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D/P / Items

Items

Pokémon Diamond and Pearl Items

Item descriptions, categories, machines, and obtainability for Diamond and Pearl.

Displaying 408 of 441 items.

Pocket

Location

Description

  • Master Ball

    Poké Balls

    Galactic HQ, or win the lottery

    -

    The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.

  • Poké Balls

    Poké Mart (5 Badges)

    1,200

    An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.

  • Poké Balls

    Poké Mart (3 Badges)

    600

    A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.

  • Poké Balls

    Poké Mart

    200

    A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.

  • Poké Balls

    Great Marsh only

    -

    A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.

  • Poké Balls

    Solaceon Town shop

    1,000

    A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.

  • Poké Balls

    Solaceon Town shop

    1,000

    A somewhat different Poké Ball that works especially well on Pokémon that live in the sea.

  • Poké Balls

    Solaceon Town shop

    1,000

    A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.

  • Poké Balls

    Solaceon Town shop

    1,000

    A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.

  • Poké Balls

    Solaceon Town shop

    1,000

    A somewhat different Ball that becomes progressively better the more turns there are in a battle.

  • Poké Balls

    Solaceon Town shop

    1,000

    A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.

  • Poké Balls

    Free with 10 Poké Balls

    20

    A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.

  • Poké Balls

    Oreburgh City shop

    1,000

    A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.

  • Poké Balls

    Oreburgh City shop

    300

    A remedial Poké Ball that restores the caught Pokémon’s HP and eliminates any status problem.

  • Poké Balls

    Solaceon Town shop

    1,000

    A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.

  • Medicine

    Poké Mart

    300

    A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.

  • Medicine

    Poké Mart

    200

    A spray-type medicine. It lifts the effect of poison from one Pokémon.

  • Medicine

    Poké Mart (1 Badge)

    250

    A spray-type medicine. It heals a single Pokémon that is suffering from a burn.

  • Medicine

    Poké Mart (1 Badge)

    250

    A spray-type medicine. It defrosts a Pokémon that has been frozen solid.

  • Medicine

    Poké Mart (1 Badge)

    250

    A spray-type medicine. It awakens a Pokémon from the clutches of sleep.

  • Medicine

    Poké Mart

    200

    A spray-type medicine. It eliminates paralysis from a single Pokémon.

  • Medicine

    Poké Mart (8 Badges)

    3,000

    A medicine that fully restores the HP and heals any status problems of a single Pokémon.

  • Medicine

    Poké Mart (7 Badges)

    2,500

    A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.

  • Medicine

    Poké Mart (5 Badges)

    1,200

    A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.

  • Medicine

    Poké Mart (1 Badge)

    700

    A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.

  • Medicine

    Poké Mart (5 Badges)

    600

    A spray-type medicine. It heals all the status problems of a single Pokémon.

  • Medicine

    Poké Mart (3 Badges)

    1,500

    A medicine that revives a fainted Pokémon. It restores half the Pokémon’s maximum HP.

  • Medicine

    Sinnoh Underground

    4,000

    A medicine that revives a fainted Pokémon. It fully restores the Pokémon’s HP.

  • Medicine

    Veilstone Dept. Store

    200

    Water with a high mineral content. It restores the HP of one Pokémon by 50 points.

  • Medicine

    Veilstone Dept. Store (vending)

    300

    A fizzy soda drink. It restores the HP of one Pokémon by 60 points.

  • Medicine

    Veilstone Dept. Store (vending)

    400

    A very sweet drink. It restores the HP of one Pokémon by 80 points.

  • Medicine

    Route 210 (Café Cabin)

    600

    Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.

  • Medicine

    Eterna City Herb Shop

    500

    A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.

  • Medicine

    Eterna City Herb Shop

    1,200

    A very bitter root. It restores the HP of one Pokémon by 200 points.

  • Medicine

    Eterna City Herb Shop

    300

    A very bitter medicine powder. It heals all the status problems of a single Pokémon.

  • Medicine

    Eterna City Herb Shop

    2,800

    A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.

  • Medicine

    Eterna Forest (and more)

    1,200

    It restores the PP of a Pokémon’s selected move by a maximum of 10 points.

  • Medicine

    Wayward Cave (and more)

    2,000

    It fully restores the PP of a single selected move that has been learned by the target Pokémon.

  • Medicine

    Route 212 (and more)

    3,000

    It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.

