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LGP/E / Pokédex

Dodrio

Dodrio

#85 in the Let's Go Kanto Pokédex • Triple Bird Pokémon

Dodrio

#85 in the Let's Go Kanto Pokédex • Triple Bird Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

110

202

350

Defense

70

130

262

Sp. Atk

60

112

240

Sp. Def

60

112

240

Speed

110

202

350

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Doduo

Seel

Dodrio render

Normal

Shiny Dodrio render

Shiny

Dodrio

Triple Bird Pokémon

#85
NormalFlying

Height

1.8 m (5'11")

Weight

85.2 kg (187.8 lbs)

It's Super Effective

Damage multipliers Dodrio takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Ice

Rock

Resists

Ground

Ghost

Grass

0.5×

Bug

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #85
EV yield
2 Atk
Catch rate
45
Base Exp.
165
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Doduo

Doduo

#84

Level 31

Dodrio

Dodrio

#85

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 16

Road 16

Walking in the overworld31-36100%

-

Route 17

Road 17

Walking in the overworld33-38100%

-

Route 18

Road 18

Walking in the overworld33-38100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 16

Road 16

Walking in the overworld31-36100%

-

Route 17

Road 17

Walking in the overworld33-38100%

-

Route 18

Road 18

Walking in the overworld33-38100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartSupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartRageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

StartMirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

StartTri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

5Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

10RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

16Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

22AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

27Drill PeckFlyingPhysical8010020

A corkscrewing attack with a sharp beak acting as a drill.

37Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

48Jump KickFightingPhysical1009510

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

59ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM02TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM14FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM28Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM50RoostFlyingStatus--5

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

#84

Doduo

#86

Seel

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