Chansey
#113 in the Kanto Pokédex • Egg Pokémon
Pokédex entries
Let's Go, Pikachu!
A gentle and kindhearted Pokémon that shares its nutritious eggs if it sees an injured Pokémon.
Let's Go, Eevee!
A gentle and kindhearted Pokémon that shares its nutritious eggs if it sees an injured Pokémon.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
250
610
841
Attack
5
13
250
Defense
5
13
250
Sp. Atk
35
67
316
Sp. Def
105
193
470
Speed
50
94
349
Total
450
Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.
Growth
| Pokédexes | Let’s Go Kanto #113 |
|---|---|
| Stat training | AVs from Candy and leveling up; no EVs |
| Catch rate | 30 |
| Base Exp. | 395 |
| Gender | 0% male 100% female |
Encounters
Let's Go, Pikachu!| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 12 | Rare spawn in grass with a Lure or Catch Combo | 31-36 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Mt. Moon Mt. Moon (1F) | Rare spawn in grass with a Lure or Catch Combo | 5-10 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Victory Road Victory Road (1F) | Rare spawn in grass with a Lure or Catch Combo | 41-46 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 5 | Rare spawn in grass with a Lure or Catch Combo | 11-16 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 6 | Rare spawn in grass with a Lure or Catch Combo | 11-16 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 8 | Rare spawn in grass with a Lure or Catch Combo | 22-27 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 9 | Rare spawn in grass with a Lure or Catch Combo | 17-22 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 10 | Rare spawn in grass with a Lure or Catch Combo | 18-23 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 11 | Rare spawn in grass with a Lure or Catch Combo | 13-18 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 13 | Rare spawn in grass with a Lure or Catch Combo | 33-38 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 14 | Rare spawn in grass with a Lure or Catch Combo | 33-38 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 15 | Rare spawn in grass with a Lure or Catch Combo | 33-38 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 16 | Rare spawn in grass with a Lure or Catch Combo | 31-36 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 17 | Rare spawn in grass with a Lure or Catch Combo | 33-38 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 18 | Rare spawn in grass with a Lure or Catch Combo | 33-38 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Sea Route 21 | Rare spawn in grass with a Lure or Catch Combo | 37-42 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Diglett's Cave | Rare spawn in grass with a Lure or Catch Combo | 13-18 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Cerulean Cave Cerulean Cave (2F) | Walking in the overworld | 51-56 | 10% | Become Champion to enter Cerulean Cave |
Mt. Moon Mt. Moon (B1F) | Rare spawn in grass with a Lure or Catch Combo | 5-10 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Mt. Moon Mt. Moon (B2F) | Rare spawn in grass with a Lure or Catch Combo | 5-10 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 23 | Rare spawn in grass with a Lure or Catch Combo | 41-46 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Kanto Power Plant Power Plant | Rare spawn in grass with a Lure or Catch Combo | 37-42 | - | Reach the Power Plant by using Sea Skim from Route 10, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Tower Pokémon Tower (3F) | Rare spawn in grass with a Lure or Catch Combo | 27-32 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Tower Pokémon Tower (4F) | Rare spawn in grass with a Lure or Catch Combo | 27-32 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Tower Pokémon Tower (5F) | Rare spawn in grass with a Lure or Catch Combo | 27-32 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Tower Pokémon Tower (6F) | Rare spawn in grass with a Lure or Catch Combo | 27-32 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Mansion Pokémon Mansion (1F) | Rare spawn in grass with a Lure or Catch Combo | 39-44 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Mansion Pokémon Mansion (2F) | Rare spawn in grass with a Lure or Catch Combo | 39-44 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Mansion Pokémon Mansion (3F) | Rare spawn in grass with a Lure or Catch Combo | 39-44 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Mansion Pokémon Mansion (B1F) | Rare spawn in grass with a Lure or Catch Combo | 39-44 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Fuchsia City GO Park (Fuchsia City) | Pokémon GO transfer and GO Park recapture | 1-50 | - | Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced |
Let's Go, Eevee!| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 12 | Rare spawn in grass with a Lure or Catch Combo | 31-36 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Mt. Moon Mt. Moon (1F) | Rare spawn in grass with a Lure or Catch Combo | 5-10 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Victory Road Victory Road (1F) | Rare spawn in grass with a Lure or Catch Combo | 41-46 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 5 | Rare spawn in grass with a Lure or Catch Combo | 11-16 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 6 | Rare spawn in grass with a Lure or Catch Combo | 11-16 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 8 | Rare spawn in grass with a Lure or Catch Combo | 22-27 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 9 | Rare spawn in grass with a Lure or Catch Combo | 17-22 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 10 | Rare spawn in grass with a Lure or Catch Combo | 18-23 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 11 | Rare spawn