Tauros
#150 in the HeartGold & SoulSilver Pokédex • Wild Bull Pokémon
Tauros
#150 in the HeartGold & SoulSilver Pokédex • Wild Bull Pokémon
Stats
Min
Max
HP
75
260
354
Attack
100
184
328
Defense
95
175
317
Sp. Atk
40
76
196
Sp. Def
70
130
262
Speed
110
202
350
Total
490
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Tauros
Wild Bull Pokémon

Growth
| Pokédexes | Updated Johto #150 |
|---|---|
| EV yield | 1 Atk, 1 Spe |
| Catch rate | 45 |
| Base Exp. | 172 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 100% male 0% female |
| Egg cycles | 20 (5,120 steps) |
Lore

HeartGold
They fight each other by locking horns. The herd’s protector takes pride in its battle-scarred horns.

SoulSilver
After heightening its will to fight by whipping itself with its three tails, it charges at full speed.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 38 Road 38 | Walking in tall grass or a cave | 13 | 4% | - |
Route 39 Road 39 | Walking in tall grass or a cave | 15 | 4% | - |
Route 39 Road 39 | Walking in tall grass or a cave | 15 | 1% | - |
Route 48 Road 48 | Walking in tall grass or a cave | 20 | 20% | - |
Route 48 Road 48 | Walking in tall grass or a cave | 24 | 1% | - |
Johto Safari Zone Safari Zone Savannah | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Savannah | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Savannah | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Savannah | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Savannah | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Savannah | Walking in tall grass or a cave | 17 | 10% | During the day |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 38 Road 38 | Walking in tall grass or a cave | 13 | 4% | - |
Route 39 Road 39 | Walking in tall grass or a cave | 15 | 4% | - |
Route 39 Road 39 | Walking in tall grass or a cave | 15 | 1% | - |
Route 48 Road 48 | Walking in tall grass or a cave | 20 | 20% | - |
Route 48 Road 48 | Walking in tall grass or a cave | 24 | 1% | - |
Johto Safari Zone Safari Zone Savannah | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Savannah | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Savannah | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Savannah | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Savannah | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Savannah | Walking in tall grass or a cave | 17 | 10% | During the day |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 3 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| 5 | Rage | ![]() | Physical | 20 | 100 | 20 | While this move is in use, it gains attack power each time the user is hit in battle. |
| 8 | Horn Attack | ![]() | Physical | 65 | 100 | 25 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| 11 | Scary Face | ![]() | Status | - | 90 | 10 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 15 | Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 19 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| 24 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| 29 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 35 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 41 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| 48 | Thrash | ![]() | Physical | 90 | 100 | 20 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 55 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM05 | Whirlpool | ![]() | Special | 15 | 70 | 15 | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders. |
| HM08 | Rock Climb | ![]() | Physical | 90 | 85 | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Iron Head | ![]() | Physical | 80 | 100 | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. |
| Outrage | ![]() | Physical | 120 | 100 | 15 | The user rampages and attacks for two to three turns. However, it then becomes confused. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the foe completely, copying the foe’s natural ability. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Spite | ![]() | Status | - | 100 | 10 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
| Uproar | ![]() | Special | 50 | 100 | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Traits
Intimidate
Ability Slot 1
Lowers the foe’s Attack stat.
Lowers opponents' Attack one stage upon entering battle.
Anger Point
Ability Slot 2
Raises Attack upon taking a critical hit.
Raises Attack to the maximum of six stages upon receiving a critical hit.
































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