed

100

184

459

Total

534

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Charizard, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #6
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
45
Base Exp.
240
Gender
87.5% male
12.5% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Charmander

Charmander

#4

Level 16

Charmeleon

Charmeleon

#5

Charmeleon

Charmeleon

#5

Level 36

Charizard

Charizard

#6

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 12

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Sea Route 19

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Sea Route 20

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 1

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 2

Route 2 (south, toward Viridian City)

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 3

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 4

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 6

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 7

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 8

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 9

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 10

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 11

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 13

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 14

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 15

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 16

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 17

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 18

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Sea Route 21

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 22

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 24

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 25

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 2

Route 2 (north, toward Pewter City)

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 23

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 12

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Sea Route 19

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Sea Route 20

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 1

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 2

Route 2 (south, toward Viridian City)

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 3

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 4

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 6

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 7

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 8

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 9

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 10

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 11

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 13

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 14

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 15

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 16

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 17

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 18

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Sea Route 21

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 22

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 24

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 25

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 2

Route 2 (north, toward Pewter City)

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 23

Rare spawn in the sky with a Lure or Catch Combo3-56-

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Wing AttackFlyingPhysical6010035

The target is struck with large, imposing wings spread wide to inflict damage.

StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartEmberFireSpecial4010025

The target is attacked with small flames. This may also leave the target with a burn.

StartCounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

StartSmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

StartCrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

StartHeat WaveFireSpecial959010

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

4GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

9SmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

13EmberFireSpecial4010025

The target is attacked with small flames. This may also leave the target with a burn.

20Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

26Dragon RageDragonSpecial-10010

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

33Fire SpinFireSpecial358515

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

43SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

54FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

62Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

75Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM11Will-O-WispFireStatus-8515

The user shoots a sinister flame at the target to inflict a burn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM14FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM17Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM31Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM34Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

TM37FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM45Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM46Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM50RoostFlyingStatus--10

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

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