| Air Slash |  | Special | - | 75 | 95 | 15 | 13 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Drill Peck |  | Physical | - | 80 | 100 | 20 | 5 | A corkscrewing attack with a sharp beak acting as a drill. |
| Floaty Fall |  | Physical | - | 90 | 95 | 15 | 1 | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. |
| Fly |  | Physical | | 90 | 95 | 15 | 21 | The user flies up into the sky and then strikes its target on the next turn. |
| Gust |  | Special | - | 40 | 100 | 35 | 7 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Mirror Move |  | Status | - | - | - | 20 | 8 | The user counters the target by mimicking the target’s last move. |
| Peck |  | Physical | - | 35 | 100 | 35 | 13 | The target is jabbed with a sharply pointed beak or horn. |
| Sky Attack |  | Physical | - | 200 | 90 | 5 | 7 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Wing Attack |  | Physical | - | 60 | 100 | 35 | 14 | The target is struck with large, imposing wings spread wide to inflict damage. |