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HG/SS / Pokédex

Tauros

Tauros

#150 in the HeartGold & SoulSilver Pokédex • Wild Bull Pokémon

Tauros

#150 in the HeartGold & SoulSilver Pokédex • Wild Bull Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

100

184

328

Defense

95

175

317

Sp. Atk

40

76

196

Sp. Def

70

130

262

Speed

110

202

350

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Pinsir

Magmortar

Tauros normal sprite

Normal

Shiny Tauros sprite

Shiny

Tauros

Wild Bull Pokémon

#150
Normal

Height

1.4 m (4'07")

Weight

88.4 kg (194.9 lbs)

Abilities

IntimidateAnger Point

It's Super Effective

Damage multipliers Tauros takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #150
EV yield
1 Atk, 1 Spe
Catch rate
45
Base Exp.
172

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Field
Gender
100% male
0% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

They fight each other by locking horns. The herd’s protector takes pride in its battle-scarred horns.

Pokémon SoulSilver box art

SoulSilver

After heightening its will to fight by whipping itself with its three tails, it charges at full speed.

Evolution

Evolution requirements shown in a compact table or chain view.
Tauros

Tauros

#150

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Route 38

Road 38

Walking in tall grass or a cave134%

-

Route 39

Road 39

Walking in tall grass or a cave154%

-

Route 39

Road 39

Walking in tall grass or a cave151%

-

Route 48

Road 48

Walking in tall grass or a cave2020%

-

Route 48

Road 48

Walking in tall grass or a cave241%

-

Johto Safari Zone

Safari Zone Savannah

Walking in tall grass or a cave1510%

In the morning

Johto Safari Zone

Safari Zone Savannah

Walking in tall grass or a cave1510%

During the day

Johto Safari Zone

Safari Zone Savannah

Walking in tall grass or a cave1610%

In the morning

Johto Safari Zone

Safari Zone Savannah

Walking in tall grass or a cave1610%

During the day

Johto Safari Zone

Safari Zone Savannah

Walking in tall grass or a cave1710%

In the morning

Johto Safari Zone

Safari Zone Savannah

Walking in tall grass or a cave1710%

During the day

SoulSilver
LocationMethodLevelChanceConditions

Route 38

Road 38

Walking in tall grass or a cave134%

-

Route 39

Road 39

Walking in tall grass or a cave154%

-

Route 39

Road 39

Walking in tall grass or a cave151%

-

Route 48

Road 48

Walking in tall grass or a cave2020%

-

Route 48

Road 48

Walking in tall grass or a cave241%

-

Johto Safari Zone

Safari Zone Savannah

Walking in tall grass or a cave1510%

In the morning

Johto Safari Zone

Safari Zone Savannah

Walking in tall grass or a cave1510%

During the day

Johto Safari Zone

Safari Zone Savannah

Walking in tall grass or a cave1610%

In the morning

Johto Safari Zone

Safari Zone Savannah

Walking in tall grass or a cave1610%

During the day

Johto Safari Zone

Safari Zone Savannah

Walking in tall grass or a cave1710%

In the morning

Johto Safari Zone

Safari Zone Savannah

Walking in tall grass or a cave1710%

During the day

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges and slams into the foe with its whole body.

3Tail WhipNormalStatus-10030

The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

5RageNormalPhysical2010020

While this move is in use, it gains attack power each time the user is hit in battle.

8Horn AttackNormalPhysical6510025

The foe is jabbed with a sharply pointed horn to inflict damage.

11Scary FaceNormalStatus-9010

The user frightens the foe with a scary face to sharply reduce its Speed stat.

15PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a foe that is switching out of battle.

19RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

24PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

29Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

35Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

41SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

48ThrashNormalPhysical9010020

The user rampages and attacks for two to three turns. It then becomes confused, however.

55Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM37SandstormRockStatus--10

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM38Fire BlastFireSpecial120855

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM66PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM05WhirlpoolWaterSpecial157015

Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.

HM06Rock SmashFightingPhysical4010015

The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.

HM08Rock ClimbNormalPhysical908520

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
EndeavorNormalPhysical-1005

An attack move that cuts down the foe’s HP to equal the user’s HP.

HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Iron HeadSteelPhysical8010015

The foe slams the target with its steel-hard head. It may also make the target flinch.

OutrageDragonPhysical12010015

The user rampages and attacks for two to three turns. However, it then becomes confused.

Role PlayPsychicStatus--10

The user mimics the foe completely, copying the foe’s natural ability.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SpiteGhostStatus-10010

The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

UproarNormalSpecial5010010

The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

Lowers the foe’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Anger Point

Ability Slot 2

Raises Attack upon taking a critical hit.

Raises Attack to the maximum of six stages upon receiving a critical hit.

#113

Pinsir

#467

Magmortar

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