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LGP/E / Pokédex

Dewgong

Back to Pokédex

Dewgong

#87 in the Kanto Pokédex • Sea Lion Pokémon

Dewgong render

Normal

Shiny Dewgong render

Shiny

Pokédex entries

Let's Go, Pikachu!

Its entire body is a snowy white. Unharmed by even intense cold, it swims powerfully in icy waters.

Let's Go, Eevee!

Its entire body is a snowy white. Unharmed by even intense cold, it swims powerfully in icy waters.

Details

Types

WaterIce

Category

Sea Lion Pokémon

Height

1.7 m (5'07")

Weight

120 kg (264.6 lbs)

National Pokédex

#0087

Pokédex

#87

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

521

Attack

70

130

393

Defense

80

148

415

Sp. Atk

70

130

393

Sp. Def

95

175

448

Speed

70

130

393

Total

475

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Dewgong, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #87
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
75
Base Exp.
166
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Seel

Seel

#86

Level 34

Dewgong

Dewgong

#87

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (1F)

Walking in the overworld39-445%

-

Seafoam Islands

Seafoam Islands (B1F)

Walking in the overworld39-445%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in the overworld39-445%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in the overworld39-445%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in the overworld39-445%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (1F)

Walking in the overworld39-445%

-

Seafoam Islands

Seafoam Islands (B1F)

Walking in the overworld39-445%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in the overworld39-445%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in the overworld39-445%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in the overworld39-445%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartHeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

StartHorn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartEncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

StartFake OutNormalPhysical4010010

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

StartAqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

4GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

8EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

12Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

15Ice ShardIcePhysical4010030

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

20RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

26Aurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

32WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

42Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

52Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

62Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM25WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM57Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

TM58Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

TM60MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

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