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LGP/E / Pokédex

Farfetchd

Farfetch’d

#83 in the Let's Go Kanto Pokédex • Wild Duck Pokémon

Farfetch’d

#83 in the Let's Go Kanto Pokédex • Wild Duck Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

52

214

308

Attack

90

166

306

Defense

55

103

229

Sp. Atk

58

108

236

Sp. Def

62

116

245

Speed

60

112

240

Total

377

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Magneton

Doduo

Farfetch’d render

Normal

Shiny Farfetch’d render

Shiny

Farfetch’d

Wild Duck Pokémon

#83
NormalFlying

Height

0.8 m (2'07")

Weight

15 kg (33.1 lbs)

It's Super Effective

Damage multipliers Farfetch’d takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Ice

Rock

Resists

Ground

Ghost

Grass

0.5×

Bug

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #83
EV yield
1 Atk
Catch rate
45
Base Exp.
132
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

They live where reedy plants grow. Farfetch’d are rarely seen, so it’s thought their numbers are decreasing.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

They live where reedy plants grow. Farfetch’d are rarely seen, so it’s thought their numbers are decreasing.

Evolution

Evolution requirements shown in a compact table or chain view.
Farfetch’d

Farfetch’d

#83

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 12

Road 12

Walking in the overworld31-36100%

-

Route 13

Road 13

Walking in the overworld33-38100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 12

Road 12

Walking in the overworld31-36100%

-

Route 13

Road 13

Walking in the overworld33-38100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartMirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

StartFeintNormalPhysical3010010

This attack hits a target using Protect. This also lifts the effects of the move.

StartPoison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

4Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

9CutNormalPhysical509530

The target is cut with a scythe or claw.

13Razor LeafGrassPhysical559525

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

18Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

22AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

27SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

31Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

36Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

40Sky AttackFlyingPhysical200905

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM14FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM18U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM26Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM50RoostFlyingStatus--5

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

#82

Magneton

#84

Doduo

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