Charizard
#6 in the Kanto Pokédex • Flame Pokémon

Normal

Shiny
Pokédex entries
Let's Go, Pikachu!
When this Pokémon expels a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
Let's Go, Eevee!
When this Pokémon expels a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
78
266
497
Attack
84
155
424
Defense
78
144
411
Sp. Atk
109
200
479
Sp. Def
85
157
426
Speed
100
184
459
Total
534
Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.
Growth
| Pokédexes | Let’s Go Kanto #6 |
|---|---|
| Stat training | AVs from Candy and leveling up; no EVs |
| Catch rate | 45 |
| Base Exp. | 240 |
| Gender | 87.5% male 12.5% female |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Charmander #4 | Level 16 | ![]() Charmeleon #5 |
![]() Charmeleon #5 | Level 36 | ![]() Charizard #6 |
Encounters
Let's Go, Pikachu!| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 12 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Sea Route 19 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Sea Route 20 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 1 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 2 Route 2 (south, toward Viridian City) | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 3 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 4 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 6 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 7 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 8 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 9 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 10 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 11 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 13 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 14 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 15 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 16 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 17 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 18 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Sea Route 21 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 22 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 24 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 25 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 2 Route 2 (north, toward Pewter City) | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 23 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Fuchsia City GO Park (Fuchsia City) | Pokémon GO transfer and GO Park recapture | 1-50 | - | Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced |
Let's Go, Eevee!| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 12 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Sea Route 19 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Sea Route 20 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 1 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 2 Route 2 (south, toward Viridian City) | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 3 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 4 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 6 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 7 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 8 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 9 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 10 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 11 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 13 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 14 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 15 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 16 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 17 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 18 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Sea Route 21 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 22 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 24 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 25 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 2 Route 2 (north, toward Pewter City) | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 23 | Rare spawn in the sky with a Lure or Catch Combo | 3-56 | - | After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Fuchsia City GO Park (Fuchsia City) | Pokémon GO transfer and GO Park recapture | 1-50 | - | Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Evo. | Wing Attack | ![]() | Physical | 60 | 100 | 35 | The target is struck with large, imposing wings spread wide to inflict damage. |
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| Start | Ember | ![]() | Special | 40 | 100 | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
| Start | Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Start | Smokescreen | ![]() | Status | - | 100 | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
| Start | Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
| Start | Heat Wave | ![]() | Special | 95 | 90 | 10 | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
| 4 | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| 9 | Smokescreen | ![]() | Status | - | 100 | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
| 13 | Ember | ![]() | Special | 40 | 100 | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
| 20 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| 26 | Dragon Rage | ![]() | Special | - | 100 | 10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
| 33 | Fire Spin | ![]() | Special | 35 | 85 | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 43 | Slash | ![]() | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 54 | Flamethrower | ![]() | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| 62 | Air Slash | ![]() | Special | 75 | 95 | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 75 | Flare Blitz | ![]() | Physical | 120 | 100 | 15 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM05 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM09 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM10 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
| TM11 | Will-O-Wisp | ![]() | Status | - | 85 | 15 | The user shoots a sinister flame at the target to inflict a burn. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM13 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM14 | Fly | ![]() | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
| TM15 | Seismic Toss | ![]() | Physical | - | 100 | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| TM17 | Dragon Tail | ![]() | Physical | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. |
| TM19 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM23 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM31 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| TM34 | Dragon Pulse | ![]() | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| TM37 | Flamethrower | ![]() | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM39 | Outrage | ![]() | Physical | 120 | 100 | 10 | The Pokémon rampages and attacks for two to three turns. It then becomes confused. |
| TM41 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TM45 | Solar Beam | ![]() | Special | 200 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM46 | Fire Blast | ![]() | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM48 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM50 | Roost | ![]() | Status | - | - | 10 | The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. |











































Physical
Status
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