in grass with a Lure or Catch Combo | 13-18 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 13 | Rare spawn in grass with a Lure or Catch Combo | 33-38 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 14 | Rare spawn in grass with a Lure or Catch Combo | 33-38 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 15 | Rare spawn in grass with a Lure or Catch Combo | 33-38 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 16 | Rare spawn in grass with a Lure or Catch Combo | 31-36 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 17 | Rare spawn in grass with a Lure or Catch Combo | 33-38 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 18 | Rare spawn in grass with a Lure or Catch Combo | 33-38 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Sea Route 21 | Rare spawn in grass with a Lure or Catch Combo | 37-42 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Diglett's Cave | Rare spawn in grass with a Lure or Catch Combo | 13-18 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Cerulean Cave Cerulean Cave (2F) | Walking in the overworld | 51-56 | 10% | Become Champion to enter Cerulean Cave |
Mt. Moon Mt. Moon (B1F) | Rare spawn in grass with a Lure or Catch Combo | 5-10 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Mt. Moon Mt. Moon (B2F) | Rare spawn in grass with a Lure or Catch Combo | 5-10 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Route 23 | Rare spawn in grass with a Lure or Catch Combo | 41-46 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Kanto Power Plant Power Plant | Rare spawn in grass with a Lure or Catch Combo | 37-42 | - | Reach the Power Plant by using Sea Skim from Route 10, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Tower Pokémon Tower (3F) | Rare spawn in grass with a Lure or Catch Combo | 27-32 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Tower Pokémon Tower (4F) | Rare spawn in grass with a Lure or Catch Combo | 27-32 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Tower Pokémon Tower (5F) | Rare spawn in grass with a Lure or Catch Combo | 27-32 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Tower Pokémon Tower (6F) | Rare spawn in grass with a Lure or Catch Combo | 27-32 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Mansion Pokémon Mansion (1F) | Rare spawn in grass with a Lure or Catch Combo | 39-44 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Mansion Pokémon Mansion (2F) | Rare spawn in grass with a Lure or Catch Combo | 39-44 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Mansion Pokémon Mansion (3F) | Rare spawn in grass with a Lure or Catch Combo | 39-44 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Pokémon Mansion Pokémon Mansion (B1F) | Rare spawn in grass with a Lure or Catch Combo | 39-44 | - | Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed |
Fuchsia City GO Park (Fuchsia City) | Pokémon GO transfer and GO Park recapture | 1-50 | - | Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| 4 | Defense Curl | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| 8 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 12 | Double Slap | ![]() | Physical | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| 16 | Soft-Boiled | ![]() | Status | - | - | 10 | The user restores its own HP by up to half of its max HP. |
| 20 | Minimize | ![]() | Status | - | - | 10 | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| 25 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 30 | Sing | ![]() | Status | - | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| 35 | Egg Bomb | ![]() | Physical | 100 | 75 | 10 | A large egg is hurled at the target with maximum force to inflict damage. |
| 40 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| 45 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM03 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| TM04 | Teleport | ![]() | Status | - | - | 20 | The user switches places with a different Pokémon instantly, using telekinetic power. |
| TM05 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM06 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM09 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM13 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM15 | Seismic Toss | ![]() | Physical | - | 100 | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| TM16 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM19 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM23 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM28 | Tri Attack | ![]() | Special | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| TM31 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| TM32 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM33 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM35 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
| TM36 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM37 | Flamethrower | ![]() | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM38 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM40 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM41 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TM43 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM45 | Solar Beam | ![]() | Special | 200 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM46 | Fire Blast | ![]() | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM48 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM51 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM55 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM56 | Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
| TM59 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |



































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