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LGP/E / Pokédex

Slowbro

Slowbro

#80 in the Let's Go Kanto Pokédex • Hermit Crab Pokémon

Slowbro

#80 in the Let's Go Kanto Pokédex • Hermit Crab Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

75

139

273

Defense

110

202

350

Sp. Atk

100

184

328

Sp. Def

80

148

284

Speed

30

58

174

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Slowpoke

Mega Slowbro

Slowbro render

Normal

Shiny Slowbro render

Shiny

Slowbro

Hermit Crab Pokémon

#80
WaterPsychic

Height

1.6 m (5'03")

Weight

78.5 kg (173.1 lbs)

It's Super Effective

Damage multipliers Slowbro takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Bug

Ghost

Dark

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Fighting

0.5×

Psychic

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #80
EV yield
2 Def
Catch rate
75
Base Exp.
172
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Slowpoke

Slowpoke

#79

Use Galarica Cuff

Slowbro

Slowbro

#80

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (1F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B1F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in the overworld39-44100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (1F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B1F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in the overworld39-44100%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in the overworld39-44100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWithdrawWaterStatus--40

The user withdraws its body into its hard shell, raising its Defense stat.

StartStompNormalPhysical6510020

The target is stomped with a big foot. This may also make the target flinch.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartWithdrawWaterStatus--40

The user withdraws its body into its hard shell, raising its Defense stat.

StartYawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

6GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

12Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

18ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

24DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

30RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

36SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

49PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

62AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM04TeleportPsychicStatus--20

The user switches places with a different Pokémon instantly, using telekinetic power.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM16Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM21Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM28Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TM29ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM33Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM37FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM43Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM46Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM57Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

TM59Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

#79

Slowpoke

#80

Mega Slowbro

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