Farfetch’d
#83 in the Let's Go Kanto Pokédex • Wild Duck Pokémon
Farfetch’d
#83 in the Let's Go Kanto Pokédex • Wild Duck Pokémon
Stats
Min
Max
HP
52
214
308
Attack
90
166
306
Defense
55
103
229
Sp. Atk
58
108
236
Sp. Def
62
116
245
Speed
60
112
240
Total
377
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Let’s Go Kanto #83 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 45 |
| Base Exp. | 132 |
| Gender | 50% male 50% female |
Lore

Let's Go, Pikachu!
They live where reedy plants grow. Farfetch’d are rarely seen, so it’s thought their numbers are decreasing.

Let's Go, Eevee!
They live where reedy plants grow. Farfetch’d are rarely seen, so it’s thought their numbers are decreasing.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 12 Road 12 | Walking in the overworld | 31-36 | 100% | - |
Route 13 Road 13 | Walking in the overworld | 33-38 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 12 Road 12 | Walking in the overworld | 31-36 | 100% | - |
Route 13 Road 13 | Walking in the overworld | 33-38 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Sand Attack | ![]() | Status | - | 100 | 15 | Sand is hurled in the target’s face, reducing the target’s accuracy. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Start | Mirror Move | ![]() | Status | - | - | 20 | The user counters the target by mimicking the target’s last move. |
| Start | Feint | ![]() | Physical | 30 | 100 | 10 | This attack hits a target using Protect. This also lifts the effects of the move. |
| Start | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| 4 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| 9 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. |
| 13 | Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| 18 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 22 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 27 | Slash | ![]() | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 31 | Air Slash | ![]() | Special | 75 | 95 | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 36 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| 40 | Sky Attack | ![]() | Physical | 200 | 90 | 5 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM03 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| TM05 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM09 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM14 | Fly | ![]() | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
| TM18 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM19 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| TM26 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM50 | Roost | ![]() | Status | - | - | 5 | The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. |










































Status
Physical


Special

