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LGP/E / Pokédex

Pikachu Starter

Partner Pikachu

#25 in the Let's Go Kanto Pokédex • Mouse Pokémon

Partner Pikachu

#25 in the Let's Go Kanto Pokédex • Mouse Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

80

148

284

Defense

50

94

218

Sp. Atk

75

139

273

Sp. Def

60

112

240

Speed

120

220

372

Total

430

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Pikachu

Raichu

Partner Pikachu render

Normal

Shiny Partner Pikachu render

Shiny

Partner Pikachu

Mouse Pokémon

#25
Electric

Height

0.4 m (1'04")

Weight

6 kg (13.2 lbs)

It's Super Effective

Damage multipliers Partner Pikachu takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Resists

Electric

0.5×

Flying

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #25
EV yield
2 Spe
Catch rate
190
Base Exp.
86
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

This forest-dwelling Pokémon stores electricity in its cheeks, so you’ll feel a tingly shock if you touch it.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

This forest-dwelling Pokémon stores electricity in its cheeks, so you’ll feel a tingly shock if you touch it.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pikachu

Pikachu

#25

Thunder StoneUse Thunder Stone
Raichu

Raichu

#26

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

3Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

6Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

9Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

12Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

15Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

18Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

21ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

24SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

27AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

30ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM16Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM33Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM36ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM38ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM57Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Tutors

Exclusive moves the Move Tutor teaches Partner Pikachu and Partner Eevee.
Class
Description
Floaty FallFlyingPhysical909515

The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.

Splishy SplashWaterSpecial9010015

The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.

Zippy ZapElectricPhysical5010015

The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.

#25

Pikachu

#26

Raichu

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