  • Medicine

    Mt. Coronet (and more)

    4,500

    It fully restores the PP of all the moves learned by the targeted Pokémon.

  • Medicine

    Valor Lakefront

    350

    Lavaridge Town’s local specialty. It heals all the status problems of one Pokémon.

  • Medicine

    Veilstone Dept. Store (2F)

    9,800

    A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.

  • Medicine

    Veilstone Dept. Store (2F)

    9,800

    A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.

  • Medicine

    Veilstone Dept. Store (2F)

    9,800

    A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.

  • Medicine

    Veilstone Dept. Store (2F)

    9,800

    A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.

  • Medicine

    Veilstone Dept. Store (2F)

    9,800

    A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.

  • Medicine

    Found across Sinnoh routes

    10,000

    A candy that is packed with energy. It raises the level of a single Pokémon by one.

  • Medicine

    Route 213 (and more)

    10,000

    It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.

  • Medicine

    Veilstone Dept. Store (2F)

    9,800

    A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.

  • Medicine

    Hidden (Dowsing Machine)

    10,000

    It maximally raises the top PP of a selected move that has been learned by the target Pokémon.

  • Medicine

    Old Chateau

    350

    Old Chateau’s hidden specialty. It heals all the status problems of a single Pokémon.

  • Battle Items

    Veilstone Dept. Store 2F

    700

    An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after use.

  • Battle Items

    Veilstone Dept. Store 2F

    650

    An item that raises the critical-hit ratio of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Battle Items

    Veilstone Dept. Store 2F

    500

    An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Battle Items

    Veilstone Dept. Store 2F

    550

    An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Battle Items

    Veilstone Dept. Store 2F

    350

    An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Battle Items

    Veilstone Dept. Store 2F

    950

    An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Battle Items

    Veilstone Dept. Store 2F

    350

    An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Battle Items

    Veilstone Dept. Store 2F

    2,000

    An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Items

    Veilstone Dept. Store 1F

    300

    A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.

  • Items

    Sinnoh Underground

    20

    A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear.

  • Items

    Hotel Grand Lake (Route 213)

    20

    A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.

  • Items

    Sinnoh Underground

    1,000

    A small red shard. It appears to be from some sort of implement made long ago.

  • Items

    Sinnoh Underground

    1,000

    A small blue shard. It appears to be from some sort of implement made long ago.

  • Items

    Sinnoh Underground

    1,000

    A small yellow shard. It appears to be from some sort of implement made long ago.

  • Items

    Sinnoh Underground

    1,000

    A small green shard. It appears to be from some sort of implement made long ago.

  • Items

    Poké Mart

    500

    An item that prevents weak wild Pokémon from appearing for 200 steps after its use.

  • Items

    Poké Mart

    700

    An item that prevents weak wild Pokémon from appearing for 250 steps after its use.

  • Items

    Poké Mart

    550

    A long, durable rope. Use it to escape instantly from a cave or a dungeon.

  • Items

    Poké Mart

    350

    An item that prevents weak wild Pokémon from appearing for 100 steps after its use.

  • Items

    Sinnoh Underground

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.

  • Items

    Sinnoh Underground

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.

  • Items

    Fuego Ironworks

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.

  • Items

    Sunyshore City or the Underground

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.

  • Items

    Sunyshore City or the Underground

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.

  • Items

    Floaroma Meadow or the Underground

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.

  • Items

    Sinnoh Underground

    500

    A small and rare mushroom. It is quite popular among certain maniacal fan segments.

  • Items

    Route 222 or 226 (hidden)

    5,000

    A large and rare mushroom. It is very popular among certain maniacal fan segments.

  • Items

    Sinnoh Underground

    2,000

    A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.

  • Items

    Route 213 or 224 (hidden)

    8,000

    A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.

  • Items

    Sinnoh Underground

    3,000

    Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.

  • Items

    Sinnoh Underground

    12,000

    A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.

  • Items

    Gift on Route 229

    10,000

    A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.

  • Items

    Sinnoh Underground

    100

    A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.

  • Items

    Floaroma Town shop

    900

    A sweet honey with a lush aroma that attracts wild Pokémon when it is used in grass, caves, or on special trees.

  • Items

    Berry Master (Route 208)

    200

    A plant fertilizer spread on soft soil. It speeds up the growth of Berries. However, it also dries the soil faster.

  • Items

    Berry Master (Route 208)

    200

    A plant fertilizer spread on soft soil. It slows the growth of Berries and causes the soil to dry slower.

