Pokémon HeartGold & SoulSilver Abilities
Ability names, descriptions, and the number of HG/SS Pokémon with each ability.
Displaying 123 of 123 abilities.
| Description | ||
|---|---|---|
| Adaptability | Powers up moves of the same type. | 2 |
| Aftermath | Damages the foe landing the finishing hit. | 4 |
| Air Lock | Eliminates the effects of weather. | 1 |
| Anger Point | Raises Attack upon taking a critical hit. | 3 |
| Anticipation | Senses the foe’s dangerous moves. | 7 |
| Arena Trap | Prevents the foe from fleeing. | 3 |
| Bad Dreams | Reduces a sleeping foe’s HP. | 1 |
| Battle Armor | The Pokémon is protected against critical hits. | 6 |
| Blaze | Powers up Fire-type moves in a pinch. | 12 |
| Chlorophyll | Boosts the Pokémon’s Speed in sunshine. | 21 |
| Clear Body | Prevents its stats from being lowered. | 8 |
| Cloud Nine | Eliminates the effects of weather. | 2 |
| Color Change | Changes the Pokémon’s type to the foe’s move. | 1 |
| Compound Eyes | The Pokémon’s accuracy is boosted. | 4 |
| Cute Charm | Contact with the Pokémon may cause infatuation. | 9 |
| Damp | Prevents combatants from self-destructing. | 8 |
| Download | Adjusts power according to the foe’s ability. | 3 |
| Drizzle | The Pokémon makes it rain if it appears in battle. | 1 |
| Drought | The Pokémon makes it sunny if it is in battle. | 1 |
| Dry Skin | Reduces HP if it is hot. Water restores HP. | 4 |
| Early Bird | The Pokémon awakens quickly from sleep. | 13 |
| Effect Spore | Contact may paralyze, poison, or cause sleep. | 4 |
| Filter | Reduces damage from supereffective attacks. | 2 |
| Flame Body | Contact with the Pokémon may burn the foe. | 5 |
| Flash Fire | It powers up Fire-type moves if it’s hit by one. | 10 |
| Flower Gift | Powers up party Pokémon when it is sunny. | 1 |
| Forecast | CASTFORM transforms with the weather. | 4 |
| Forewarn | Determines what moves the foe has. | 4 |
| Frisk | The Pokémon can check the foe’s held item. | 3 |
| Gluttony | Encourages the early use of a held Berry. | 3 |
| Guts | Boosts Attack if there is a status problem. | 13 |
| Heatproof | Weakens the power of Fire-type moves. | 2 |
| Honey Gather | The Pokémon may gather Honey from somewhere. | 1 |
| Huge Power | Raises the Pokémon’s Attack stat. | 3 |
| Hustle | Boosts the Attack stat, but lowers accuracy. | 6 |
| Hydration | Heals status problems if it is raining. | 4 |
| Hyper Cutter | Prevents the Attack stat from being lowered. | 9 |
| Ice Body | The Pokémon regains HP in a hailstorm. | 5 |
| Illuminate | Raises the likelihood of meeting wild Pokémon. | 5 |
| Immunity | Prevents the Pokémon from getting poisoned. | 2 |
| Inner Focus | The Pokémon is protected from flinching. | 14 |
| Insomnia | Prevents the Pokémon from falling asleep. | 10 |
| Intimidate | Lowers the foe’s Attack stat. | 19 |
| Iron Fist | Boosts the power of punching moves. | 1 |
| Keen Eye | Prevents the Pokémon from losing accuracy. | 18 |
| Klutz | The Pokémon can’t use any held items. | 2 |
| Leaf Guard | Prevents problems with status in sunny weather. | 6 |
| Levitate | Gives full immunity to all Ground-type moves. | 33 |
| Lightning Rod | The Pokémon draws in all Electric-type moves. | 7 |
| Limber | The Pokémon is protected from paralysis. | 4 |
| Liquid Ooze | Inflicts damage on foes using any draining move. | 4 |
| Magic Guard | The Pokémon only takes damage from attacks. | 3 |
| Magma Armor | Prevents the Pokémon from becoming frozen. | 3 |
| Magnet Pull | Prevents Steel-type Pokémon from escaping. | 5 |
| Marvel Scale | Ups Defense if there is a status problem. | 1 |
| Minus | Ups Sp. Atk if another Pokémon has Plus. | 1 |
| Mold Breaker | Moves can be used regardless of abilities. | 3 |
| Motor Drive | Raises Speed if hit by an Electric-type move. | 1 |
| Multitype | Changes type to match the held Plate. | 1 |
| Natural Cure | All status problems heal when it switches out. | 13 |
