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LGP/E / Pokédex

Tangela

Back to Pokédex

Tangela

#114 in the Kanto Pokédex • Vine Pokémon

Pokédex entries

Let's Go, Pikachu!

Its identity is obscured by masses of thick blue vines. The vines are said to never stop growing.

Let's Go, Eevee!

Its identity is obscured by masses of thick blue vines. The vines are said to never stop growing.

Details

Type

Grass

Category

Vine Pokémon

Height

1 m (3'03")

Weight

35 kg (77.2 lbs)

National Pokédex

#0114

Pokédex

#114

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

471

Attack

55

103

360

Defense

115

211

492

Sp. Atk

100

184

459

Sp. Def

40

76

327

Speed

60

112

371

Total

435

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Tangela, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #114
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
45
Base Exp.
152
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.
Tangela

Tangela

#114

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Sea Route 21

Walking in the overworld37-4215%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Sea Route 21

Walking in the overworld37-4215%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartAbsorbGrassSpecial4010015

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

StartConstrictNormalPhysical1010035

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

5Sleep PowderGrassStatus-7515

The user scatters a big cloud of sleep-inducing dust around the target.

10ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

15Vine WhipGrassPhysical4510025

The target is struck with slender, whiplike vines to inflict damage.

17Poison PowderPoisonStatus-7535

The user scatters a cloud of poisonous dust that poisons the target.

22BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

27GrowthNormalStatus--20

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

29Stun SporeGrassStatus-7530

The user scatters a cloud of numbing powder that paralyzes the target.

34Mega DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

39Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

44SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

49AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

54Power WhipGrassPhysical1208510

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM45Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM52Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM53Mega DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

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