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LGP/E / Pokédex

Doduo

Back to Pokédex

Doduo

#84 in the Kanto Pokédex • Twin Bird Pokémon

Pokédex entries

Let's Go, Pikachu!

Its short wings make flying difficult. Instead, this Pokémon runs at high speed on developed legs.

Let's Go, Eevee!

Its short wings make flying difficult. Instead, this Pokémon runs at high speed on developed legs.

Details

Types

NormalFlying

Category

Twin Bird Pokémon

Height

1.4 m (4'07")

Weight

39.2 kg (86.4 lbs)

National Pokédex

#0084

Pokédex

#84

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

411

Attack

85

157

426

Defense

45

85

338

Sp. Atk

35

67

316

Sp. Def

35

67

316

Speed

75

139

404

Total

310

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Doduo, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Weak to

Resists

Immune to

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #84
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
190
Base Exp.
62
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Doduo

Doduo

#84

Level 31

Dodrio

Dodrio

#85

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 16

Walking in the overworld31-3625%

-

Route 17

Walking in the overworld33-3820%

-

Route 18

Walking in the overworld33-3820%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 16

Walking in the overworld31-3625%

-

Route 17

Walking in the overworld33-3820%

-

Route 18

Walking in the overworld33-3820%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

5Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

10RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

16Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

22AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

27Drill PeckFlyingPhysical8010020

A corkscrewing attack with a sharp beak acting as a drill.

32Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

38Jump KickFightingPhysical1009510

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

44ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM14FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM50RoostFlyingStatus--10

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

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