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LGP/E / Pokédex

Snorlax

Snorlax

#143 in the Let's Go Kanto Pokédex • Sleeping Pokémon

Snorlax

#143 in the Let's Go Kanto Pokédex • Sleeping Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

160

430

524

Attack

110

202

350

Defense

65

121

251

Sp. Atk

65

121

251

Sp. Def

110

202

350

Speed

30

58

174

Total

540

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Mega Aerodactyl

Articuno

Snorlax render

Normal

Shiny Snorlax render

Shiny

Snorlax

Sleeping Pokémon

#143
Normal

Height

2.1 m (6'11")

Weight

460 kg (1,014.1 lbs)

It's Super Effective

Damage multipliers Snorlax takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #143
EV yield
2 HP
Catch rate
25
Base Exp.
189
Gender
87.5% male
12.5% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

Will eat anything, even if the food happens to be a little moldy. It never gets an upset stomach.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

Will eat anything, even if the food happens to be a little moldy. It never gets an upset stomach.

Evolution

Evolution requirements shown in a compact table or chain view.
Snorlax

Snorlax

#143

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 12

Road 12

Playing Pokéflute34100%

-

Route 16

Road 16

Playing Pokéflute34100%

-

Cerulean Cave

Cerulean Cave (1F)

Rare spawn in grass with lure or catch combo51-56100%

-

Cerulean Cave

Cerulean Cave (2F)

Rare spawn in grass with lure or catch combo51-56100%

-

Cerulean Cave

Cerulean Cave (B1F)

Rare spawn in grass with lure or catch combo51-56100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 12

Road 12

Playing Pokéflute34100%

-

Route 16

Road 16

Playing Pokéflute34100%

-

Cerulean Cave

Cerulean Cave (1F)

Rare spawn in grass with lure or catch combo51-56100%

-

Cerulean Cave

Cerulean Cave (2F)

Rare spawn in grass with lure or catch combo51-56100%

-

Cerulean Cave

Cerulean Cave (B1F)

Rare spawn in grass with lure or catch combo51-56100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

6Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

13YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

19LickGhostPhysical3010030

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

26HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

32RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

39ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

45AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

52Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

58CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

65SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM31Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM36ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM37FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM42Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM43Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM45Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM46Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM49SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM57Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

#142

Mega Aerodactyl

#144

Articuno

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