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LGP/E / Pokédex

Alakazam

Back to Pokédex

Alakazam

#65 in the Kanto Pokédex • Psi Pokémon

Pokédex entries

Let's Go, Pikachu!

A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.

Let's Go, Eevee!

A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.

Details

Type

Psychic

Category

Psi Pokémon

Height

1.5 m (4'11")

Weight

48 kg (105.8 lbs)

National Pokédex

#0065

Pokédex

#65

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

451

Attack

50

94

349

Defense

45

85

338

Sp. Atk

135

247

536

Sp. Def

95

175

448

Speed

120

220

503

Total

500

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Alakazam, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Weak to

Resists

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #65
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
50
Base Exp.
225
Gender
75% male
25% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Abra

Abra

#63

Level 16

Kadabra

Kadabra

#64

Kadabra

Kadabra

#64

Trade

Alakazam

Alakazam

#65

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

StartDisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

StartPsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartTeleportPsychicStatus--20

The user switches places with a different Pokémon instantly, using telekinetic power.

StartBarrierPsychicStatus--20

The user throws up a sturdy wall that sharply raises its Defense stat.

StartKinesisPsychicStatus-8015

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

StartFlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

StartEncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

6DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

13FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

19Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

26SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

32ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

39RecoverNormalStatus--10

Restoring its own cells, the user restores its own HP by half of its max HP.

45PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM02TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM04TeleportPsychicStatus--20

The user switches places with a different Pokémon instantly, using telekinetic power.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM16Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM21Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM28Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TM31Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM32Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM33Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM43Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM59Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

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