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HG/SS / Pokédex

Starmie

Starmie

#170 in the HeartGold & SoulSilver Pokédex • Mysterious Pokémon

Starmie

#170 in the HeartGold & SoulSilver Pokédex • Mysterious Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

75

139

273

Defense

85

157

295

Sp. Atk

100

184

328

Sp. Def

85

157

295

Speed

115

211

361

Total

520

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Staryu

Mr. Mime

Starmie normal sprite

Normal

Shiny Starmie sprite

Shiny

Starmie

Mysterious Pokémon

#170
WaterPsychic

Height

1.1 m (3'07")

Weight

80 kg (176.4 lbs)

Abilities

IlluminateNatural Cure

It's Super Effective

Damage multipliers Starmie takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Bug

Ghost

Dark

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Fighting

0.5×

Psychic

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #170
EV yield
2 Spe
Catch rate
60
Base Exp.
182

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 3
Gender
Genderless
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

The middle section of its body is called the core. It glows in a different color each time it is seen.

Pokémon SoulSilver box art

SoulSilver

Regardless of the environment it lives in, its body grows to form a symmetrical geometric shape.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Staryu

Staryu

#169

Water StoneUse Water Stone
Starmie

Starmie

#170

Held Items

Items this Pokémon may hold when encountered in the wild.
Star PieceStar Piece
HeartGold
5%
SoulSilver
5%
HeartGold
50%
SoulSilver
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWater GunWaterSpecial4010025

The foe is blasted with a forceful shot of water.

StartRecoverNormalStatus--5

A self-healing move. The user restores its own HP by up to half of its max HP.

StartSwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

StartRapid SpinNormalPhysical2010040

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

28Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to exchange abilities with the foe.

TM55BrineWaterSpecial6510010

If the foe’s HP is down to about half, this attack will hit with double the power.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM67RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM72AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

HM03SurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM05WhirlpoolWaterSpecial157015

Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.

HM07WaterfallWaterPhysical8010015

The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
DiveWaterPhysical8010010

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the foe moves like Leech Seed and moves that damage status.

Pain SplitNormalStatus--20

The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

TwisterDragonSpecial4010020

The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

Traits

Ability options available to this Pokémon in this game.

Illuminate

Ability Slot 1

Raises the likelihood of meeting wild Pokémon.

Doubles the wild encounter rate.

Natural Cure

Ability Slot 2

All status problems heal when it switches out.

Cures any major status ailment upon switching out.

#169

Staryu

#158

Mr. Mime

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