Dewgong
#87 in the Let's Go Kanto Pokédex • Sea Lion Pokémon
Dewgong
#87 in the Let's Go Kanto Pokédex • Sea Lion Pokémon
Stats
Min
Max
HP
90
290
384
Attack
70
130
262
Defense
80
148
284
Sp. Atk
70
130
262
Sp. Def
95
175
317
Speed
70
130
262
Total
475
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Let’s Go Kanto #87 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 75 |
| Base Exp. | 166 |
| Gender | 50% male 50% female |
Lore

Let's Go, Pikachu!
Its entire body is a snowy white. Unharmed by even intense cold, it swims powerfully in icy waters.

Let's Go, Eevee!
Its entire body is a snowy white. Unharmed by even intense cold, it swims powerfully in icy waters.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Seel #86 | Level 34 | ![]() Dewgong #87 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Seafoam Islands Seafoam Islands (1F) | Walking in the overworld | 39-44 | 100% | - |
Seafoam Islands Seafoam Islands (B1F) | Walking in the overworld | 39-44 | 100% | - |
Seafoam Islands Seafoam Islands (B2F) | Walking in the overworld | 39-44 | 100% | - |
Seafoam Islands Seafoam Islands (B3F) | Walking in the overworld | 39-44 | 100% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in the overworld | 39-44 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Seafoam Islands Seafoam Islands (1F) | Walking in the overworld | 39-44 | 100% | - |
Seafoam Islands Seafoam Islands (B1F) | Walking in the overworld | 39-44 | 100% | - |
Seafoam Islands Seafoam Islands (B2F) | Walking in the overworld | 39-44 | 100% | - |
Seafoam Islands Seafoam Islands (B3F) | Walking in the overworld | 39-44 | 100% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in the overworld | 39-44 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Start | Horn Drill | ![]() | Physical | - | 30 | 5 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| Start | Encore | ![]() | Status | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
| Start | Fake Out | ![]() | Physical | 40 | 100 | 10 | This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Start | Aqua Jet | ![]() | Physical | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 4 | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| 8 | Encore | ![]() | Status | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
| 12 | Aqua Jet | ![]() | Physical | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 15 | Ice Shard | ![]() | Physical | 40 | 100 | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| 20 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| 26 | Aurora Beam | ![]() | Special | 65 | 100 | 20 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |
| 32 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
| 42 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 52 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| 62 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM03 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| TM05 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM19 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| TM25 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM47 | Surf | ![]() | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM48 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM51 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM55 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM57 | Pay Day | ![]() | Physical | 40 | 100 | 20 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
| TM58 | Drill Run | ![]() | Physical | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
| TM60 | Megahorn | ![]() | Physical | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target with no letup. |









































Physical
Status
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