Tackle
Normal-type physical move in Pokémon HeartGold & SoulSilver.

PhysicalMove text
A physical attack in which the user charges and slams into the foe with its whole body.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Chikorita #1 | ![]() | Start |
![]() Bayleef #2 | ![]() | Start |
![]() Meganium #3 | ![]() | Start |
![]() Cyndaquil #4 | ![]() | Start |
![]() Quilava #5 | ![]() | Start |
![]() Typhlosion #6 | ![]() | Start |
![]() Pidgey #10 | ![]() ![]() | Start |
![]() Pidgeotto #11 | ![]() ![]() | Start |
![]() Pidgeot #12 | ![]() ![]() | Start |
![]() Hoothoot #15 | ![]() ![]() | Start |
![]() Noctowl #16 | ![]() ![]() | Start |
![]() Rattata #17 | ![]() | Start |
![]() Raticate #18 | ![]() | Start |
![]() Caterpie #24 | ![]() | Start |
![]() Ledyba #30 | ![]() ![]() | Start |
![]() Ledian #31 | ![]() ![]() | Start |
![]() Geodude #34 | ![]() ![]() | Start |
![]() Graveler #35 | ![]() ![]() | Start |
![]() Golem #36 | ![]() ![]() | Start |
![]() Mareep #53 | ![]() | Start |
![]() Flaaffy #54 | ![]() | Start |
![]() Ampharos #55 | ![]() | Start |
![]() Onix #62 | ![]() ![]() | Start |
![]() Steelix #63 | ![]() ![]() | Start |
![]() Hoppip #67 | ![]() ![]() | 10 |
![]() Skiploom #68 | ![]() ![]() | Start, 10 |
![]() Jumpluff #69 | ![]() ![]() | Start, 10 |
![]() Magikarp #76 | ![]() | 15 |
![]() Slowpoke #80 | ![]() ![]() | Start |
![]() Slowbro #81 | ![]() ![]() | Start |
![]() Slowking #82 | ![]() ![]() | Start |
![]() Pineco #93 | ![]() | Start |
![]() Forretress #94 | ![]() ![]() | Start |
![]() Yanma #101 | ![]() ![]() | Start |
![]() Yanmega #102 | ![]() ![]() | Start |
![]() Venonat #109 | ![]() ![]() | Start |
![]() Venomoth #110 | ![]() ![]() | Start |
![]() Heracross #114 | ![]() ![]() | Start |
![]() Koffing #115 | ![]() | Start |
![]() Weezing #116 | ![]() | Start |
![]() Magnemite #119 | ![]() ![]() | Start |
![]() Magneton #120 | ![]() ![]() | Start |
![]() Voltorb #121 | ![]() | 5 |
![]() Electrode #122 | ![]() | Start, 5 |
![]() Snubbull #125 | ![]() | Start |
![]() Granbull #126 | ![]() | Start |
![]() Stantler #131 | ![]() | Start |
![]() Marill #132 | ![]() | Start |
![]() Azumarill #133 | ![]() | Start |
![]() Tyrogue #145 | ![]() | Start |
![]() Girafarig #149 | ![]() ![]() | Start |
![]() Tauros #150 | ![]() | Start |
![]() Miltank #151 | ![]() | Start |
![]() Qwilfish #163 | ![]() ![]() | Start |
![]() Staryu #169 | ![]() | Start |
![]() Shellder #171 | ![]() | Start |
![]() Corsola #173 | ![]() ![]() | Start |
![]() Eevee #184 | ![]() | Start |
![]() Vaporeon #185 | ![]() | Start |
![]() Jolteon #186 | ![]() | Start |
Learners
![]() Metapod #25 | ![]() | Prior evolution (level-up) |
![]() Butterfree #26 | ![]() ![]() | Prior evolution (level-up) |
![]() Gyarados #77 | ![]() ![]() | Prior evolution (level-up) |
![]() Hitmonlee #146 | ![]() | Prior evolution (level-up) |
![]() Hitmonchan #147 | ![]() | Prior evolution (level-up) |
![]() Hitmontop #148 | ![]() | Prior evolution (level-up) |
![]() Starmie #170 | ![]() ![]() | Prior evolution (level-up) |
![]() Cloyster #172 | ![]() ![]() | Prior evolution (level-up) |
![]() Piloswine #196 | ![]() ![]() | Prior evolution (level-up) |
![]() Mamoswine #197 | ![]() ![]() | Prior evolution (level-up) |
![]() Donphan #201 | ![]() | Prior evolution (level-up) |
![]() Rapidash #207 | ![]() | Prior evolution (level-up) |
![]() Silcoon #266 | ![]() | Prior evolution (level-up) |
![]() Beautifly #267 | ![]() ![]() | Prior evolution (level-up) |
![]() Cascoon #268 | ![]() | Prior evolution (level-up) |
![]() Dustox #269 | ![]() ![]() | Prior evolution (level-up) |
![]() Delcatty #301 | ![]() | Prior evolution (level-up) |
![]() Milotic #350 | ![]() | Prior evolution (level-up) |
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Acupressure | ![]() | Status | - | - | - | 30 | 7 | The user applies pressure to stress points, sharply boosting one of its stats. |
| Assist | ![]() | Status | - | - | - | 20 | 16 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
| Attract | ![]() | Status | - | 100 | 15 | 431 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
| Barrage | ![]() | Physical | - | 15 | 85 | 20 | 2 | Round objects are hurled at the foe to strike two to five times in a row. |
| Baton Pass | ![]() | Status | - | - | - | 40 | 56 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Belly Drum | ![]() | Status | - | - | - | 10 | 29 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Bide | ![]() | Physical | - | - | - | 10 | 28 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Bind | ![]() | Physical | - | 15 | 75 | 20 | 9 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
| Block | ![]() | Status | - | - | - | 5 | 49 | The user blocks the foe’s way with arms spread wide to prevent escape. |
| Body Slam | ![]() | Physical | - | 85 | 100 | 15 | 74 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
| Camouflage | ![]() | Status | - | - | - | 20 | 3 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Captivate | ![]() | Status | - | 100 | 20 | 431 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
| Charm | ![]() | Status | - | - | 100 | 20 | 79 | The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. |
| Comet Punch | ![]() | Physical | - | 18 | 85 | 15 | 4 | The foe is hit with a flurry of punches that strike two to five times in a row. |
| Constrict | ![]() | Physical | - | 10 | 100 | 35 | 14 | The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. |
