Krabby
#166 in the HeartGold & SoulSilver Pokédex • River Crab Pokémon
Krabby
#166 in the HeartGold & SoulSilver Pokédex • River Crab Pokémon
Stats
Min
Max
HP
30
170
264
Attack
105
193
339
Defense
90
166
306
Sp. Atk
25
49
163
Sp. Def
25
49
163
Speed
50
94
218
Total
325
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Krabby
River Crab Pokémon

Growth
| Pokédexes | Updated Johto #166 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 225 |
| Base Exp. | 65 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

HeartGold
If it senses danger approaching, it cloaks itself with bubbles from its mouth so it will look bigger.

SoulSilver
The pincers break off easily. If it loses a pincer, it somehow becomes incapable of walking sideways.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Krabby #166 | Level 28 | ![]() Kingler #167 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cherrygrove City | Fishing with an Old Rod | 10 | 10% | - |
Cherrygrove City | Fishing with an Old Rod | 10 | 5% | - |
Cherrygrove City | Fishing with a Good Rod | 20 | 30% | - |
Cherrygrove City | Fishing with a Good Rod | 20 | 15% | - |
Cherrygrove City | Fishing with a Good Rod | 20 | 5% | - |
Cherrygrove City | Fishing with a Super Rod | 40 | 40% | - |
Cherrygrove City | Fishing with a Super Rod | 40 | 15% | - |
Cherrygrove City | Fishing with a Super Rod | 40 | 5% | - |
Union Cave Union Cave (B2F) | Fishing with an Old Rod | 10 | 10% | - |
Union Cave Union Cave (B2F) | Fishing with an Old Rod | 10 | 5% | - |
Union Cave Union Cave (B2F) | Fishing with a Good Rod | 20 | 30% | - |
Union Cave Union Cave (B2F) | Fishing with a Good Rod | 20 | 15% | - |
Union Cave Union Cave (B2F) | Fishing with a Good Rod | 20 | 5% | - |
Union Cave Union Cave (B2F) | Fishing with a Super Rod | 40 | 40% | - |
Union Cave Union Cave (B2F) | Fishing with a Super Rod | 40 | 15% | - |
Union Cave Union Cave (B2F) | Fishing with a Super Rod | 40 | 5% | - |
Route 34 Road 34 | Fishing with an Old Rod | 10 | 10% | - |
Route 34 Road 34 | Fishing with an Old Rod | 10 | 5% | - |
Route 34 Road 34 | Fishing with a Good Rod | 20 | 30% | - |
Route 34 Road 34 | Fishing with a Good Rod | 20 | 15% | - |
Route 34 Road 34 | Fishing with a Good Rod | 20 | 5% | - |
Route 34 Road 34 | Fishing with a Super Rod | 40 | 40% | - |
Route 34 Road 34 | Fishing with a Super Rod | 40 | 15% | - |
Route 34 Road 34 | Fishing with a Super Rod | 40 | 5% | - |
Olivine City | Fishing with an Old Rod | 10 | 10% | - |
Olivine City | Fishing with an Old Rod | 10 | 5% | - |
Olivine City | Fishing with a Good Rod | 20 | 30% | - |
Olivine City | Fishing with a Good Rod | 20 | 15% | - |
Olivine City | Fishing with a Good Rod | 20 | 5% | - |
Olivine City | Fishing with a Super Rod | 40 | 40% | - |
Olivine City | Fishing with a Super Rod | 40 | 15% | - |
Olivine City | Fishing with a Super Rod | 40 | 5% | - |
Sea Route 40 Road 40 | Fishing with an Old Rod | 10 | 10% | - |
Sea Route 40 Road 40 | Fishing with an Old Rod | 10 | 5% | - |
Sea Route 40 Road 40 | Fishing with a Good Rod | 20 | 30% | - |
Sea Route 40 Road 40 | Fishing with a Good Rod | 20 | 15% | - |
Sea Route 40 Road 40 | Fishing with a Good Rod | 20 | 5% | - |
Sea Route 40 Road 40 | Fishing with a Super Rod | 40 | 40% | - |
Sea Route 40 Road 40 | Fishing with a Super Rod | 40 | 15% | - |
Sea Route 40 Road 40 | Fishing with a Super Rod | 40 | 5% | - |
Whirl Islands Whirl Islands (1F) | Walking in tall grass or a cave | 22 | 20% | - |
Whirl Islands Whirl Islands (1F) | Walking in tall grass or a cave | 22 | 10% | Radio off |
