Pikachu
#25 in the Let's Go Kanto Pokédex • Mouse Pokémon
Pikachu
#25 in the Let's Go Kanto Pokédex • Mouse Pokémon
Stats
Min
Max
HP
35
180
274
Attack
55
103
229
Defense
40
76
196
Sp. Atk
50
94
218
Sp. Def
50
94
218
Speed
90
166
306
Total
320
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Pikachu
Mouse Pokémon

Height
Weight
Growth
| Pokédexes | Let’s Go Kanto #25 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 190 |
| Base Exp. | 112 |
| Gender | 50% male 50% female |
Lore

Let's Go, Pikachu!
This forest-dwelling Pokémon stores electricity in its cheeks, so you’ll feel a tingly shock if you touch it.

Let's Go, Eevee!
This forest-dwelling Pokémon stores electricity in its cheeks, so you’ll feel a tingly shock if you touch it.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Pikachu #25 | Use Thunder Stone | ![]() Raichu #26 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Pallet Town | Receive as a gift | 5 | 100% | - |
Viridian Forest | Walking in the overworld | 3-6 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Viridian Forest | Walking in the overworld | 3-6 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| Start | Thunder Shock | ![]() | Special | 40 | 100 | 30 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| 3 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 6 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 9 | Double Kick | ![]() | Physical | 30 | 100 | 30 | The target is quickly kicked twice in succession using both feet. |
| 12 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 15 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| 18 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| 21 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| 24 | Slam | ![]() | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| 27 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 30 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM03 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| TM05 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM06 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM09 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM10 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM13 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM15 | Seismic Toss | ![]() | Physical | - | 100 | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| TM16 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM19 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| TM23 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM33 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM36 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM38 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM57 | Pay Day | ![]() | Physical | 40 | 100 | 20 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |





































Status
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