Fearow
#22 in the Let's Go Kanto Pokédex • Beak Pokémon
Fearow
#22 in the Let's Go Kanto Pokédex • Beak Pokémon
Stats
Min
Max
HP
65
240
334
Attack
90
166
306
Defense
65
121
251
Sp. Atk
61
114
243
Sp. Def
61
114
243
Speed
100
184
328
Total
442
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Let’s Go Kanto #22 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 90 |
| Base Exp. | 155 |
| Gender | 50% male 50% female |
Lore

Let's Go, Pikachu!
A Pokémon that dates back many years. If it senses danger, it flies high and away, instantly.

Let's Go, Eevee!
A Pokémon that dates back many years. If it senses danger, it flies high and away, instantly.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Spearow #21 | Level 20 | ![]() Fearow #22 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Road 3 | Flying Pokemon in the sky | 3-56 | 100% | - |
Route 4 Road 4 | Flying Pokemon in the sky | 3-56 | 100% | - |
Route 9 Road 9 | Walking in the overworld | 17-22 | 100% | - |
Route 9 Road 9 | Flying Pokemon in the sky | 3-56 | 100% | - |
Route 10 Road 10 | Walking in the overworld | 18-23 | 100% | - |
Route 10 Road 10 | Flying Pokemon in the sky | 3-56 | 100% | - |
Route 22 Road 22 | Flying Pokemon in the sky | 3-56 | 100% | - |
Route 23 Road 23 | Walking in the overworld | 41-46 | 100% | - |
Route 23 Road 23 | Flying Pokemon in the sky | 3-56 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Road 3 | Flying Pokemon in the sky | 3-56 | 100% | - |
Route 4 Road 4 | Flying Pokemon in the sky | 3-56 | 100% | - |
Route 9 Road 9 | Walking in the overworld | 17-22 | 100% | - |
Route 9 Road 9 | Flying Pokemon in the sky | 3-56 | 100% | - |
Route 10 Road 10 | Walking in the overworld | 18-23 | 100% | - |
Route 10 Road 10 | Flying Pokemon in the sky | 3-56 | 100% | - |
Route 22 Road 22 | Flying Pokemon in the sky | 3-56 | 100% | - |
Route 23 Road 23 | Walking in the overworld | 41-46 | 100% | - |
Route 23 Road 23 | Flying Pokemon in the sky | 3-56 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Start | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Start | Sky Attack | ![]() | Physical | 200 | 90 | 5 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Start | Drill Run | ![]() | Physical | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
| 3 | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| 8 | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 11 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| 16 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 19 | Mirror Move | ![]() | Status | - | - | 20 | The user counters the target by mimicking the target’s last move. |
| 29 | Roost | ![]() | Status | - | - | 5 | The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. |
| 37 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 47 | Drill Peck | ![]() | Physical | 80 | 100 | 20 | A corkscrewing attack with a sharp beak acting as a drill. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM05 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM14 | Fly | ![]() | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
| TM18 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM28 | Tri Attack | ![]() | Special | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| TM48 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM50 | Roost | ![]() | Status | - | - | 5 | The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. |
| TM58 | Drill Run | ![]() | Physical | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |









































Status
Physical



Special