Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! and Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Tools

Let's Go, Pikachu! and Eevee!

Game

Let's Go, Pikachu! and Eevee!

News

Updates for this game hub

Guides

Kanto mechanics and tips

Pokédex

Stats, moves, and locations

Moves

Power, accuracy, and learners

Items

Bags, machines, and candy

LGP/E / Pokédex

Bulbasaur

Bulbasaur

#1 in the Let's Go Kanto Pokédex • Seed Pokémon

Bulbasaur

#1 in the Let's Go Kanto Pokédex • Seed Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

49

92

216

Defense

49

92

216

Sp. Atk

65

121

251

Sp. Def

65

121

251

Speed

45

85

207

Total

318

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Melmetal

Ivysaur

Bulbasaur render

Normal

Shiny Bulbasaur render

Shiny

Bulbasaur

Seed Pokémon

#1
GrassPoison

Height

0.7 m (2'04")

Weight

6.9 kg (15.2 lbs)

It's Super Effective

Damage multipliers Bulbasaur takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Ice

Flying

Psychic

Resists

Grass

0.25×

Water

0.5×

Electric

0.5×

Fighting

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #1
EV yield
1 SpA
Catch rate
45
Base Exp.
64
Gender
87.5% male
12.5% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

It can go for days without eating a single morsel. In the bulb on its back, it stores energy.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

It can go for days without eating a single morsel. In the bulb on its back, it stores energy.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bulbasaur

Bulbasaur

#1

Level 16

Ivysaur

Ivysaur

#2

Ivysaur

Ivysaur

#2

Level 32

Venusaur

Venusaur

#3

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Cerulean City

Receive as a gift12100%

-

Viridian Forest

Rare spawn in grass with lure or catch combo3-6100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Cerulean City

Receive as a gift12100%

-

Viridian Forest

Rare spawn in grass with lure or catch combo3-6100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

5Vine WhipGrassPhysical4510025

The target is struck with slender, whiplike vines to inflict damage.

9Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

14Poison PowderPoisonStatus-7535

The user scatters a cloud of poisonous dust that poisons the target.

14Sleep PowderGrassStatus-7515

The user scatters a big cloud of sleep-inducing dust around the target.

18Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

23Razor LeafGrassPhysical559525

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

27GrowthNormalStatus--20

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

32Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM45Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM52Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM53Mega DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

#153

Melmetal

#2

Ivysaur

Join Discord

Join a community of over 5,000+ other trainers.

discord.gg/dittobase
Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.