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D/P / Pokédex

Steelix

Steelix

#35 in the Diamond and Pearl Pokédex • Iron Snake Pokémon

Steelix

#35 in the Diamond and Pearl Pokédex • Iron Snake Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

85

157

295

Defense

200

364

548

Sp. Atk

55

103

229

Sp. Def

65

121

251

Speed

30

58

174

Total

510

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Haunter

Gengar

Steelix normal sprite

Normal

Shiny Steelix sprite

Shiny

Steelix

Iron Snake Pokémon

#35
SteelGround

Height

9.2 m (30'02")

Weight

400 kg (881.8 lbs)

Abilities

Rock HeadSturdy

It's Super Effective

Damage multipliers Steelix takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Water

Fighting

Ground

Resists

Electric

Poison

Rock

0.25×

Normal

0.5×

Flying

0.5×

Psychic

0.5×

Bug

0.5×

Ghost

0.5×

Dragon

0.5×

Dark

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #35
EV yield
2 Def
Catch rate
25
Base Exp.
179

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
50% male
50% female
Egg cycles
25 (6,400 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Diamond box art

Diamond

Tempered underground under high pressure and heat, its body is harder than any metal.

Pokémon Pearl box art

Pearl

It chews its way through boulders with its sturdy jaws. Its eyes can see in the darkness underground.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Onix

Onix

#34

Metal CoatTrade holding Metal Coat
Steelix

Steelix

#35

Encounters

Known encounter locations for this Pokémon in this game.
Diamond
LocationMethodLevelChanceConditions

Victory Road

Victory Road (1F)

Walking in tall grass or a cave4610%

-

Victory Road

Victory Road (2F)

Walking in tall grass or a cave4710%

-

Victory Road

Victory Road (B1F)

Walking in tall grass or a cave4610%

-

Victory Road

Victory Road (inside B1F)

Walking in tall grass or a cave5210%

-

Victory Road

Victory Road (inside)

Walking in tall grass or a cave5210%

-

Victory Road

Victory Road (inside exit)

Walking in tall grass or a cave5210%

-

Snowpoint Temple

Snowpoint Temple (1F)

Walking in tall grass or a cave525%

-

Snowpoint Temple

Snowpoint Temple (B1F)

Walking in tall grass or a cave5310%

-

Snowpoint Temple

Snowpoint Temple (B1F)

Walking in tall grass or a cave545%

-

Snowpoint Temple

Snowpoint Temple (B2F)

Walking in tall grass or a cave5310%

-

Snowpoint Temple

Snowpoint Temple (B2F)

Walking in tall grass or a cave545%

-

Snowpoint Temple

Snowpoint Temple (B3F)

Walking in tall grass or a cave5310%

-

Snowpoint Temple

Snowpoint Temple (B3F)

Walking in tall grass or a cave545%

-

Snowpoint Temple

Snowpoint Temple (B4F)

Walking in tall grass or a cave5510%

-

Snowpoint Temple

Snowpoint Temple (B4F)

Walking in tall grass or a cave565%

-

Snowpoint Temple

Snowpoint Temple (B4F)

Walking in tall grass or a cave544%

-

Snowpoint Temple

Snowpoint Temple (B4F)

Walking in tall grass or a cave541%

-

Snowpoint Temple

Snowpoint Temple (B5F)

Walking in tall grass or a cave5510%

-

Snowpoint Temple

Snowpoint Temple (B5F)

Walking in tall grass or a cave565%

-

Snowpoint Temple

Snowpoint Temple (B5F)

Walking in tall grass or a cave544%

-

Snowpoint Temple

Snowpoint Temple (B5F)

Walking in tall grass or a cave541%

-

Iron Island

Iron Island (B2F left)

Walking in tall grass or a cave335%

-

Iron Island

Iron Island (B2F left)

Walking in tall grass or a cave345%

-

Iron Island

Iron Island (B3F)

Walking in tall grass or a cave335%

-

Iron Island

Iron Island (B3F)

Walking in tall grass or a cave345%

-

Pearl
LocationMethodLevelChanceConditions

Victory Road

Victory Road (1F)

Walking in tall grass or a cave4610%

-

Victory Road

Victory Road (2F)

