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LGP/E / Pokédex

Chansey

Back to Pokédex

Chansey

#113 in the Kanto Pokédex • Egg Pokémon

Chansey render

Normal

Shiny Chansey render

Shiny

Pokédex entries

Let's Go, Pikachu!

A gentle and kindhearted Pokémon that shares its nutritious eggs if it sees an injured Pokémon.

Let's Go, Eevee!

A gentle and kindhearted Pokémon that shares its nutritious eggs if it sees an injured Pokémon.

Details

Type

Normal

Category

Egg Pokémon

Height

1.1 m (3'07")

Weight

34.6 kg (76.3 lbs)

National Pokédex

#0113

Pokédex

#113

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

250

610

841

Attack

5

13

250

Defense

5

13

250

Sp. Atk

35

67

316

Sp. Def

105

193

470

Speed

50

94

349

Total

450

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Chansey, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Weak to

Resists

Chansey doesn't resist any types.

Immune to

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #113
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
30
Base Exp.
395
Gender
0% male
100% female

Evolution

Evolution requirements shown in a compact table or chain view.
Chansey

Chansey

#113

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 12

Rare spawn in grass with a Lure or Catch Combo31-36-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Mt. Moon

Mt. Moon (1F)

Rare spawn in grass with a Lure or Catch Combo5-10-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Victory Road

Victory Road (1F)

Rare spawn in grass with a Lure or Catch Combo41-46-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 5

Rare spawn in grass with a Lure or Catch Combo11-16-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 6

Rare spawn in grass with a Lure or Catch Combo11-16-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 8

Rare spawn in grass with a Lure or Catch Combo22-27-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 9

Rare spawn in grass with a Lure or Catch Combo17-22-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 10

Rare spawn in grass with a Lure or Catch Combo18-23-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 11

Rare spawn in grass with a Lure or Catch Combo13-18-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 13

Rare spawn in grass with a Lure or Catch Combo33-38-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 14

Rare spawn in grass with a Lure or Catch Combo33-38-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 15

Rare spawn in grass with a Lure or Catch Combo33-38-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 16

Rare spawn in grass with a Lure or Catch Combo31-36-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 17

Rare spawn in grass with a Lure or Catch Combo33-38-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 18

Rare spawn in grass with a Lure or Catch Combo33-38-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Sea Route 21

Rare spawn in grass with a Lure or Catch Combo37-42-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Diglett's Cave

Rare spawn in grass with a Lure or Catch Combo13-18-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Cerulean Cave

Cerulean Cave (2F)

Walking in the overworld51-5610%

Become Champion to enter Cerulean Cave

Mt. Moon

Mt. Moon (B1F)

Rare spawn in grass with a Lure or Catch Combo5-10-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Mt. Moon

Mt. Moon (B2F)

Rare spawn in grass with a Lure or Catch Combo5-10-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 23

Rare spawn in grass with a Lure or Catch Combo41-46-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Kanto Power Plant

Power Plant

Rare spawn in grass with a Lure or Catch Combo37-42-

Reach the Power Plant by using Sea Skim from Route 10, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Tower

Pokémon Tower (3F)

Rare spawn in grass with a Lure or Catch Combo27-32-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Tower

Pokémon Tower (4F)

Rare spawn in grass with a Lure or Catch Combo27-32-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Tower

Pokémon Tower (5F)

Rare spawn in grass with a Lure or Catch Combo27-32-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Tower

Pokémon Tower (6F)

Rare spawn in grass with a Lure or Catch Combo27-32-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Mansion

Pokémon Mansion (1F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Mansion

Pokémon Mansion (2F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Mansion

Pokémon Mansion (3F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Mansion

Pokémon Mansion (B1F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 12

Rare spawn in grass with a Lure or Catch Combo31-36-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Mt. Moon

Mt. Moon (1F)

Rare spawn in grass with a Lure or Catch Combo5-10-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Victory Road

Victory Road (1F)

Rare spawn in grass with a Lure or Catch Combo41-46-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 5

Rare spawn in grass with a Lure or Catch Combo11-16-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 6

Rare spawn in grass with a Lure or Catch Combo11-16-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 8

Rare spawn in grass with a Lure or Catch Combo22-27-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 9

Rare spawn in grass with a Lure or Catch Combo17-22-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 10

Rare spawn in grass with a Lure or Catch Combo18-23-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 11

Rare spawn in grass with a Lure or Catch Combo13-18-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 13

Rare spawn in grass with a Lure or Catch Combo33-38-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 14

Rare spawn in grass with a Lure or Catch Combo33-38-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 15

Rare spawn in grass with a Lure or Catch Combo33-38-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 16

Rare spawn in grass with a Lure or Catch Combo31-36-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 17

Rare spawn in grass with a Lure or Catch Combo33-38-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 18

Rare spawn in grass with a Lure or Catch Combo33-38-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Sea Route 21

Rare spawn in grass with a Lure or Catch Combo37-42-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Diglett's Cave

Rare spawn in grass with a Lure or Catch Combo13-18-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Cerulean Cave

Cerulean Cave (2F)

Walking in the overworld51-5610%

Become Champion to enter Cerulean Cave

Mt. Moon

Mt. Moon (B1F)

Rare spawn in grass with a Lure or Catch Combo5-10-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Mt. Moon

Mt. Moon (B2F)

Rare spawn in grass with a Lure or Catch Combo5-10-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 23

Rare spawn in grass with a Lure or Catch Combo41-46-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Kanto Power Plant

Power Plant

Rare spawn in grass with a Lure or Catch Combo37-42-

Reach the Power Plant by using Sea Skim from Route 10, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Tower

Pokémon Tower (3F)

Rare spawn in grass with a Lure or Catch Combo27-32-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Tower

Pokémon Tower (4F)

Rare spawn in grass with a Lure or Catch Combo27-32-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Tower

Pokémon Tower (5F)

Rare spawn in grass with a Lure or Catch Combo27-32-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Tower

Pokémon Tower (6F)

Rare spawn in grass with a Lure or Catch Combo27-32-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Mansion

Pokémon Mansion (1F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Mansion

Pokémon Mansion (2F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Mansion

Pokémon Mansion (3F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Pokémon Mansion

Pokémon Mansion (B1F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

4Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

8Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

12Double SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

16Soft-BoiledNormalStatus--10

The user restores its own HP by up to half of its max HP.

20MinimizeNormalStatus--10

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

25Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

30SingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

35Egg BombNormalPhysical1007510

A large egg is hurled at the target with maximum force to inflict damage.

40Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

45Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM04TeleportPsychicStatus--20

The user switches places with a different Pokémon instantly, using telekinetic power.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM16Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM28Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TM31Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM32Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM33Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM36ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM37FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM43Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM45Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM46Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM56Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

TM59Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

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