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LGP/E / Pokédex

Fearow

Back to Pokédex

Fearow

#22 in the Kanto Pokédex • Beak Pokémon

Fearow render

Normal

Shiny Fearow render

Shiny

Pokédex entries

Let's Go, Pikachu!

A Pokémon that dates back many years. If it senses danger, it flies high and away, instantly.

Let's Go, Eevee!

A Pokémon that dates back many years. If it senses danger, it flies high and away, instantly.

Details

Types

NormalFlying

Category

Beak Pokémon

Height

1.2 m (3'11")

Weight

38 kg (83.8 lbs)

National Pokédex

#0022

Pokédex

#22

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

471

Attack

90

166

437

Defense

65

121

382

Sp. Atk

61

114

373

Sp. Def

61

114

373

Speed

100

184

459

Total

442

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Fearow, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Weak to

Resists

Immune to

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #22
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
90
Base Exp.
155
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spearow

Spearow

#21

Level 20

Fearow

Fearow

#22

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 3

Flying Pokémon in the sky3-5640%

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky

Route 4

Flying Pokémon in the sky3-5640%

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky

Route 9

Walking in the overworld17-2210%

-

Route 9

Flying Pokémon in the sky3-5640%

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky

Route 10

Walking in the overworld18-2310%

-

Route 10

Flying Pokémon in the sky3-5640%

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky

Route 22

Flying Pokémon in the sky3-5640%

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky

Route 23

Walking in the overworld41-4615%

-

Route 23

Flying Pokémon in the sky3-5640%

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 3

Flying Pokémon in the sky3-5640%

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky

Route 4

Flying Pokémon in the sky3-5640%

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky

Route 9

Walking in the overworld17-2210%

-

Route 9

Flying Pokémon in the sky3-5640%

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky

Route 10

Walking in the overworld18-2310%

-

Route 10

Flying Pokémon in the sky3-5640%

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky

Route 22

Flying Pokémon in the sky3-5640%

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky

Route 23

Walking in the overworld41-4615%

-

Route 23

Flying Pokémon in the sky3-5640%

After becoming Champion; ride Charizard, Aerodactyl or Dragonite high in the sky

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

StartSky AttackFlyingPhysical200905

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

StartDrill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

3GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

8LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

11Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

16Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

19Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

29RoostFlyingStatus--10

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

37AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

47Drill PeckFlyingPhysical8010020

A corkscrewing attack with a sharp beak acting as a drill.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM14FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM18U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM28Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM50RoostFlyingStatus--10

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

TM58Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

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