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LGP/E / Pokédex

Doduo

Doduo

#84 in the Let's Go Kanto Pokédex • Twin Bird Pokémon

Doduo

#84 in the Let's Go Kanto Pokédex • Twin Bird Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

85

157

295

Defense

45

85

207

Sp. Atk

35

67

185

Sp. Def

35

67

185

Speed

75

139

273

Total

310

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Farfetch’d

Dodrio

Doduo render

Normal

Shiny Doduo render

Shiny

Doduo

Twin Bird Pokémon

#84
NormalFlying

Height

1.4 m (4'07")

Weight

39.2 kg (86.4 lbs)

It's Super Effective

Damage multipliers Doduo takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Ice

Rock

Resists

Ground

Ghost

Grass

0.5×

Bug

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #84
EV yield
1 Atk
Catch rate
190
Base Exp.
62
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

Its short wings make flying difficult. Instead, this Pokémon runs at high speed on developed legs.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

Its short wings make flying difficult. Instead, this Pokémon runs at high speed on developed legs.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Doduo

Doduo

#84

Level 31

Dodrio

Dodrio

#85

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 16

Road 16

Walking in the overworld31-36100%

-

Route 17

Road 17

Walking in the overworld33-38100%

-

Route 18

Road 18

Walking in the overworld33-38100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 16

Road 16

Walking in the overworld31-36100%

-

Route 17

Road 17

Walking in the overworld33-38100%

-

Route 18

Road 18

Walking in the overworld33-38100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

5Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

10RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

16Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

22AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

27Drill PeckFlyingPhysical8010020

A corkscrewing attack with a sharp beak acting as a drill.

32Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

38Jump KickFightingPhysical1009510

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

44ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM14FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM50RoostFlyingStatus--5

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

#83

Farfetch’d

#85

Dodrio

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