Melmetal
#153 in the Let's Go Kanto Pokédex • Hex Nut Pokémon
Melmetal
#153 in the Let's Go Kanto Pokédex • Hex Nut Pokémon
Stats
Min
Max
HP
135
380
474
Attack
143
261
423
Defense
143
261
423
Sp. Atk
80
148
284
Sp. Def
65
121
251
Speed
34
65
183
Total
600
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Let’s Go Kanto #153 |
|---|---|
| EV yield | 3 Atk |
| Catch rate | 3 |
| Base Exp. | 270 |
| Gender | Genderless |
Lore

Let's Go, Pikachu!
Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.

Let's Go, Eevee!
Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Start | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Start | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Start | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 9 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 18 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| 27 | Thunder Shock | ![]() | Special | 40 | 100 | 30 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| 36 | Acid Armor | ![]() | Status | - | - | 20 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| 45 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |
| 54 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. |
| 63 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 72 | Double Iron Bash | ![]() | Physical | 60 | 100 | 5 | The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. |
| 81 | Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
| 90 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM05 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM13 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM16 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM23 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM35 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
| TM36 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM38 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM41 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TM42 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| TM45 | Solar Beam | ![]() | Special | 200 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM48 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM49 | Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
| TM54 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |
| TM55 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
















































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