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LGP/E / Pokédex

Aerodactyl Mega

Mega Aerodactyl

#142 in the Let's Go Kanto Pokédex • Fossil Pokémon

Mega Aerodactyl

#142 in the Let's Go Kanto Pokédex • Fossil Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

135

247

405

Defense

85

157

295

Sp. Atk

70

130

262

Sp. Def

95

175

317

Speed

150

274

438

Total

615

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Aerodactyl

Snorlax

Mega Aerodactyl render

Normal

Shiny Mega Aerodactyl render

Shiny

Mega Aerodactyl

Fossil Pokémon

#142
RockFlying

Height

2.1 m (6'11")

Weight

79 kg (174.2 lbs)

It's Super Effective

Damage multipliers Mega Aerodactyl takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Electric

Ice

Rock

Steel

Resists

Ground

Normal

0.5×

Fire

0.5×

Poison

0.5×

Flying

0.5×

Bug

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #142
EV yield
2 Spe
Catch rate
45
Base Exp.
215
Gender
87.5% male
12.5% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

A savage Pokémon that died out in ancient times. It was resurrected using DNA taken from amber.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

A savage Pokémon that died out in ancient times. It was resurrected using DNA taken from amber.

Evolution

Evolution requirements shown in a compact table or chain view.
Aerodactyl

Aerodactyl

#142

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWing AttackFlyingPhysical6010035

The target is struck with large, imposing wings spread wide to inflict damage.

StartBiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

7RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out.

14SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

21Rock ThrowRockPhysical509015

The user picks up and throws a small rock at the target to attack.

28AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

35CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

42Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

49FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

56Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

63Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM02TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM14FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM34Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

TM37FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM46Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM50RoostFlyingStatus--5

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

TM56Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

#142

Aerodactyl

#143

Snorlax

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