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Dodrio

Back to Pokédex

Dodrio

#85 in the Kanto Pokédex • Triple Bird Pokémon

Dodrio render

Normal

Shiny Dodrio render

Shiny

Pokédex entries

Let's Go, Pikachu!

One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.

Let's Go, Eevee!

One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.

Details

Types

NormalFlying

Category

Triple Bird Pokémon

Height

1.8 m (5'11")

Weight

85.2 kg (187.8 lbs)

National Pokédex

#0085

Pokédex

#85

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

461

Attack

110

202

481

Defense

70

130

393

Sp. Atk

60

112

371

Sp. Def

60

112

371

Speed

110

202

481

Total

470

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Dodrio, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Weak to

Resists

Immune to

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #85
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
45
Base Exp.
165
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Doduo

Doduo

#84

Level 31

Dodrio

Dodrio

#85

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 16

Walking in the overworld31-365%

-

Route 17

Walking in the overworld33-385%

-

Route 18

Walking in the overworld33-3810%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 16

Walking in the overworld31-365%

-

Route 17

Walking in the overworld33-385%

-

Route 18

Walking in the overworld33-3810%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartSupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartRageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

StartMirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

5Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

10RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

16Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

22AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

27Drill PeckFlyingPhysical8010020

A corkscrewing attack with a sharp beak acting as a drill.

37Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

48Jump KickFightingPhysical1009510

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

59ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM02TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM14FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM28Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM50RoostFlyingStatus--10

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

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