Whirl Islands Whirl Islands (1F) | Walking in tall grass or a cave | 24 | 10% | Radio off |
Whirl Islands Whirl Islands (1F) | Walking in tall grass or a cave | 24 | 10% | Radio off |
Whirl Islands Whirl Islands (1F) | Fishing with an Old Rod | 10 | 10% | - |
Whirl Islands Whirl Islands (1F) | Fishing with an Old Rod | 10 | 5% | - |
Whirl Islands Whirl Islands (1F) | Fishing with a Good Rod | 20 | 30% | - |
Whirl Islands Whirl Islands (1F) | Fishing with a Good Rod | 20 | 15% | - |
Whirl Islands Whirl Islands (1F) | Fishing with a Good Rod | 20 | 5% | - |
Whirl Islands Whirl Islands (1F) | Fishing with a Super Rod | 40 | 40% | - |
Whirl Islands Whirl Islands (B1F) | Walking in tall grass or a cave | 22 | 20% | - |
Whirl Islands Whirl Islands (B1F) | Walking in tall grass or a cave | 22 | 10% | Radio off |
Whirl Islands Whirl Islands (B1F) | Walking in tall grass or a cave | 24 | 10% | Radio off |
Whirl Islands Whirl Islands (B1F) | Walking in tall grass or a cave | 24 | 10% | Radio off |
Whirl Islands Whirl Islands (B2F) | Walking in tall grass or a cave | 22 | 20% | - |
Whirl Islands Whirl Islands (B2F) | Walking in tall grass or a cave | 22 | 10% | Radio off |
Whirl Islands Whirl Islands (B2F) | Walking in tall grass or a cave | 24 | 10% | Radio off |
Whirl Islands Whirl Islands (B2F) | Walking in tall grass or a cave | 24 | 10% | Radio off |
Whirl Islands Whirl Islands (B2F) | Fishing with an Old Rod | 10 | 10% | - |
Whirl Islands Whirl Islands (B2F) | Fishing with an Old Rod | 10 | 5% | - |
Whirl Islands Whirl Islands (B2F) | Fishing with a Good Rod | 20 | 30% | - |
Whirl Islands Whirl Islands (B2F) | Fishing with a Good Rod | 20 | 15% | - |
Whirl Islands Whirl Islands (B2F) | Fishing with a Good Rod | 20 | 5% | - |
Whirl Islands Whirl Islands (B2F) | Fishing with a Super Rod | 40 | 40% | - |
Whirl Islands Whirl Islands (B3F) | Walking in tall grass or a cave | 23 | 20% | - |
Whirl Islands Whirl Islands (B3F) | Walking in tall grass or a cave | 23 | 10% | Radio off |
Whirl Islands Whirl Islands (B3F) | Walking in tall grass or a cave | 25 | 10% | Radio off |
Whirl Islands Whirl Islands (B3F) | Walking in tall grass or a cave | 25 | 10% | Radio off |
Cianwood City | Fishing with an Old Rod | 10 | 10% | - |
Cianwood City | Fishing with an Old Rod | 10 | 5% | - |
Cianwood City | Fishing with a Good Rod | 20 | 30% | - |
Cianwood City | Fishing with a Good Rod | 20 | 15% | - |
Cianwood City | Fishing with a Good Rod | 20 | 5% | - |
Cianwood City | Fishing with a Super Rod | 40 | 40% | - |
Cianwood City | Fishing with a Super Rod | 40 | 15% | - |
Cianwood City | Fishing with a Super Rod | 40 | 5% | - |
Cianwood City | Smashing rocks | 15-24 | 90% | - |
Seafoam Islands Seafoam Islands (B4F) | Fishing with an Old Rod | 10 | 10% | - |
Seafoam Islands Seafoam Islands (B4F) | Fishing with an Old Rod | 10 | 5% | - |
Seafoam Islands Seafoam Islands (B4F) | Fishing with a Good Rod | 20 | 15% | - |
Seafoam Islands Seafoam Islands (B4F) | Fishing with a Good Rod | 20 | 5% | - |
Route 47 Road 47 (inside cave) | Walking in tall grass or a cave | 20 | 10% | Radio off |
Route 47 Road 47 (inside cave) | Smashing rocks | 20-26 | 90% | - |
Sea Route 19 Road 19 | Fishing with an Old Rod | 10 | 10% | - |
Sea Route 19 Road 19 | Fishing with an Old Rod | 10 | 5% | - |
Sea Route 19 Road 19 | Fishing with a Good Rod | 20 | 30% | - |
Sea Route 19 Road 19 | Fishing with a Good Rod | 20 | 15% | - |
Sea Route 19 Road 19 | Fishing with a Good Rod | 20 | 5% | - |