Walking in tall grass or a cave4710%

-

Victory Road

Victory Road (B1F)

Walking in tall grass or a cave4610%

-

Victory Road

Victory Road (inside B1F)

Walking in tall grass or a cave5210%

-

Victory Road

Victory Road (inside)

Walking in tall grass or a cave5210%

-

Victory Road

Victory Road (inside exit)

Walking in tall grass or a cave5210%

-

Snowpoint Temple

Snowpoint Temple (1F)

Walking in tall grass or a cave525%

-

Snowpoint Temple

Snowpoint Temple (B1F)

Walking in tall grass or a cave5310%

-

Snowpoint Temple

Snowpoint Temple (B1F)

Walking in tall grass or a cave545%

-

Snowpoint Temple

Snowpoint Temple (B2F)

Walking in tall grass or a cave5310%

-

Snowpoint Temple

Snowpoint Temple (B2F)

Walking in tall grass or a cave545%

-

Snowpoint Temple

Snowpoint Temple (B3F)

Walking in tall grass or a cave5310%

-

Snowpoint Temple

Snowpoint Temple (B3F)

Walking in tall grass or a cave545%

-

Snowpoint Temple

Snowpoint Temple (B4F)

Walking in tall grass or a cave5510%

-

Snowpoint Temple

Snowpoint Temple (B4F)

Walking in tall grass or a cave565%

-

Snowpoint Temple

Snowpoint Temple (B4F)

Walking in tall grass or a cave544%

-

Snowpoint Temple

Snowpoint Temple (B4F)

Walking in tall grass or a cave541%

-

Snowpoint Temple

Snowpoint Temple (B5F)

Walking in tall grass or a cave5510%

-

Snowpoint Temple

Snowpoint Temple (B5F)

Walking in tall grass or a cave565%

-

Snowpoint Temple

Snowpoint Temple (B5F)

Walking in tall grass or a cave544%

-

Snowpoint Temple

Snowpoint Temple (B5F)

Walking in tall grass or a cave541%

-

Iron Island

Iron Island (B2F left)

Walking in tall grass or a cave335%

-

Iron Island

Iron Island (B2F left)

Walking in tall grass or a cave345%

-

Iron Island

Iron Island (B3F)

Walking in tall grass or a cave335%

-

Iron Island

Iron Island (B3F)

Walking in tall grass or a cave345%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Metal CoatMetal Coat
Diamond
5%
Pearl
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBindNormalPhysical157520

A long body or tentacles are used to bind and squeeze the foe for two to five turns.

StartTackleNormalPhysical359535

A physical attack in which the user charges and slams into the foe with its whole body.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

StartMud SportGroundStatus--15

The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.

StartThunder FangElectricPhysical659515

The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.

StartIce FangIcePhysical659515

The user bites with cold-infused fangs. It may also make the foe flinch or freeze.

StartFire FangFirePhysical659515

The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.

6ScreechNormalStatus-8540

An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

9Rock ThrowRockPhysical509015

The user picks up and throws a small rock at the foe to attack.

14RageNormalPhysical2010020

While this move is in use, it gains attack power each time the user is hit in battle.

17Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

22SandstormRockStatus--10

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

25SlamNormalPhysical807520

The foe is slammed with a long tail, vines, etc., to inflict damage.

30Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

33Dragon BreathDragonSpecial6010020

The user exhales a mighty gust that inflicts damage. It may also paralyze the target.

38Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

41CrunchDarkPhysical8010015

The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.

46Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

49Stone EdgeRockPhysical100805

The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Diamond and Pearl.
Class
Description
TM05RoarNormalStatus-10020

The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM59Dragon PulseDragonSpecial9010010

The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM66PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

TM74Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

TM76Stealth RockRockStatus--20

The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM79Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.

HM01CutNormalPhysical509530

The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06Rock SmashFightingPhysical4010015

The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM08Rock ClimbNormalPhysical908520

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Traits

Ability options available to this Pokémon in this game.

Rock Head

Ability Slot 1

Protects the Pokémon from recoil damage.

Protects against recoil damage.

Sturdy

Ability Slot 2

The Pokémon is protected against 1-hit KO attacks.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

#70

Haunter

#71

Gengar

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