Water Pulse
Water-type special move in Pokémon HeartGold & SoulSilver.
Flavor

SpecialThe user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Machines
Learners
Learners
![]() Totodile #7 | ![]() | TM/HM |
![]() Croconaw #8 | ![]() | TM/HM |
![]() Feraligatr #9 | ![]() | TM/HM |
![]() Sentret #19 | ![]() | TM/HM |
![]() Furret #20 | ![]() | TM/HM |
![]() Cleffa #40 | ![]() | TM/HM |
![]() Clefairy #41 | ![]() | TM/HM |
![]() Clefable #42 | ![]() | TM/HM |
![]() Igglybuff #43 | ![]() | TM/HM |
![]() Jigglypuff #44 | ![]() | TM/HM |
![]() Wigglytuff #45 | ![]() | TM/HM |
![]() Togepi #46 | ![]() | TM/HM |
![]() Togetic #47 | ![]() ![]() | TM/HM |
![]() Dunsparce #52 | ![]() | TM/HM |
![]() Wooper #56 | ![]() ![]() | TM/HM |
![]() Quagsire #57 | ![]() ![]() | TM/HM |
![]() Poliwag #72 | ![]() | TM/HM |
![]() Poliwhirl #73 | ![]() | TM/HM |
![]() Poliwrath #74 | ![]() ![]() | TM/HM |
![]() Politoed #75 | ![]() | TM/HM |
![]() Gyarados #77 | ![]() ![]() | TM/HM |
![]() Goldeen #78 | ![]() | TM/HM |
![]() Seaking #79 | ![]() | TM/HM |
![]() Slowpoke #80 | ![]() ![]() | TM/HM |
![]() Slowbro #81 | ![]() ![]() | TM/HM |
![]() Slowking #82 | ![]() ![]() | TM/HM |
![]() Nidoran♀ #95 | ![]() | TM/HM |
![]() Nidorina #96 | ![]() | TM/HM |
![]() Nidoqueen #97 | ![]() ![]() | TM/HM |
![]() Nidoran♂ #98 | ![]() | TM/HM |
![]() Nidorino #99 | ![]() | TM/HM |
![]() Nidoking #100 | ![]() ![]() | TM/HM |
![]() Aipom #123 | ![]() | TM/HM |
![]() Ambipom #124 | ![]() | TM/HM |
![]() Snubbull #125 | ![]() | TM/HM |
![]() Granbull #126 | ![]() | TM/HM |
![]() Marill #132 | ![]() | TM/HM |
![]() Azumarill #133 | ![]() | TM/HM |
![]() Meowth #138 | ![]() | TM/HM |
![]() Persian #139 | ![]() | TM/HM |
![]() Psyduck #140 | ![]() | TM/HM |
![]() Golduck #141 | ![]() | TM/HM |
![]() Tauros #150 | ![]() | TM/HM |
![]() Miltank #151 | ![]() | TM/HM |
![]() Smoochum #154 | ![]() ![]() | TM/HM |
![]() Jynx #155 | ![]() ![]() | TM/HM |
![]() Qwilfish #163 | ![]() ![]() | TM/HM |
![]() Tentacool #164 | ![]() ![]() | TM/HM |
![]() Tentacruel #165 | ![]() ![]() | TM/HM |
![]() Krabby #166 | ![]() | TM/HM |
![]() Kingler #167 | ![]() | TM/HM |
![]() Staryu #169 | ![]() | TM/HM |
![]() Starmie #170 | ![]() ![]() | TM/HM |
![]() Shellder #171 | ![]() | TM/HM |
![]() Cloyster #172 | ![]() ![]() | TM/HM |
![]() Corsola #173 | ![]() ![]() | TM/HM |
![]() Remoraid #174 | ![]() | TM/HM |
![]() Octillery #175 | ![]() | TM/HM |
![]() Chinchou #176 | ![]() ![]() | TM/HM |
![]() Lanturn #177 | ![]() ![]() | TM/HM |

SpecialWater Pulse
Water-type move
Introduced
Generation III
Power
60
Accuracy
100
PP
20
Priority
0
Machine
TM03
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Aqua Jet | ![]() | Physical | - | 40 | 100 | 20 | 15 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| Aqua Ring | ![]() | Status | - | - | - | 20 | 26 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| Aqua Tail | ![]() | Physical | - | 90 | 90 | 10 | 82 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Brine | ![]() | Special | 65 | 100 | 10 | 67 | If the foe’s HP is down to about half, this attack will hit with double the power. | |
| Bubble | ![]() | Special | - | 20 | 100 | 30 | 25 | A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. |
| Bubble Beam | ![]() | Special | - | 65 | 100 | 20 | 36 | A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. |
| Clamp | ![]() | Physical | - | 35 | 75 | 10 | 2 | The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. |
| Crabhammer | ![]() | Physical | - | 100 | 85 | 10 | 4 | The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
| Dive | ![]() | Physical | - | 80 | 100 | 10 | 91 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Hydro Cannon | ![]() | Special | - | 150 | 90 | 5 | 4 | The foe is hit with a watery blast. The user must rest on the next turn, however. |
| Hydro Pump | ![]() | Special | - | 120 | 80 | 5 | 50 | The foe is blasted by a huge volume of water launched under great pressure. |
| Muddy Water | ![]() | Special | - | 95 | 85 | 10 | 15 | The user attacks by shooting out muddy water. It may also lower the foe’s accuracy. |
| Octazooka | ![]() | Special | - | 65 | 85 | 10 | 3 | The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy. |
| Rain Dance | ![]() | Status | - | - | 5 | 369 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
| Surf | ![]() | Special | 95 | 100 | 15 | 123 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
| Water Gun | ![]() | Special | - | 40 | 100 | 25 | 60 | The foe is blasted with a forceful shot of water. |
| Water Sport | ![]() | Status | - | - | - | 15 | 30 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Water Spout | ![]() | Special | - | 150 | 100 | 5 | 5 | The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes. |
| Waterfall | ![]() | Physical | 80 | 100 | 15 | 87 | The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. | |
| Whirlpool | ![]() | Special | 15 | 70 | 15 | 123 | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
| Withdraw | ![]() | Status | - | - | - | 40 | 13 | The user withdraws its body into its hard shell, raising its Defense stat. |




























































































































Physical
Status