Sea Route 19 Road 19 | Fishing with a Super Rod | 40 | 40% | - |
Sea Route 19 Road 19 | Fishing with a Super Rod | 40 | 15% | - |
Sea Route 19 Road 19 | Fishing with a Super Rod | 40 | 5% | - |
Sea Route 19 Road 19 | Smashing rocks | 24-27 | 10% | - |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 17 | 10% | During the day |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with an Old Rod | 13 | 10% | - |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with an Old Rod | 14 | 10% | - |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with an Old Rod | 15 | 10% | - |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with a Good Rod | 22 | 10% | - |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with a Good Rod | 23 | 10% | - |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with a Good Rod | 24 | 10% | - |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with a Good Rod | 25 | 10% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cherrygrove City | Fishing with an Old Rod | 10 | 10% | - |
Cherrygrove City | Fishing with an Old Rod | 10 | 5% | - |
Cherrygrove City | Fishing with a Good Rod | 20 | 30% | - |
Cherrygrove City | Fishing with a Good Rod | 20 | 15% | - |
Cherrygrove City | Fishing with a Good Rod | 20 | 5% | - |
Cherrygrove City | Fishing with a Super Rod | 40 | 40% | - |
Cherrygrove City | Fishing with a Super Rod | 40 | 15% | - |
Cherrygrove City | Fishing with a Super Rod | 40 | 5% | - |
Union Cave Union Cave (B2F) | Fishing with an Old Rod | 10 | 10% | - |
Union Cave Union Cave (B2F) | Fishing with an Old Rod | 10 | 5% | - |
Union Cave Union Cave (B2F) | Fishing with a Good Rod | 20 | 30% | - |
Union Cave Union Cave (B2F) | Fishing with a Good Rod | 20 | 15% | - |
Union Cave Union Cave (B2F) | Fishing with a Good Rod | 20 | 5% | - |
Union Cave Union Cave (B2F) | Fishing with a Super Rod | 40 | 40% | - |
Union Cave Union Cave (B2F) | Fishing with a Super Rod | 40 | 15% | - |
Union Cave Union Cave (B2F) | Fishing with a Super Rod | 40 | 5% | - |
Route 34 Road 34 | Fishing with an Old Rod | 10 | 10% | - |
Route 34 Road 34 | Fishing with an Old Rod | 10 | 5% | - |
Route 34 Road 34 | Fishing with a Good Rod | 20 | 30% | - |
Route 34 Road 34 | Fishing with a Good Rod | 20 | 15% | - |
Route 34 Road 34 | Fishing with a Good Rod | 20 | 5% | - |
Route 34 Road 34 | Fishing with a Super Rod | 40 | 40% | - |
Route 34 Road 34 | Fishing with a Super Rod | 40 | 15% | - |
Route 34 Road 34 | Fishing with a Super Rod | 40 | 5% | - |
Olivine City | Fishing with an Old Rod | 10 | 10% | - |
Olivine City | Fishing with an Old Rod | 10 | 5% | - |
Olivine City | Fishing with a Good Rod | 20 | 30% | - |
Olivine City | Fishing with a Good Rod | 20 | 15% | - |
Olivine City | Fishing with a Good Rod | 20 | 5% | - |
Olivine City | Fishing with a Super Rod | 40 | 40% | - |
Olivine City | Fishing with a Super Rod | 40 | 15% | - |
Olivine City | Fishing with a Super Rod | 40 | 5% | - |
Sea Route 40 Road 40 | Fishing with an Old Rod | 10 | 10% | - |
Sea Route 40 Road 40 | Fishing with an Old Rod | 10 | 5% | - |
Sea Route 40 Road 40 | Fishing with a Good Rod | 20 | 30% | - |
Sea Route 40 Road 40 | Fishing with a Good Rod | 20 | 15% | - |
Sea Route 40 Road 40 | Fishing with a Good Rod | 20 | 5% | - |
Sea Route 40 Road 40 | Fishing with a Super Rod | 40 | 40% | - |
Sea Route 40 Road 40 | Fishing with a Super Rod | 40 | 15% | - |
Sea Route 40 Road 40 | Fishing with a Super Rod | 40 | 5% | - |
Whirl Islands Whirl Islands (1F) | Walking in tall grass or a cave | 22 | 20% | - |