  • Items

    Berry Master (Route 208)

    200

    A plant fertilizer spread on soft soil. It extends the time ripened Berries remain on their plants before falling.

  • Items

    Berry Master (Route 208)

    200

    A plant fertilizer spread on soft soil. It ups the number of times new plants grow where mature plants withered.

  • Items

    Sinnoh Underground (post-game)

    7,000

    A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root.

  • Items

    Sinnoh Underground

    7,000

    A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw.

  • Items

    Sinnoh Underground (post-game)

    7,000

    A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.

  • Items

    Sinnoh Underground (post-game)

    7,000

    A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.

  • Items

    Sinnoh Underground (post-game)

    10,000

    A piece of amber that contains the genetic material of an ancient Pokémon. It is clear with a reddish tint.

  • Items

    Sinnoh Underground (Pearl)

    7,000

    A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar.

  • Items

    Sinnoh Underground

    7,000

    A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head.

  • Items

    Sinnoh Underground

    5,000

    A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops.

  • Items

    Route 228 or Iron Island

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.

  • Items

    Galactic Warehouse or Victory Road

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.

  • Items

    Mt. Coronet

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.

  • Items

    Lost Tower

    2,000

    A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.

  • Items

    Route 208 (Black Belt)

    2,100

    A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.

  • Items

    Spear Pillar (Diamond)

    -

    A brightly gleaming orb to be held by DIALGA. It boosts the power of Dragon-​ and Steel-type moves.

  • Items

    Spear Pillar (Pearl)

    -

    A beautifully glowing orb to be held by PALKIA. It boosts the power of Dragon-​ and Water-type moves.

  • Mail

    Veilstone Dept. Store

    50

    Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery.

  • Mail

    Veilstone Dept. Store

    50

    Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.

  • Mail

    Veilstone Dept. Store

    50

    Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.

  • Mail

    Floaroma Town Poké Mart

    50

    Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.

  • Mail

    Oreburgh City Poké Mart

    50

    Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.

  • Mail

    Sunyshore City Poké Mart

    50

    Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.

  • Mail

    Hearthome City Poké Mart

    50

    Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.

  • Mail

    Snowpoint City Poké Mart

    50

    Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.

  • Mail

    Veilstone Dept. Store

    50

    Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.

  • Mail

    Jubilife City Poké Mart

    50

    Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.

  • Berries

    Routes 205, 207, 214 or Eterna Forest

    80

    A Poffin ingredient. It may be used or held by a Pokémon to recover from paralysis.

  • Berries

    Routes 205, 209, 210, 214

    80

    A Poffin ingredient. It may be used or held by a Pokémon to recover from sleep.

  • Berries

    Berry plots (Sinnoh routes)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to recover from poison.

  • Berries

    Berry plots (Sinnoh routes)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to recover from a burn.

  • Berries

    Routes 210, 211, 212

    80

    A Poffin ingredient. It may be used or held by a Pokémon to defrost it.

  • Berries

    Berry trees (Sinnoh routes)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to restore a move’s PP by 10.

  • Berries

    Berry trees (Sinnoh routes)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to heal the user by just 10 HP.

  • Berries

    Berry trees (Sinnoh routes)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to recover from confusion.

  • Berries

    Berry trees (Sinnoh routes)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to recover from any status problem.

  • Berries

    Berry trees (Sinnoh routes)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to heal the user’s HP a little.

  • Berries

    Berry trees (Sinnoh routes)

    80

    A Poffin ingredient. If held by a Pokémon, it restores the user’s HP in a pinch, but may also cause confusion.

  • Berries

    Berry trees (Sinnoh routes)

    80

    A Poffin ingredient. If held by a Pokémon, it restores the user’s HP in a pinch, but may also cause confusion.

  • Berries

    Berry trees (Sinnoh routes)

    80

    A Poffin ingredient. If held by a Pokémon, it restores the user’s HP in a pinch, but may also cause confusion.

  • Berries

    Routes 210, 213, 222

    80

    A Poffin ingredient. If held by a Pokémon, it restores the user’s HP in a pinch, but may also cause confusion.

  • Berries

    Berry trees (Sinnoh routes)

    80

    A Poffin ingredient. If held by a Pokémon, it restores the user’s HP in a pinch, but may also cause confusion.

  • Berries

    Berry trees (Sinnoh routes)

    200

    A Poffin ingredient. Bury it in soft soil to grow a Razz Plant.