| No Guard | Ensures both Pokémon’s and foe’s attacks land. | 3 |
| Normalize | All the Pokémon’s moves become the Normal type. | 2 |
| Oblivious | Prevents it from becoming infatuated. | 16 |
| Overgrow | Powers up Grass-type moves in a pinch. | 12 |
| Own Tempo | Prevents the Pokémon from becoming confused. | 11 |
| Pickup | The Pokémon may pick up items. | 9 |
| Plus | Ups Sp. Atk if another Pokémon has Minus. | 1 |
| Poison Heal | Restores HP if the Pokémon is poisoned. | 2 |
| Poison Point | Contact with the Pokémon may poison the foe. | 11 |
| Pressure | The Pokémon raises the foe’s PP usage. | 23 |
| Pure Power | Boosts the power of physical attacks. | 2 |
| Quick Feet | Boosts Speed if there is a status problem. | 5 |
| Rain Dish | The Pokémon gradually recovers HP in rain. | 3 |
| Reckless | Powers up moves that have recoil damage. | 1 |
| Rivalry | Raises Attack if the foe is of the same gender. | 9 |
| Rock Head | Protects the Pokémon from recoil damage. | 18 |
| Rough Skin | Inflicts damage to the foe on contact. | 2 |
| Run Away | Enables sure getaway from wild Pokémon. | 15 |
| Sand Stream | The Pokémon summons a sandstorm in battle. | 3 |
| Sand Veil | Boosts the Pokémon’s evasion in a sandstorm. | 11 |
| Scrappy | Enables moves to hit Ghost-type foes. | 2 |
| Serene Grace | Boosts the likelihood of added effects appearing. | 9 |
| Shadow Tag | Prevents the foe from escaping. | 2 |
| Shed Skin | The Pokémon may heal its own status problems. | 12 |
| Shell Armor | The Pokémon is protected against critical hits. | 10 |
| Shield Dust | Blocks the added effects of attacks taken. | 5 |
| Simple | The Pokémon is prone to wild stat changes. | 3 |
| Skill Link | Increases the frequency of multi-strike moves. | 2 |
| Slow Start | Temporarily halves Attack and Speed. | 1 |
| Sniper | Powers up moves if they become critical hits. | 7 |
| Snow Cloak | Raises evasion in a hailstorm. | 5 |
| Snow Warning | The Pokémon summons a hailstorm in battle. | 2 |
| Solar Power | Boosts Sp. Atk, but lowers HP in sunshine. | 3 |
| Solid Rock | Reduces damage from supereffective attacks | 2 |
| Soundproof | Gives full immunity to all sound-based moves. | 7 |
| Speed Boost | Its Speed stat is gradually boosted. | 3 |
| Stall | The Pokémon moves after even slower foes. | 1 |
| Static | Contact with the Pokémon may cause paralysis. | 12 |
| Steadfast | Raises Speed each time the Pokémon flinches. | 4 |
| Stench | The stench helps keep wild Pokémon away. | 4 |
| Sticky Hold | Protects the Pokémon from item theft. | 6 |
| Storm Drain | The Pokémon draws in all Water-type moves. | 4 |
| Sturdy | It is protected against 1-hit KO attacks. | 22 |
| Suction Cups | Negates foes’ moves that force switching out. | 3 |
| Super Luck | Heightens the critical- hit ratios of moves. | 3 |
| Swarm | Powers up Bug-type moves in a pinch. | 12 |
| Swift Swim | Boosts the Pokémon’s Speed in rain. | 25 |
| Synchronize | Passes a burn, poison, or paralysis to the foe. | 11 |
| Tangled Feet | Raises evasion if the Pokémon is confused. | 5 |
| Technician | Powers up the Pokémon’s weaker moves. | 7 |
| Thick Fat | Ups resistance to Fire- and Ice-type moves. | 16 |
| Tinted Lens | Powers up “not very effective” moves. | 4 |
| Torrent | Powers up Water-type moves in a pinch. | 12 |
| Trace | The Pokémon copies the foe’s ability. | 5 |
| Truant | Pokémon can’t attack on consecutive turns. | 2 |
| Unaware | Ignores any change in ability by the foe. | 2 |
| Unburden | Raises Speed if a held item is used. | 2 |
| Vital Spirit | Prevents the Pokémon from falling asleep. | 4 |
| Volt Absorb | Restores HP if hit by an Electric-type move. | 3 |
| Water Absorb | Restores HP if hit by a Water-type move. | 10 |
| Water Veil | Prevents the Pokémon from getting a burn. | 4 |
| White Smoke | Prevents its stats from being lowered. | 1 |
| Wonder Guard | Only supereffective moves will hit. | 1 |




























