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Starmie

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Starmie in Pokémon Gold & Silver

#168 in the Gold and Silver Pokédex • Mysterious Pokémon

Starmie in the National Pokédex
Starmie sprite

Normal

Shiny Starmie sprite

Shiny

Pokédex entries

Pokémon Gold

The center section of its body is called the core. It glows in a different color each time it is seen.

Pokémon Silver

Regardless of the environment it lives in, its body grows to form a symmetrical geometric shape.

Pokémon details

Types

WaterPsychic

Category

Mysterious Pokémon

Height

1.1 m (3'07")

Weight

80 kg (176.4 lbs)

National Pokédex

#0121

Starmie in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

323

Attack

75

155

248

Defense

85

175

268

Sp. Atk

100

205

298

Sp. Def

85

175

268

Speed

115

235

328

Total

520

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Starmie, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #168
Stat Experience
60 HP, 75 Atk, 85 Def, 115 Spe, 100 Special
Catch rate
60
Base Exp.
207

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Staryu

Staryu

#167

Water StoneUse Water Stone
Starmie

Starmie

#168

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A full-body charge attack.

Normal359535
StartBubble Beam

An attack that may lower SPEED.

Water6510020
StartRecover

Restores HP by 1/2 the max HP.

Normal--20
StartRapid Spin

A high-speed spinning attack.

Normal2010040
37Confuse Ray

A move that causes confusion.

Ghost-10010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM03Curse

Works differently for ghost-types.

???--10
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM09Psych Up

Copies the foe's stat changes.

Normal--10
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM13Snore

An attack useable only while asleep.

Normal4010015
TM14Blizzard

An attack that may freeze the foe.

Ice120705
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM16Icy Wind

An icy attack that lowers SPEED.

Ice559515
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM29Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM39Swift

An attack that never misses.

Normal60-20
TM42Dream Eater

Steals HP from a sleeping victim.

Psychic10010015
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM50Nightmare

A sleeper loses 1/4 HP every turn.

Ghost--15
HM03Surf

A strong water-type attack.

Water9510015
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020
HM06Whirlpool

Traps the foe for 2-5 turns.

Water157015
HM07Waterfall

An aquatic charge attack.

Water8010015

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