TM89
TMs and HMs item in Pokémon HeartGold & SoulSilver.
Flavor
Flavor Text
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Short Effect
Teaches U Turn to a compatible Pokémon.
Effect
Teaches U Turn to a compatible Pokémon.
TM/HM source
Given by Bugsy at the Azalea Town Gym after you defeat him. You can also buy it at the Battle Frontier for 40 BP. TM89 teaches U-turn.
Machines
TM89 teaches U-turn in the HeartGold & SoulSilver machine data.
Power
70
Acc.
100
PP
20
Related

TM01

Focus Punch
The user focuses its mind before launching this attack. It will fail if the user is hit before it is used.

TM02

Dragon Claw
Sharp, huge claws hook and slash the foe quickly and with great power.

TM03

Water Pulse
The foe is hit with a pulsing blast of water. It may also confuse the target.

TM04

Calm Mind
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05

Roar
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06

Toxic
A move that leaves the foe badly poisoned. This poison damage worsens every turn.

TM07

Hail
Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.

TM08

Bulk Up
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM09

Bullet Seed
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

TM10

Hidden Power
A variable move that changes type and power depending on the hidden ability of the Pokémon using it.

TM11

Sunny Day
The user intensifies the sun for five turns, powering up Fire-type moves.

TM12

Taunt
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM13

Ice Beam
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14

Blizzard
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15

Hyper Beam
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16

Light Screen
A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17

Protect
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18

Rain Dance
The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19

Giga Drain
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM20

Safeguard
The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.

TM21

Frustration
A full-power attack that grows more powerful the less the user likes its Trainer.

TM22

Solar Beam
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23

Iron Tail
The foe is slammed with a sturdy tail of steel. It may also lower the target’s Defense stat if it hits.

TM24

Thunderbolt
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25

Thunder
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26

Earthquake
The user sets off an earthquake that hits all the Pokémon in the battle.

TM27

Return
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28

Dig
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29

Psychic
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30

Shadow Ball
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31

Brick Break
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32

Double Team
The user begins moving so quickly that it creates illusory copies to raise its evasiveness.

TM33

Reflect
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34

Shock Wave
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35

Flamethrower
The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM36

Sludge Bomb
Unsanitary sludge is hurled at the foe. It may also poison the target.

TM37

Sandstorm
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38

Fire Blast
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39

Rock Tomb
Large boulders are hurled at the foe to inflict damage. It lowers the foe’s Speed.

TM40

Aerial Ace
The user confounds the foe with speed, then strikes. The attack lands without fail.

TM41

Torment
The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42

Facade
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43

Secret Power
An attack move with effects that vary depending on the user’s environment.

TM44

Rest
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45

Attract
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46

Thief
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM47

Steel Wing
The foe is hit with wings of steel. It may also raise the user’s Defense stat.

TM48

Skill Swap
The user employs its psychic power to exchange abilities with the foe.

TM49

Snatch
The user steals the effects of any healing or status-changing move the foe attempts to use.

TM50

Overheat
The user attacks the foe at full power using fiery energy. It also sharply reduces the user’s Sp. Atk.

TM51

Roost
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM52

Focus Blast
The user attacks at full power. It may also lower the foe’s Sp. Def stat if it hits.

TM53

Energy Ball
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM54

False Swipe
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

TM55

Brine
If the foe’s HP is down to under half, this attack will hit with double the power.

TM56

Fling
The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57

Charge Beam
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58

Endure
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM59

Dragon Pulse
The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM60

Drain Punch
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM61

Will-O-Wisp
The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM62

Silver Wind
The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

TM63

Embargo
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

TM64

Explosion
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM65

Shadow Claw
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM66

Payback
The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.

TM67

Recycle
The user recycles a single-use item that has been used in battle so it can be used again.

TM68

Giga Impact
The user charges the foe using every bit of its power. It must rest on the next turn to recover.

TM69

Rock Polish
The user polishes its body to reduce drag. It sharply raises the Speed stat.

TM70

Flash
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM71

Stone Edge
The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio.

TM72

Avalanche
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

TM73

Thunder Wave
A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM74

Gyro Ball
The user tackles the foe from a high-speed spin. The slower the user, the greater the damage.

TM75

Swords Dance
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM76

Stealth Rock
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM77

Psych Up
The user hypnotizes itself into copying any stat change made by the foe.

TM78

Captivate
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM79

Dark Pulse
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM80

Rock Slide
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM81

X-Scissor
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.

TM82

Sleep Talk
While it is asleep, the user randomly uses one of the moves it knows.

TM83

Natural Gift
The user draws power from the Berry it is holding to attack. The Berry determines its type and power.

TM84

Poison Jab
The foe is stabbed with a tentacle or arm steeped with poison. It may also poison the foe.

TM85

Dream Eater
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86

Grass Knot
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87

Swagger
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM88

Pluck
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

TM90

Substitute
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91

Flash Cannon
The user gathers all its light energy and releases it in one shot. It may also lower the foe’s Sp. Def stat.

TM92

Trick Room
The user creates a bizarre space in which slower Pokémon get to move first for five turns.

HM01

Cut
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM02

Fly
The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.

HM03

Surf
It swamps the entire battlefield with a giant wave. It can also be used to cross water.

HM04

Strength
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM05

Whirlpool
Traps foes in a violent swirling whirlpool. It can also be used to traverse whirlpools.

HM06

Rock Smash
The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM07

Waterfall
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

HM08

Rock Climb
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
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Physical