Arcanine
#59 in the Let's Go Kanto Pokédex • Legendary Pokémon
Arcanine
#59 in the Let's Go Kanto Pokédex • Legendary Pokémon
Stats
Min
Max
HP
90
290
384
Attack
110
202
350
Defense
80
148
284
Sp. Atk
100
184
328
Sp. Def
80
148
284
Speed
95
175
317
Total
555
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Let’s Go Kanto #59 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 75 |
| Base Exp. | 194 |
| Gender | 75% male 25% female |
Lore

Let's Go, Pikachu!
A legendary Pokémon in the East. Many people are charmed by the grace and beauty of its running.

Let's Go, Eevee!
A legendary Pokémon in the East. Many people are charmed by the grace and beauty of its running.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Growlithe #58 | Use Fire Stone | ![]() Arcanine #59 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 7 Road 7 | Walking in the overworld | 22-27 | 100% | - |
Route 8 Road 8 | Walking in the overworld | 22-27 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Vermilion City | Receive as a gift | 32 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Start | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Start | Roar | ![]() | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. |
| Start | Ember | ![]() | Special | 40 | 100 | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM03 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| TM04 | Teleport | ![]() | Status | - | - | 20 | The user switches places with a different Pokémon instantly, using telekinetic power. |
| TM05 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM09 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM10 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
| TM11 | Will-O-Wisp | ![]() | Status | - | 85 | 15 | The user shoots a sinister flame at the target to inflict a burn. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM19 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM34 | Dragon Pulse | ![]() | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| TM37 | Flamethrower | ![]() | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM39 | Outrage | ![]() | Physical | 120 | 100 | 10 | The Pokémon rampages and attacks for two to three turns. It then becomes confused. |
| TM44 | Play Rough | ![]() | Physical | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
| TM45 | Solar Beam | ![]() | Special | 200 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM46 | Fire Blast | ![]() | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM48 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM49 | Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |












































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