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LGP/E / Pokédex

Melmetal

Melmetal

#153 in the Let's Go Kanto Pokédex • Hex Nut Pokémon

Melmetal

#153 in the Let's Go Kanto Pokédex • Hex Nut Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

135

380

474

Attack

143

261

423

Defense

143

261

423

Sp. Atk

80

148

284

Sp. Def

65

121

251

Speed

34

65

183

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Meltan

Bulbasaur

Melmetal render

Normal

Shiny Melmetal render

Shiny

Melmetal

Hex Nut Pokémon

#153
Steel

Height

2.5 m (8'02")

Weight

800 kg (1,763.7 lbs)

It's Super Effective

Damage multipliers Melmetal takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Fighting

Ground

Resists

Poison

Normal

0.5×

Grass

0.5×

Ice

0.5×

Flying

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Dragon

0.5×

Steel

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #153
EV yield
3 Atk
Catch rate
3
Base Exp.
270
Gender
Genderless

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.

Evolution

Evolution requirements shown in a compact table or chain view.
Melmetal

Melmetal

#153

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartThunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

StartThunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

StartHeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartThunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

9Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

18Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

27Thunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

36Acid ArmorPoisonStatus--20

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

45Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

54Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

63ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

72Double Iron BashSteelPhysical601005

The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.

81SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

90Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM16Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM36ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM38ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM42Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM45Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM49SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TM54Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

#152

Meltan

#1

Bulbasaur

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