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HG/SS / Pokédex

Steelix

Back to Pokédex

Steelix

#63 in the HeartGold & SoulSilver Pokédex • Iron Snake Pokémon

Steelix in the National Pokédex
Steelix sprite

Normal

Shiny Steelix sprite

Shiny

Pokédex entries

HeartGold

Its body has been compressed deep under the ground. As a result, it is even harder than a diamond.

SoulSilver

It’s said that if an ONIX lives for 100 years, its composition becomes diamondlike as it evolves into a STEELIX.

Details

Types

SteelGround

Category

Iron Snake Pokémon

Height

9.2 m (30'02")

Weight

400 kg (881.8 lbs)

National Pokédex

#0208

Pokédex

#63

Steelix in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

85

157

295

Defense

200

364

548

Sp. Atk

55

103

229

Sp. Def

65

121

251

Speed

30

58

174

Total

510

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Steelix, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #63
EV yield
2 Def
Catch rate
25
Base Exp.
196
Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25 (6,630 nominal steps)

Normal-day estimate. Hatch-check timing, certain calendar dates, and Flame Body or Magma Armor can change the steps needed.

Evolution requirements shown in a compact table or chain view.
Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Mt. Silver

Mount Silver (Moltres’s chamber)

Walking in tall grass or a cave4820%

-

Route 47

Route 47 (inside cave)

Walking in tall grass or a cave231%

-

Route 47

Route 47 (inside cave)

Walking in tall grass or a cave231%

-

Olivine City

Olivine Gym

In-game NPC trade (variable received level)1-100100%

Trade any eligible Pokémon (after Jasmine rematch, talk twice, 13:00–14:00); received Pokémon copies the offered Pokémon’s level (variable, not fixed 1–100); held item: soothe bell. One-time NPC exchange;, displayed level bounds are the modeled variable range.

SoulSilver
LocationMethodLevelChanceConditions

Mt. Silver

Mount Silver (Moltres’s chamber)

Walking in tall grass or a cave4820%

-

Route 47

Route 47 (inside cave)

Walking in tall grass or a cave231%

-

Route 47

Route 47 (inside cave)

Walking in tall grass or a cave231%

-

Olivine City

Olivine Gym

In-game NPC trade (variable received level)1-100100%

Trade any eligible Pokémon (after Jasmine rematch, talk twice, 13:00–14:00); received Pokémon copies the offered Pokémon’s level (variable, not fixed 1–100); held item: soothe bell. One-time NPC exchange;, displayed level bounds are the modeled variable range.

Items this Pokémon may hold when encountered in the wild.
HeartGold
5%
SoulSilver
5%
Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBind

A long body or tentacles are used to bind and squeeze the foe for two to five turns.

Normal157520
StartTackle

A physical attack in which the user charges and slams into the foe with its whole body.

Normal359535
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
StartMud Sport

The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.

Ground--15
StartThunder Fang

The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.

Electric659515
StartIce Fang

The user bites with cold-infused fangs. It may also make the foe flinch or freeze.

Ice659515
StartFire Fang

The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.

Fire659515
6Screech

An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

Normal-8540
9Rock Throw

The user picks up and throws a small rock at the foe to attack.

Rock509015
14Rage

While this move is in use, it gains attack power each time the user is hit in battle.

Normal2010020
17Rock Tomb

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

Rock508010
22Sandstorm

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

Rock--10
25Slam

The foe is slammed with a long tail, vines, etc., to inflict damage.

Normal807520
30Rock Polish

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

Rock--20
33Dragon Breath

The user exhales a mighty gust that inflicts damage. It may also paralyze the target.

Dragon6010020
38Curse

A move that works differently for the Ghost type than for all the other types.

???

--10
41Iron Tail

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515
46Crunch

The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
49Double-Edge

A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015
54Stone Edge

The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

Rock100805
Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
TM05Roar

The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-8510
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Variable

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

Dark-10020
TM15Hyper Beam

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Iron Tail

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515
TM26Earthquake

The user sets off an earthquake that hits all the Pokémon in the battle.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

Rock--10
TM39Rock Tomb

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

Rock508010
TM41Torment

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

Normal7010020
TM43Secret Power

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

Normal-10015
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM59Dragon Pulse

The foe is attacked with a shock wave generated by the user’s gaping mouth.

Dragon9010010
TM64Explosion

The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

Normal2501005
TM66Payback

If the user can use this attack after the foe attacks, its power is doubled.

Dark5010010
TM68Giga Impact

The user charges at the foe using every bit of its power. The user must rest on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

Rock100805
TM74Gyro Ball

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

Steel-1005
TM76Stealth Rock

The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

Rock--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the foe.

Normal--10
TM78Captivate

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

Normal-10020
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015
TM80Rock Slide

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Normal-10015
TM87Swagger

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.

Steel8010010
HM01Cut

The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530
HM04Strength

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

Normal8010015
HM06Rock Smash

The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.

Fighting4010015
HM08Rock Climb

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Normal908520
Moves this Pokémon can learn from move tutors in this game.
Class
Ancient Power

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Rock601005
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Block

The user blocks the foe’s way with arms spread wide to prevent escape.

Normal--5
Earth Power

The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.

Ground9010010
Headbutt

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Normal7010015
Iron Head

The foe slams the target with its steel-hard head. It may also make the target flinch.

Steel8010015
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Mud-Slap

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

Ground2010010
Rollout

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

Rock309020
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

Normal4010015
Twister

The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

Dragon4010020
Learn these moves before evolving. Egg, tutor and special reward origins are labeled; individual availability does not guarantee every four-move combination.
Source
Class
46Prior evolution: level-upSand Tomb

The user traps the foe inside a harshly raging sandstorm for two to five turns.

Ground157015
-Prior evolution: eggDefense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
-Prior evolution: eggFlail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
-Prior evolution: eggRock Blast

The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.

Rock258010
Ability options available to this Pokémon in this game.

Rock Head

Ability Slot 1

Protects the Pokémon from recoil damage.

Protects against recoil damage.

Sturdy

Ability Slot 2

It is protected against 1-hit KO attacks.

Protects against the one-hit KO moves regardless of HP.

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