Scyther
#123 in the Let's Go Kanto Pokédex • Mantis Pokémon
Scyther
#123 in the Let's Go Kanto Pokédex • Mantis Pokémon
Stats
Min
Max
HP
70
250
344
Attack
110
202
350
Defense
80
148
284
Sp. Atk
55
103
229
Sp. Def
80
148
284
Speed
105
193
339
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Let’s Go Kanto #123 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 45 |
| Base Exp. | 100 |
| Gender | 50% male 50% female |
Lore

Let's Go, Pikachu!
Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.

Let's Go, Eevee!
Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 14 Road 14 | Walking in the overworld | 33-38 | 100% | - |
Route 15 Road 15 | Walking in the overworld | 33-38 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 4 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| 8 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 12 | Feint | ![]() | Physical | 30 | 100 | 10 | This attack hits a target using Protect. This also lifts the effects of the move. |
| 16 | Wing Attack | ![]() | Physical | 60 | 100 | 35 | The target is struck with large, imposing wings spread wide to inflict damage. |
| 20 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 26 | Slash | ![]() | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 32 | Razor Wind | ![]() | Special | 80 | 100 | 10 | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
| 38 | Air Slash | ![]() | Special | 75 | 95 | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 44 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| 50 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM05 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM06 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM13 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM18 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM24 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM48 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM50 | Roost | ![]() | Status | - | - | 5 | The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. |












































Status
Physical
Special