  • Berries

    Routes 207, 208, 215, 224 or Eterna Forest

    20

    A Poffin ingredient. Bury it in soft soil to grow a Bluk Plant.

  • Berries

    Berry trees (Sinnoh routes)

    200

    A Poffin ingredient. Bury it in soft soil to grow a Nanab Plant.

  • Berries

    Berry trees (Sinnoh routes)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Wepear Plant.

  • Berries

    Amity Square, route berry plots

    200

    A Poffin ingredient. Bury it in soft soil to grow a Pinap Plant.

  • Berries

    Route berry plots, Berry Master

    80

    A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base HP.

  • Berries

    Route berry plots, Berry Master

    80

    A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.

  • Berries

    Route berry plots, Berry Master

    80

    A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.

  • Berries

    Route berry plots, Berry Master

    80

    A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.

  • Berries

    Route berry plots, Berry Master

    80

    A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.

  • Berries

    Route berry plots, Berry Master

    80

    A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.

  • Berries

    Route 208 (Berry Master)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Cornn Plant.

  • Berries

    Amity Square (Hearthome City)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Magost Plant.

  • Berries

    Amity Square (Hearthome City)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Rabuta Plant.

  • Berries

    Amity Square (Hearthome City)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Nomel Plant.

  • Berries

    Amity Square (Hearthome City)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Spelon Plant.

  • Berries

    Amity Square (Hearthome City)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Pamtre Plant.

  • Berries

    Amity Square (Hearthome City)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Watmel Plant.

  • Berries

    Amity Square (Hearthome City)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Durin Plant.

  • Berries

    Amity Square (gift)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Belue Plant.

  • Berries

    Berry lady (Pastoria City)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Fire-type attack.

  • Berries

    Berry lady (Pastoria City)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Water-type attack.

  • Berries

    Berry lady (Pastoria City)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Electric-type attack.

  • Berries

    Berry lady (Pastoria City)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Grass-type attack.

  • Berries

    Berry lady (Pastoria City)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Ice-type attack.

  • Berries

    Held by wild Buneary

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Fighting-type attack.

  • Berries

    Berry lady (Pastoria City)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Poison-type attack.

  • Berries

    Berry lady (Pastoria City)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Ground-type attack.

  • Berries

    Held by wild Sunkern

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Flying-type attack.

  • Berries

    Berry lady (Pastoria City)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Psychic-type attack.

  • Berries

    Berry lady (Pastoria City)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Bug-type attack.

  • Berries

    Held by wild Swellow

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Rock-type attack.

  • Berries

    Berry lady (Pastoria City)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Ghost-type attack.

  • Berries

    Held by wild Gible (Wayward Cave)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Dragon-type attack.

  • Berries

    Held by wild Chingling

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Dark-type attack.

  • Berries

    Held by wild Snorunt

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Steel-type attack.

  • Berries

    Held by wild Rattata

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s Normal-type attack.

  • Items

    Battle Park (48 BP)

    4,000

    An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent’s accuracy.

  • Items

    Battle Park (32 BP)

    4,000

    An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.

  • Items

    Pastoria City (Burmy gift)

    3,000

    An item to be held by a Pokémon. It is a stiff and heavy brace that promotes strong growth but lowers Speed.

  • Items

    Eterna City (gift)

    -

    An item to be held by a Pokémon. The holder gets a share of a battle’s Exp. Points without battling.

  • Items

    Jubilife City

    4,000

    An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.

  • Items

    Pokémon Mansion (gift)

    4,000

    An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly.

  • Items

    Route 216

    4,000

    An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.

  • Items

    Battle Park (48 BP)

    4,000

    An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one kind of move.

  • Items

    Held by wild Poliwhirl

    5,000

    An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage.

  • Items

    Eterna Forest

    1,000

    An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.

  • Items

    Amity Square

    10,000

    An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in.

  • Items

    Lost Tower

    5,000

    An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.

  • Items

    Held by wild Carvanha

    2,000

    An item to be held by CLAMPERL. A fang that gleams a sharp silver, it raises the Sp. Atk stat.

  • Items

    Held by wild Relicanth

    2,000

    An item to be held by CLAMPERL. A scale that shines a faint pink, it raises the Sp. Def stat.

  • Items

    Route 210

    4,000

    An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.

  • Items

    Snowpoint City

    3,000

    An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.

  • Items

    Battle Park (48 BP)

    4,000

    An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.