Whirl Islands Whirl Islands (1F) | Walking in tall grass or a cave | 22 | 10% | Radio off |
Whirl Islands Whirl Islands (1F) | Walking in tall grass or a cave | 24 | 10% | Radio off |
Whirl Islands Whirl Islands (1F) | Walking in tall grass or a cave | 24 | 10% | Radio off |
Whirl Islands Whirl Islands (1F) | Fishing with an Old Rod | 10 | 10% | - |
Whirl Islands Whirl Islands (1F) | Fishing with an Old Rod | 10 | 5% | - |
Whirl Islands Whirl Islands (1F) | Fishing with a Good Rod | 20 | 30% | - |
Whirl Islands Whirl Islands (1F) | Fishing with a Good Rod | 20 | 15% | - |
Whirl Islands Whirl Islands (1F) | Fishing with a Good Rod | 20 | 5% | - |
Whirl Islands Whirl Islands (1F) | Fishing with a Super Rod | 40 | 40% | - |
Whirl Islands Whirl Islands (B1F) | Walking in tall grass or a cave | 22 | 20% | - |
Whirl Islands Whirl Islands (B1F) | Walking in tall grass or a cave | 22 | 10% | Radio off |
Whirl Islands Whirl Islands (B1F) | Walking in tall grass or a cave | 24 | 10% | Radio off |
Whirl Islands Whirl Islands (B1F) | Walking in tall grass or a cave | 24 | 10% | Radio off |
Whirl Islands Whirl Islands (B2F) | Walking in tall grass or a cave | 22 | 20% | - |
Whirl Islands Whirl Islands (B2F) | Walking in tall grass or a cave | 22 | 10% | Radio off |
Whirl Islands Whirl Islands (B2F) | Walking in tall grass or a cave | 24 | 10% | Radio off |
Whirl Islands Whirl Islands (B2F) | Walking in tall grass or a cave | 24 | 10% | Radio off |
Whirl Islands Whirl Islands (B2F) | Fishing with an Old Rod | 10 | 10% | - |
Whirl Islands Whirl Islands (B2F) | Fishing with an Old Rod | 10 | 5% | - |
Whirl Islands Whirl Islands (B2F) | Fishing with a Good Rod | 20 | 30% | - |
Whirl Islands Whirl Islands (B2F) | Fishing with a Good Rod | 20 | 15% | - |
Whirl Islands Whirl Islands (B2F) | Fishing with a Good Rod | 20 | 5% | - |
Whirl Islands Whirl Islands (B2F) | Fishing with a Super Rod | 40 | 40% | - |
Whirl Islands Whirl Islands (B3F) | Walking in tall grass or a cave | 23 | 20% | - |
Whirl Islands Whirl Islands (B3F) | Walking in tall grass or a cave | 23 | 10% | Radio off |
Whirl Islands Whirl Islands (B3F) | Walking in tall grass or a cave | 25 | 10% | Radio off |
Whirl Islands Whirl Islands (B3F) | Walking in tall grass or a cave | 25 | 10% | Radio off |
Cianwood City | Fishing with an Old Rod | 10 | 10% | - |
Cianwood City | Fishing with an Old Rod | 10 | 5% | - |
Cianwood City | Fishing with a Good Rod | 20 | 30% | - |
Cianwood City | Fishing with a Good Rod | 20 | 15% | - |
Cianwood City | Fishing with a Good Rod | 20 | 5% | - |
Cianwood City | Fishing with a Super Rod | 40 | 40% | - |
Cianwood City | Fishing with a Super Rod | 40 | 15% | - |
Cianwood City | Fishing with a Super Rod | 40 | 5% | - |
Cianwood City | Smashing rocks | 15-24 | 90% | - |
Seafoam Islands Seafoam Islands (B4F) | Fishing with an Old Rod | 10 | 10% | - |
Seafoam Islands Seafoam Islands (B4F) | Fishing with an Old Rod | 10 | 5% | - |
Seafoam Islands Seafoam Islands (B4F) | Fishing with a Good Rod | 20 | 15% | - |
Seafoam Islands Seafoam Islands (B4F) | Fishing with a Good Rod | 20 | 5% | - |
Route 47 Road 47 (inside cave) | Walking in tall grass or a cave | 20 | 10% | Radio off |
Route 47 Road 47 (inside cave) | Smashing rocks | 20-26 | 90% | - |
Sea Route 19 Road 19 | Fishing with an Old Rod | 10 | 10% | - |
Sea Route 19 Road 19 | Fishing with an Old Rod | 10 | 5% | - |
Sea Route 19 Road 19 | Fishing with a Good Rod | 20 | 30% | - |
Sea Route 19 Road 19 | Fishing with a Good Rod | 20 | 15% | - |
