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LGP/E / Pokédex

Seel

Seel

#86 in the Let's Go Kanto Pokédex • Sea Lion Pokémon

Seel

#86 in the Let's Go Kanto Pokédex • Sea Lion Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

45

85

207

Defense

55

103

229

Sp. Atk

45

85

207

Sp. Def

70

130

262

Speed

45

85

207

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Dodrio

Dewgong

Seel render

Normal

Shiny Seel render

Shiny

Seel

Sea Lion Pokémon

#86
Water

Height

1.1 m (3'07")

Weight

90 kg (198.4 lbs)

It's Super Effective

Damage multipliers Seel takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #86
EV yield
1 SpD
Catch rate
190
Base Exp.
65
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

Loves freezing-cold conditions. Relishes swimming in a frigid climate of around 14 degrees Fahrenheit.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

Loves freezing-cold conditions. Relishes swimming in a frigid climate of around 14 degrees Fahrenheit.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Seel

Seel

#86

Level 34

Dewgong

Dewgong

#87

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (1F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B1F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in the overworld39-44100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (1F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B1F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in the overworld39-44100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartHeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

4GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

8EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

12Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

16Ice ShardIcePhysical4010030

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

20RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

26Aurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

32WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

38Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

44Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

50Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM25WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM57Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

TM58Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

TM60MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

#85

Dodrio

#87

Dewgong

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