Jigglypuff
#44 in the HeartGold & SoulSilver Pokédex • Balloon Pokémon
Jigglypuff
#44 in the HeartGold & SoulSilver Pokédex • Balloon Pokémon
Stats
Min
Max
HP
115
340
434
Attack
45
85
207
Defense
20
40
152
Sp. Atk
45
85
207
Sp. Def
25
49
163
Speed
20
40
152
Total
270
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Jigglypuff
Balloon Pokémon

Growth
| Pokédexes | Updated Johto #44 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 170 |
| Base Exp. | 95 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 25% male 75% female |
| Egg cycles | 10 (2,560 steps) |
Lore

HeartGold
If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience.

SoulSilver
Looking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Igglybuff #43 | High friendship | ![]() Jigglypuff #44 |
![]() Jigglypuff #44 | Use Moon Stone | ![]() Wigglytuff #45 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Road 3 | Walking in tall grass or a cave | 6 | 5% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 6 | 5% | - |
Route 4 Road 4 | Walking in tall grass or a cave | 6 | 5% | - |
Route 4 Road 4 | Walking in tall grass or a cave | 6 | 5% | - |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 17 | 10% | During the day |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | During the day |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Road 3 | Walking in tall grass or a cave | 6 | 5% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 6 | 5% | - |
Route 4 Road 4 | Walking in tall grass or a cave | 6 | 5% | - |
Route 4 Road 4 | Walking in tall grass or a cave | 6 | 5% | - |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 17 | 10% | During the day |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Meadow | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Swamp | Walking in tall grass or a cave | 17 | 10% | During the day |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Sing | ![]() | Status | - | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
| 5 | Defense Curl | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| 9 | Pound | ![]() | Physical | 40 | 100 | 35 | The foe is physically pounded with a long tail or a foreleg, etc. |
| 13 | Disable | ![]() | Status | - | 80 | 20 | For several turns, this move prevents the foe from using the move it last used. |
| 17 | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| 21 | Double Slap | ![]() | Physical | 15 | 85 | 10 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
| 25 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| 29 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
| 33 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| 37 | Wake-Up Slap | ![]() | Physical | 60 | 100 | 10 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
| 41 | Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
| 45 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| 49 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat- changing move the foe attempts to use. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 | Drain Punch | ![]() | Physical | 60 | 100 | 5 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| TM67 | Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM76 | Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| Gravity | ![]() | Status | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Last Resort | ![]() | Physical | 130 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the foe completely, copying the foe’s natural ability. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
Traits
Cute Charm
Ability Slot 1
Contact with the Pokémon may cause infatuation.
Has a 30% chance of infatuating attacking Pokémon on contact.


































Status
Physical



Special









