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Steelix

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Steelix in Pokémon Brilliant Diamond & Shining Pearl

#35 in the Brilliant Diamond and Shining Pearl Pokédex • Iron Snake Pokémon

Steelix in the National Pokédex

Pokédex entries

Brilliant Diamond

Tempered underground under high pressure and heat, its body is harder than any metal.

Shining Pearl

It chews its way through boulders with its sturdy jaws. Its eyes can see in the darkness underground.

Pokémon details

Types

SteelGround

Category

Iron Snake Pokémon

Height

9.2 m (30'02")

Weight

400 kg (881.8 lbs)

National Pokédex

#0208

Pokédex

#35

Steelix in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

85

157

295

Defense

200

364

548

Sp. Atk

55

103

229

Sp. Def

65

121

251

Speed

30

58

174

Total

510

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Steelix, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #35
EV yield
2 Def
Catch rate
25
Base Exp.
179

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25 cycles

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Iron Island

Iron Island — B2F Left Cave

Walking33-3410%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Iron Island

Iron Island — B3F

Walking33-3410%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint Temple

Snowpoint Temple — 1F

Walking525%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint Temple

Snowpoint Temple — B1F

Walking53-5415%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint Temple

Snowpoint Temple — B2F

Walking53-5415%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint Temple

Snowpoint Temple — B3F

Walking53-5415%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint Temple

Snowpoint Temple — B4F

Walking54-5620%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint Temple

Snowpoint Temple — B5F

Walking54-5620%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Victory Road

Victory Road — 1F

Walking4610%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Victory Road

Victory Road — 2F

Walking4710%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Victory Road

Victory Road — B1F

Walking4610%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Victory Road

Victory Road — Nat Dex Area

Walking5210%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Victory Road

Victory Road — Nat Dex Area B1F

Walking5210%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Victory Road

Victory Road — Nat Dex Exit Area

Walking5210%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Shining Pearl
LocationMethodLevelChanceConditions

Iron Island

Iron Island — B2F Left Cave

Walking33-3410%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Iron Island

Iron Island — B3F

Walking33-3410%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint Temple

Snowpoint Temple — 1F

Walking525%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint Temple

Snowpoint Temple — B1F

Walking53-5415%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint Temple

Snowpoint Temple — B2F

Walking53-5415%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint Temple

Snowpoint Temple — B3F

Walking53-5415%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint Temple

Snowpoint Temple — B4F

Walking54-5620%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint Temple

Snowpoint Temple — B5F

Walking54-5620%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Victory Road

Victory Road — 1F

Walking4610%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Victory Road

Victory Road — 2F

Walking4710%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Victory Road

Victory Road — B1F

Walking4610%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Victory Road

Victory Road — Nat Dex Area

Walking5210%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Victory Road

Victory Road — Nat Dex Area B1F

Walking5210%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Victory Road

Victory Road — Nat Dex Exit Area

Walking5210%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Items this Pokémon may hold when encountered in the wild.

Base reference rates; lead abilities can change held-item chances.

Brilliant Diamond
5%
Shining Pearl
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBind

Normal158520
StartTackle

Normal4010035
StartRock Throw

Rock509015
StartHarden

Normal--30
StartCrunch

Dark8010015
StartRock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
StartThunder Fang

Electric659515
StartIce Fang

Ice659515
StartFire Fang

Fire659515
4Smack Down

Rock5010015
8Autotomize

Steel--15
12Dragon Breath

Dragon6010020
16Curse

Ghost--10
20Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
24Screech

Normal-8540
28Sand Tomb

Ground358515
32Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
36Slam

Normal807520
40Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
44Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
48Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
52Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
56Double-Edge

Normal12010015
60Magnet Rise

Electric--10

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM59Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
TM76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Block

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Block

Learn before evolving, then retain the move.

Normal--5
Defense Curl

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--40
Defense Curl

Learn before evolving, then retain the move.

Normal--40
Dragon Tail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dragon609010
Dragon Tail

Learn before evolving, then retain the move.

Dragon609010
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Head Smash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock150805
Head Smash

Learn before evolving, then retain the move.

Rock150805
Heavy Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Steel-10010
Heavy Slam

Learn before evolving, then retain the move.

Steel-10010
Rock Blast

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock259010
Rock Blast

Learn before evolving, then retain the move.

Rock259010
Rollout

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock309020
Rollout

Learn before evolving, then retain the move.

Rock309020
Wide Guard

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock--10
Wide Guard

Learn before evolving, then retain the move.

Rock--10

Ability options available to this Pokémon in this game.

Rock Head

Ability Slot 1

Protects against recoil damage.

Sturdy

Ability Slot 2

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Sheer Force(Hidden Ability)

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

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