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LGP/E / Pokédex

Ekans

Back to Pokédex

Ekans

#23 in the Kanto Pokédex • Snake Pokémon

Ekans render

Normal

Shiny Ekans render

Shiny

Pokédex entries

Let's Go, Pikachu!

The older it gets, the longer it grows. At night, it wraps its long body around tree branches to rest.

Let's Go, Eevee!

The older it gets, the longer it grows. At night, it wraps its long body around tree branches to rest.

Details

Type

Poison

Category

Snake Pokémon

Height

2 m (6'07")

Weight

6.9 kg (15.2 lbs)

National Pokédex

#0023

Pokédex

#23

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

411

Attack

60

112

371

Defense

44

83

336

Sp. Atk

40

76

327

Sp. Def

54

101

358

Speed

55

103

360

Total

288

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Ekans, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #23
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
255
Base Exp.
58
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ekans

Ekans

#23

Level 22

Arbok

Arbok

#24

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 3

Walking in the overworld3-820%

-

Route 4

Walking in the overworld7-1220%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWrapNormalPhysical159020

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

StartPoison StingPoisonPhysical1510035

The user stabs the target with a poisonous stinger. This may also poison the target.

4LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

8AcidPoisonSpecial4010030

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

12BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

16HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

20GlareNormalStatus-10030

The user intimidates the target with the pattern on its belly to cause paralysis.

24Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

28SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

32ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

36ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM20Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM26Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM52Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM53Mega DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

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