  • Items

    Held by wild Chansey

    10,000

    An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.

  • Items

    Battle Park

    4,000

    An item to be held by a Pokémon. It is a lens that boosts the holder’s critical-hit ratio.

  • Items

    Iron Island

    2,000

    An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.

  • Items

    Victory Road

    4,000

    An item to be held by a Pokémon. The holder’s HP is gradually restored during battle.

  • Items

    Held by wild Horsea

    2,000

    A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.

  • Items

    Held by wild Pikachu

    1,000

    An item to be held by PIKACHU. It is a puzzling orb that raises the Sp. Atk stat.

  • Items

    Mt. Coronet

    1,000

    An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.

  • Items

    Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.

  • Items

    Floaroma Meadow

    1,000

    An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.

  • Items

    Celestic Town (gift)

    1,000

    An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.

  • Items

    Route 221

    1,000

    An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.

  • Items

    Iron Island

    1,000

    An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.

  • Items

    Pastoria City

    1,000

    An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.

  • Items

    Held by wild Fearow or Doduo

    1,000

    An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.

  • Items

    Route 206

    1,000

    An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.

  • Items

    Snowpoint Temple

    1,000

    An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.

  • Items

    Route 217

    1,000

    An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.

  • Items

    Held by wild Abra or Kadabra

    1,000

    An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.

  • Items

    Route 227

    1,000

    An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.

  • Items

    Held by wild Bagon

    1,000

    An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.

  • Items

    Veilstone Game Corner (1,000 Coins)

    1,000

    An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.

  • Items

    Eterna City (gift)

    2,000

    A transparent device filled with all sorts of data. It was produced by Silph Co.

  • Items

    Hearthome City

    4,000

    An item to be held by a Pokémon. The holder’s HP is restored a little every time it inflicts damage.

  • Items

    Route 204

    2,000

    An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves.

  • Items

    Route 225

    5,000

    An item to be held by a Pokémon. The tricky aroma of this incense lowers the foe’s accuracy.

  • Items

    Held by wild Happiny

    1,000

    An item to be held by CHANSEY. It is a pair of gloves that boosts CHANSEY’s critical-hit ratio.

  • Items

    Held by wild Ditto

    1,000

    An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Defense stat.

  • Items

    Held by wild Cubone

    1,000

    An item to be held by CUBONE or MAROWAK. It is a hard bone of some sort that boosts the Attack stat.

  • Items

    Held by wild Farfetch'd (Route 221)

    1,000

    An item to be held by FARFETCH’D. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.

  • Items

    Pastoria City (gift)

    100

    An item to be held by a Pokémon. It boosts the “Cool” aspect of the holder in a Contest.

  • Items

    Pastoria City (gift)

    100

    An item to be held by a Pokémon. It boosts the “Beauty” aspect of the holder in a Contest.

  • Items

    Pastoria City (gift)

    100

    An item to be held by a Pokémon. It boosts the “Cute” aspect of the holder in a Contest.

  • Items

    Pastoria City (gift)

    100

    An item to be held by a Pokémon. It boosts the “Smart” aspect of the holder in a Contest.

  • Items

    Pastoria City (gift)

    100

    An item to be held by a Pokémon. It boosts the “Tough” aspect of the holder in a Contest.

  • Items

    Veilstone Game Corner (1,000 Coins)

    4,000

    An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.

  • Items

    Battle Park (48 BP)

    4,000

    An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.

  • Items

    Celestic Town

    4,000

    An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.

  • Items

    Route 221

    4,000

    An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.

  • Items

    Sinnoh Underground

    4,000

    A Pokémon hold item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.

  • Items

    Stark Mountain

    4,000

    An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.

  • Items

    Battle Park (32 BP)

    4,000

    A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.

  • Items

    Battle Park (16 BP)

    4,000

    An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.

  • Items

    Battle Park (16 BP)

    4,000

    An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.

  • Items

    Held by wild Ditto

    1,000

    An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Speed stat.

  • Items

    Route 221

    4,000

    An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.

  • Items

    Veilstone Game Corner (1,000 Coins)

    4,000

    An item to be held by a Pokémon. If the holder moves after the foe, its critical-hit ratio will be boosted.

  • Items

    Veilstone Game Corner (1,000 Coins)

    4,000

    A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used.

  • Items

    Iron Island

    4,000

    A Pokémon hold item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.

  • Items

    Route 226

    4,000

    An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.

