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LGP/E / Pokédex

Alakazam Mega

Mega Alakazam

#65 in the Let's Go Kanto Pokédex • Psi Pokémon

Mega Alakazam

#65 in the Let's Go Kanto Pokédex • Psi Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

50

94

218

Defense

65

121

251

Sp. Atk

175

319

493

Sp. Def

105

193

339

Speed

150

274

438

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Alakazam

Machop

Mega Alakazam render

Normal

Shiny Mega Alakazam render

Shiny

Mega Alakazam

Psi Pokémon

#65
Psychic

Height

1.2 m (3'11")

Weight

48 kg (105.8 lbs)

It's Super Effective

Damage multipliers Mega Alakazam takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #65
EV yield
3 SpA
Catch rate
50
Base Exp.
270
Gender
75% male
25% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Abra

Abra

#63

Level 16

Kadabra

Kadabra

#64

Kadabra

Kadabra

#64

Trade

Alakazam

Alakazam

#65

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartCalm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

StartDisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

StartPsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartTeleportPsychicStatus--20

The user switches places with a different Pokémon instantly, using telekinetic power.

StartBarrierPsychicStatus--20

The user throws up a sturdy wall that sharply raises its Defense stat.

StartKinesisPsychicStatus-8015

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

StartFlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

StartEncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

StartCalm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

6DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

13FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

19Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

26SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

32ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

39RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

45PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM02TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM04TeleportPsychicStatus--20

The user switches places with a different Pokémon instantly, using telekinetic power.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM16Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM21Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM28Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TM31Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM32Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM33Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM43Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM59Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

#65

Alakazam

#66

Machop

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