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LGP/E / Pokédex

Scyther

Back to Pokédex

Scyther

#123 in the Kanto Pokédex • Mantis Pokémon

Scyther render

Normal

Shiny Scyther render

Shiny

Pokédex entries

Let's Go, Pikachu!

Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.

Let's Go, Eevee!

Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.

Details

Types

BugFlying

Category

Mantis Pokémon

Height

1.5 m (4'11")

Weight

56 kg (123.5 lbs)

National Pokédex

#0123

Pokédex

#123

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

481

Attack

110

202

481

Defense

80

148

415

Sp. Atk

55

103

360

Sp. Def

80

148

415

Speed

105

193

470

Total

500

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Scyther, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #123
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
45
Base Exp.
175
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.
Scyther

Scyther

#123

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 14

Walking in the overworld33-381%

-

Route 15

Walking in the overworld33-381%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

4Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

8Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

12FeintNormalPhysical3010010

This attack hits a target using Protect. This also lifts the effects of the move.

16Wing AttackFlyingPhysical6010035

The target is struck with large, imposing wings spread wide to inflict damage.

20AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

26SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

32Razor WindNormalSpecial8010010

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

38Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

44Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

50X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM18U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM24X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM50RoostFlyingStatus--10

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

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