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HG/SS / Items

TM45

Back to Items

TM45

TMs and HMs item in Pokémon HeartGold & SoulSilver.

Flavor

In-game flavor text and effect notes for this item.

Flavor Text

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

Short Effect

Teaches Attract to a compatible Pokémon.

Effect

Teaches Attract to a compatible Pokémon.

TM/HM source

Handed to you by Whitney at the Goldenrod City Gym once you beat her. You can also buy more for 32 BP at the Battle Frontier. TM45 teaches Attract.

Machines

The move taught by this machine item.
TM45AttractNormalStatus

TM45 teaches Attract in the HeartGold & SoulSilver machine data.

Power

-

Acc.

100

PP

15

TM44

TM46

TM45

TM45

TMs and HMs

Cost

1,000

Pocket

TMs and HMs

Related

More items from the same pocket or category.

TM01

Fighting

Focus Punch

The user focuses its mind before launching this attack. It will fail if the user is hit before it is used.

TM02

Dragon

Dragon Claw

Sharp, huge claws hook and slash the foe quickly and with great power.

TM03

Water

Water Pulse

The foe is hit with a pulsing blast of water. It may also confuse the target.

TM04

Psychic

Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05

Normal

Roar

The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06

Poison

Toxic

A move that leaves the foe badly poisoned. This poison damage worsens every turn.

TM07

Ice

Hail

Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.

TM08

Fighting

Bulk Up

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM09

Grass

Bullet Seed

The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

TM10

Normal

Hidden Power

A variable move that changes type and power depending on the hidden ability of the Pokémon using it.

TM11

Fire

Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12

Dark

Taunt

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM13

Ice

Ice Beam

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14

Ice

Blizzard

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15

Normal

Hyper Beam

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16

Psychic

Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17

Normal

Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18

Water

Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19

Grass

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM20

Normal

Safeguard

The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.

TM21

Normal

Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22

Grass

Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23

Steel

Iron Tail

The foe is slammed with a sturdy tail of steel. It may also lower the target’s Defense stat if it hits.

TM24

Electric

Thunderbolt

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25

Electric

Thunder

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26

Ground

Earthquake

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27

Normal

Return

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28

Ground

Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29

Psychic

Psychic

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30

Ghost

Shadow Ball

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31

Fighting

Brick Break

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32

Normal

Double Team

The user begins moving so quickly that it creates illusory copies to raise its evasiveness.

TM33

Psychic

Reflect

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34

Electric

Shock Wave

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35

Fire

Flamethrower

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM36

Poison

Sludge Bomb

Unsanitary sludge is hurled at the foe. It may also poison the target.

TM37

Rock

Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38

Fire

Fire Blast

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39

Rock

Rock Tomb

Large boulders are hurled at the foe to inflict damage. It lowers the foe’s Speed.

TM40

Flying

Aerial Ace

The user confounds the foe with speed, then strikes. The attack lands without fail.

TM41

Dark

Torment

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42

Normal

Facade

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43

Normal

Secret Power

An attack move with effects that vary depending on the user’s environment.

TM44

Psychic

Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM46

Dark

Thief

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM47

Steel

Steel Wing

The foe is hit with wings of steel. It may also raise the user’s Defense stat.

TM48

Psychic

Skill Swap

The user employs its psychic power to exchange abilities with the foe.

TM49

Dark

Snatch

The user steals the effects of any healing or status-changing move the foe attempts to use.

TM50

Fire

Overheat

The user attacks the foe at full power using fiery energy. It also sharply reduces the user’s Sp. Atk.

TM51

Flying

Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM52

Fighting

Focus Blast

The user attacks at full power. It may also lower the foe’s Sp. Def stat if it hits.

TM53

Grass

Energy Ball

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM54

Normal

False Swipe

A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

TM55

Water

Brine

If the foe’s HP is down to under half, this attack will hit with double the power.

TM56

Dark

Fling

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57

Electric

Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58

Normal

Endure

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM59

Dragon

Dragon Pulse

The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM60

Fighting

Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM61

Fire

Will-O-Wisp

The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM62

Bug

Silver Wind

The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

TM63

Dark

Embargo

It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

TM64

Normal

Explosion

The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM65

Ghost

Shadow Claw

The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM66

Dark

Payback

The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.

TM67

Normal

Recycle

The user recycles a single-use item that has been used in battle so it can be used again.

TM68

Normal

Giga Impact

The user charges the foe using every bit of its power. It must rest on the next turn to recover.

TM69

Rock

Rock Polish

The user polishes its body to reduce drag. It sharply raises the Speed stat.

TM70

Normal

Flash

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM71

Rock

Stone Edge

The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio.

TM72

Ice

Avalanche

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

TM73

Electric

Thunder Wave

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM74

Steel

Gyro Ball

The user tackles the foe from a high-speed spin. The slower the user, the greater the damage.

TM75

Normal

Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM76

Rock

Stealth Rock

The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM77

Normal

Psych Up

The user hypnotizes itself into copying any stat change made by the foe.

TM78

Normal

Captivate

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM79

Dark

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM80

Rock

Rock Slide

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM81

Bug

X-Scissor

The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.

TM82

Normal

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

TM83

Normal

Natural Gift

The user draws power from the Berry it is holding to attack. The Berry determines its type and power.

TM84

Poison

Poison Jab

The foe is stabbed with a tentacle or arm steeped with poison. It may also poison the foe.

TM85

Psychic

Dream Eater

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86

Grass

Grass Knot

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87

Normal

Swagger

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM88

Flying

Pluck

The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

TM89

Bug

U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90

Normal

Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91

Steel

Flash Cannon

The user gathers all its light energy and releases it in one shot. It may also lower the foe’s Sp. Def stat.

TM92

Psychic

Trick Room

The user creates a bizarre space in which slower Pokémon get to move first for five turns.

HM01

Normal

Cut

The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM02

Flying

Fly

The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.

HM03

Water

Surf

It swamps the entire battlefield with a giant wave. It can also be used to cross water.

HM04

Normal

Strength

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM05

Water

Whirlpool

Traps foes in a violent swirling whirlpool. It can also be used to traverse whirlpools.

HM06

Fighting

Rock Smash

The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM07

Water

Waterfall

The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

HM08

Normal

Rock Climb

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Games

Other games where TM45 appears, in release order. Each link opens that game's item page.
Red & BlueYellowGold & SilverCrystalRuby & SapphireFireRed & LeafGreenEmeraldDiamond & PearlPlatinumBlack & WhiteBlack 2 & White 2X & YOmega Ruby & Alpha SapphireSun & MoonUltra Sun & Ultra MoonLet's Go, Pikachu! & Eevee!Sword & ShieldBrilliant Diamond & Shining PearlScarlet & Violet

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