Sea Route 19 Road 19 | Fishing with a Good Rod | 20 | 5% | - |
Sea Route 19 Road 19 | Fishing with a Super Rod | 40 | 40% | - |
Sea Route 19 Road 19 | Fishing with a Super Rod | 40 | 15% | - |
Sea Route 19 Road 19 | Fishing with a Super Rod | 40 | 5% | - |
Sea Route 19 Road 19 | Smashing rocks | 24-27 | 10% | - |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 17 | 10% | During the day |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with an Old Rod | 13 | 10% | - |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with an Old Rod | 14 | 10% | - |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with an Old Rod | 15 | 10% | - |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with a Good Rod | 22 | 10% | - |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with a Good Rod | 23 | 10% | - |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with a Good Rod | 24 | 10% | - |
Johto Safari Zone Safari Zone Rocky Beach | Fishing with a Good Rod | 25 | 10% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Bubble | ![]() | Special | 20 | 100 | 30 | A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. |
| Start | Mud Sport | ![]() | Status | - | - | 15 | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 5 | Vise Grip | ![]() | Physical | 55 | 100 | 30 | Huge, impressive pincers grip and squeeze the foe. |
| 9 | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. |
| 11 | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 15 | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. |
| 19 | Mud Shot | ![]() | Special | 55 | 95 | 15 | The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed. |
| 21 | Metal Claw | ![]() | Physical | 50 | 95 | 35 | The foe is raked with steel claws. It may also raise the user’s Attack stat. |
| 25 | Stomp | ![]() | Physical | 65 | 100 | 20 | The foe is stomped with a big foot. It may also make the target flinch. |
| 29 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 31 | Guillotine | ![]() | Physical | - | 30 | 5 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
| 35 | Slam | ![]() | Physical | 80 | 75 | 20 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
| 39 | Brine | ![]() | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| 41 | Crabhammer | ![]() | Physical | 100 | 85 | 10 | The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
| 45 | Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM54 | False Swipe | ![]() | Physical | 40 | 100 | 40 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM55 | Brine | ![]() | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM75 | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM81 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM05 | Whirlpool | ![]() | Special | 15 | 70 | 15 | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| Dive | ![]() | Physical | 80 | 100 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Fury Cutter | ![]() | Physical | 10 | 95 | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Slam | ![]() | Physical | 80 | 75 | 20 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
| Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| Tickle | ![]() | Status | - | 100 | 20 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
Traits
Hyper Cutter
Ability Slot 1
Prevents the Attack stat from being lowered.
Prevents Attack from being lowered by other Pokémon.
Shell Armor
Ability Slot 2
The Pokémon is protected against critical hits.
Protects against critical hits.




































Special
Status
Physical