  • Items

    Route 224

    4,000

    A long, thin, bright red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.

  • Items

    Held by wild Croagunk

    4,000

    A hold item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.

  • Items

    Sinnoh Underground

    4,000

    A Pokémon hold item that extends the duration of the move Hail used by the holder.

  • Items

    Sinnoh Underground

    4,000

    A Pokémon hold item that extends the duration of the move Sandstorm used by the holder.

  • Items

    Sinnoh Underground

    4,000

    A Pokémon hold item that extends the duration of the move Sunny Day used by the holder.

  • Items

    Sinnoh Underground

    4,000

    A Pokémon hold item that extends the duration of the move Rain Dance used by the holder.

  • Items

    Wayward Cave

    4,000

    A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.

  • Items

    Battle Park (48 BP)

    4,000

    An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.

  • Items

    Veilstone Dept. Store

    4,000

    A hold item that damages the holder on every turn. It may latch on to foes that touch the holder.

  • Items

    Battle Park (16 BP)

    3,000

    A Pokémon hold item that promotes Attack gain on leveling, but reduces the Speed stat.

  • Items

    Battle Park (16 BP)

    3,000

    A Pokémon hold item that promotes Defense gain on leveling, but reduces the Speed stat.

  • Items

    Battle Park (16 BP)

    3,000

    A Pokémon hold item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.

  • Items

    Battle Park (16 BP)

    3,000

    A Pokémon hold item that promotes Sp. Def gain on leveling, but reduces the Speed stat.

  • Items

    Battle Park (16 BP)

    3,000

    A Pokémon hold item that promotes Speed gain on leveling, but reduces the Speed stat.

  • Items

    Battle Park (16 BP)

    3,000

    A Pokémon hold item that promotes HP gain on leveling, but reduces the Speed stat.

  • Items

    Route 228

    4,000

    A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.

  • Items

    Route 214

    4,000

    A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP.

  • Items

    Celestic Town (morning)

    4,000

    An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk, but allow only one kind of move to be used.

  • Items

    Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.

  • Items

    Route 219

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.

  • Items

    Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.

  • Items

    Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.

  • Items

    Route 217

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.

  • Items

    Route 215

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.

  • Items

    Great Marsh or Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.

  • Items

    Oreburgh Gate or Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.

  • Items

    Pokémon League or Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.

  • Items

    Solaceon Ruins or Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.

  • Items

    Sinnoh Underground (Dowsing Machine)

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.

  • Items

    Sinnoh Underground (Dowsing Machine)

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.

  • Items

    Amity Square or Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.

  • Items

    Sinnoh Underground (Dowsing Machine)

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.

  • Items

    Old Chateau or Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.

  • Items

    Sinnoh Underground (Dowsing Machine)

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.

  • Items

    Solaceon Ruins

    2,000

    An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves.

  • Items

    Fuego Ironworks

    2,000

    An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves.

  • Items

    Veilstone City

    5,000

    An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving.

  • Items

    Route 210

    2,000

    An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Water-type moves.

  • Items

    Route 212

    2,000

    An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves.

  • Items

    Ravaged Path

    11,000

    An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in.

  • Items

    Route 221

    6,000

    An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.

  • Items

    Route 228

    2,000

    A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.

  • Items

    Held by wild Elekid

    2,000

    A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.

  • Items

    Held by wild Magby

    2,000

    A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.

  • Items

    Route 225

    2,000

    A transparent device overflowing with dubious data. Its producer is unknown.

  • Items

    Route 229 or Turnback Cave

    2,000

    A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.

  • Items

    Route 224, Victory Road, or Battle Park

    5,000

    An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder’s critical-hit ratio.

  • Items

    Battle Park

    5,000

    An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage.

  • TMs and HMs

    Oreburgh Gate (B1F)

    40,000

    The user focuses its mind before launching this attack. It will fail if the user is hit before it is used.

  • TMs and HMs

    Mt. Coronet (needs Rock Climb)

    1,000

    Sharp, huge claws hook and slash the foe quickly and with great power.

  • TMs and HMs

    Ravaged Path (needs Surf, Rock Smash)

    50,000

    The foe is hit with a pulsing blast of water. It may also confuse the target.

  • TMs and HMs

    Battle Park (48 BP)

    50,000

    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

  • TMs and HMs

    Route 213 (needs Rock Climb)

    50,000

    The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

  • TMs and HMs

    Route 212 or Battle Park (32 BP)

    1,000

    A move that leaves the foe badly poisoned. This poison damage worsens every turn.