| Conversion | ![]() | Status | - | - | - | 30 | 3 | The user changes its type to become the same type as one of its moves. |
| Conversion 2 | ![]() | Status | - | - | - | 30 | 3 | The user changes its type to make itself resistant to the type of the attack it last took. |
| Copycat | ![]() | Status | - | - | - | 20 | 23 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Covet | ![]() | Physical | - | 40 | 100 | 40 | 37 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Crush Claw | ![]() | Physical | - | 75 | 95 | 10 | 23 | The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense. |
| Crush Grip | ![]() | Physical | - | - | 100 | 5 | 1 | The foe is crushed with great force. The attack is more powerful the more HP the foe has left. |
| Cut | ![]() | Physical | 50 | 95 | 30 | 161 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
| Defense Curl | ![]() | Status | - | - | - | 40 | 45 | The user curls up to conceal weak spots and raise its Defense stat. |
| Disable | ![]() | Status | - | - | 80 | 20 | 64 | For several turns, this move prevents the foe from using the move it last used. |
| Dizzy Punch | ![]() | Physical | - | 70 | 100 | 10 | 7 | The foe is hit with rhythmically launched punches that may also leave it confused. |
| Double Hit | ![]() | Physical | - | 35 | 90 | 10 | 18 | The user slams the foe with a long tail, vines, etc. The target is hit twice in a row. |
| Double Slap | ![]() | Physical | - | 15 | 85 | 10 | 22 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
| Double Team | ![]() | Status | - | - | 15 | 492 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| Double-Edge | ![]() | Physical | - | 120 | 100 | 15 | 100 | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
| Egg Bomb | ![]() | Physical | - | 100 | 75 | 10 | 3 | A large egg is hurled with maximum force at the foe to inflict damage. |
| Encore | ![]() | Status | - | - | 100 | 5 | 68 | The user compels the foe to keep using only the move it last used for three to seven turns. |
| Endeavor | ![]() | Physical | - | - | 100 | 5 | 78 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| Endure | ![]() | Status | - | - | 10 | 492 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
| Explosion | ![]() | Physical | 250 | 100 | 5 | 56 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | |
| Extreme Speed | ![]() | Physical | - | 80 | 100 | 5 | 9 | The user charges the foe at blinding speed. This attack always goes before any other move. |
| Facade | ![]() | Physical | 70 | 100 | 20 | 492 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
| Fake Out | ![]() | Physical | - | 40 | 100 | 10 | 46 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| False Swipe | ![]() | Physical | 40 | 100 | 40 | 41 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | |
| Feint | ![]() | Physical | - | 50 | 100 | 10 | 46 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| Flail | ![]() | Physical | - | - | 100 | 15 | 100 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Flash | ![]() | Status | - | 100 | 20 | 227 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | |
| Focus Energy | ![]() | Status | - | - | - | 30 | 65 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| Follow Me | ![]() | Status | - | - | - | 20 | 9 | The user draws attention to itself, making all foes take aim only at the user. |
| Foresight | ![]() | Status | - | - | - | 40 | 63 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Frustration | ![]() | Physical | - | 100 | 20 | 492 | A full-power attack that grows more powerful the less the user likes its Trainer. | |
| Fury Attack | ![]() | Physical | - | 15 | 85 | 20 | 30 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| Fury Swipes | ![]() | Physical | - | 18 | 80 | 15 | 49 | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| Giga Impact | ![]() | Physical | 150 | 90 | 5 | 254 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
| Glare | ![]() | Status | - | - | 75 | 30 | 4 | The user intimidates the foe with the pattern on its belly to cause paralysis. |
| Growl | ![]() | Status | - | - | 100 | 40 | 108 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| Growth | ![]() | Status | - | - | - | 40 | 35 | The user’s body is forced to grow all at once. It raises the Sp. Atk stat. |
| Guillotine | ![]() | Physical | - | - | 30 | 5 | 7 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
| Harden | ![]() | Status | - | - | - | 30 | 51 | The user stiffens all the muscles in its body to raise its Defense stat. |
| Headbutt | ![]() | Physical | - | 70 | 100 | 15 | 353 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Heal Bell | ![]() | Status | - | - | - | 5 | 48 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Helping Hand | ![]() | Status | - | - | - | 20 | 120 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Hidden Power | ![]() | Special | - | 100 | 15 | 494 | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
| Horn Attack | ![]() | Physical | - | 65 | 100 | 25 | 11 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| Horn Drill | ![]() | Physical | - | - | 30 | 5 | 13 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
| Howl | ![]() | Status | - | - | - | 40 | 21 | The user howls loudly to raise its spirit, boosting its Attack stat. |


























































































































Status
Special
