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LGP/E / Pokédex

Growlithe

Growlithe

#58 in the Let's Go Kanto Pokédex • Puppy Pokémon

Growlithe

#58 in the Let's Go Kanto Pokédex • Puppy Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

70

130

262

Defense

45

85

207

Sp. Atk

70

130

262

Sp. Def

50

94

218

Speed

60

112

240

Total

350

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Primeape

Arcanine

Growlithe render

Normal

Shiny Growlithe render

Shiny

Growlithe

Puppy Pokémon

#58
Fire

Height

0.7 m (2'04")

Weight

19 kg (41.9 lbs)

It's Super Effective

Damage multipliers Growlithe takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Ground

Rock

Resists

Fire

0.5×

Grass

0.5×

Ice

0.5×

Bug

0.5×

Steel

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #58
EV yield
1 Atk
Catch rate
190
Base Exp.
70
Gender
75% male
25% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

A Pokémon with a friendly nature. However, it will bark fiercely at anything invading its territory.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

A Pokémon with a friendly nature. However, it will bark fiercely at anything invading its territory.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Growlithe

Growlithe

#58

Fire StoneUse Fire Stone
Arcanine

Arcanine

#59

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 5

Road 5

Walking in the overworld11-16100%

-

Route 6

Road 6

Walking in the overworld11-16100%

-

Route 7

Road 7

Walking in the overworld22-27100%

-

Route 8

Road 8

Walking in the overworld22-27100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

StartRoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out.

3EmberFireSpecial4010025

The target is attacked with small flames. This may also leave the target with a burn.

7LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

10Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

14Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

17FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

21AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

24Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

28CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

31OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

35Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

38Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM11Will-O-WispFireStatus-8515

The user shoots a sinister flame at the target to inflict a burn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM37FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM44Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

TM46Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

#57

Primeape

#59

Arcanine

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