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LGP/E / Pokédex

Ivysaur

Ivysaur

#2 in the Let's Go Kanto Pokédex • Seed Pokémon

Ivysaur

#2 in the Let's Go Kanto Pokédex • Seed Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

62

116

245

Defense

63

117

247

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

60

112

240

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Bulbasaur

Venusaur

Ivysaur render

Normal

Shiny Ivysaur render

Shiny

Ivysaur

Seed Pokémon

#2
GrassPoison

Height

1 m (3'03")

Weight

13 kg (28.7 lbs)

It's Super Effective

Damage multipliers Ivysaur takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Ice

Flying

Psychic

Resists

Grass

0.25×

Water

0.5×

Electric

0.5×

Fighting

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #2
EV yield
1 SpA, 1 SpD
Catch rate
45
Base Exp.
142
Gender
87.5% male
12.5% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

The bud on its back grows by drawing energy. It gives off an aroma when it is ready to bloom.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

The bud on its back grows by drawing energy. It gives off an aroma when it is ready to bloom.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bulbasaur

Bulbasaur

#1

Level 16

Ivysaur

Ivysaur

#2

Ivysaur

Ivysaur

#2

Level 32

Venusaur

Venusaur

#3

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartVine WhipGrassPhysical4510025

The target is struck with slender, whiplike vines to inflict damage.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartLeech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

5Vine WhipGrassPhysical4510025

The target is struck with slender, whiplike vines to inflict damage.

9Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

14Poison PowderPoisonStatus-7535

The user scatters a cloud of poisonous dust that poisons the target.

14Sleep PowderGrassStatus-7515

The user scatters a big cloud of sleep-inducing dust around the target.

22Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

31Razor LeafGrassPhysical559525

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

39GrowthNormalStatus--20

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

48Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

56Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM45Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM52Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM53Mega DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

#1

Bulbasaur

#3

Venusaur

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