  • TMs and HMs

    Route 217 (in the snow)

    1,000

    Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.

  • TMs and HMs

    Battle Park (48 BP)

    50,000

    The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

  • TMs and HMs

    Route 204 (northwest)

    50,000

    The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

  • TMs and HMs

    Jubilife City (Trainers' School)

    1,000

    A variable move that changes type and power depending on the hidden ability of the Pokémon using it.

  • TMs and HMs

    Route 212 (west)

    1,000

    The user intensifies the sun for five turns, powering up Fire-type moves.

  • TMs and HMs

    Route 211 (south)

    50,000

    The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

  • TMs and HMs

    Route 216 (northeast)

    10,000

    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

  • TMs and HMs

    Lake Acuity (northeast)

    1,000

    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

  • TMs and HMs

    Veilstone Dept. Store ($7,500)

    1,000

    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • TMs and HMs

    Veilstone Dept. Store ($2,000)

    1,000

    A wondrous wall of light is put up to suppress damage from special attacks for five turns.

  • TMs and HMs

    Veilstone Dept. Store ($2,000)

    10,000

    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

  • TMs and HMs

    Route 223 (west)

    10,000

    The user summons a heavy rain that falls for five turns, powering up Water-type moves.

  • TMs and HMs

    Route 209 (southeast)

    10,000

    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

  • TMs and HMs

    Veilstone Dept. Store ($2,000)

    100,000

    The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.

  • TMs and HMs

    Galactic Warehouse (3F)

    1,000

    A full-power attack that grows more powerful the less the user likes its Trainer.

  • TMs and HMs

    Veilstone Dept. Store ($3,000)

    1,000

    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

  • TMs and HMs

    Iron Island (B2F east)

    10,000

    The foe is slammed with a sturdy tail of steel. It may also lower the target’s Defense stat if it hits.

  • TMs and HMs

    Valley Windworks (northeast)

    1,000

    A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

  • TMs and HMs

    Lake Valor (southeast)

    10,000

    A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

  • TMs and HMs

    Wayward Cave (secret entrance)

    1,000

    The user sets off an earthquake that hits all the Pokémon in the battle.

  • TMs and HMs

    Lost Tower (4F)

    1,000

    A full-power attack that grows more powerful the more the user likes its Trainer.

  • TMs and HMs

    Ruin Maniac Tunnel (east)

    100,000

    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

  • TMs and HMs

    Route 211 (northeast)

    1,000

    The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

  • TMs and HMs

    Route 210 (southwest)

    1,000

    The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

  • TMs and HMs

    Oreburgh Gate (B1F)

    1,000

    The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

  • TMs and HMs

    Wayward Cave (1F southwest)

    10,000

    The user begins moving so quickly that it creates illusory copies to raise its evasiveness.

  • TMs and HMs

    Veilstone Dept. Store ($2,000)

    10,000

    A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

  • TMs and HMs

    Route 215 (southeast)

    10,000

    The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

  • TMs and HMs

    Fuego Ironworks (south)

    10,000

    The foe is scorched with an intense blast of fire. The target may also be left with a burn.

  • TMs and HMs

    Galactic Warehouse (B1F)

    1,000

    Unsanitary sludge is hurled at the foe. It may also poison the target.

  • TMs and HMs

    Route 228 (center)

    1,000

    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

  • TMs and HMs

    Lake Verity

    1,000

    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

  • TMs and HMs

    Ravaged Path (southwest)

    1,000

    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

  • TMs and HMs

    Route 213 (Rock Smash)

    1,000

    The user confounds the foe with speed, then strikes. The attack lands without fail.

  • TMs and HMs

    Victory Road 1F (Rock Climb)

    10,000

    The user torments and enrages the foe, making it incapable of using the same move twice in a row.

  • TMs and HMs

    Survival Area (house)

    1,000

    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

  • TMs and HMs

    Amity Square (south)

    1,000

    An attack move with effects that vary depending on the user’s environment.

  • TMs and HMs

    Veilstone Game Corner

    100,000

    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

  • TMs and HMs

    Amity Square (north)

    1,000

    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

  • TMs and HMs

    Eterna City (Cut)

    30,000

    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

  • TMs and HMs

    Route 209 (Cut)

    1,000

    The foe is hit with wings of steel. It may also raise the user’s Defense stat.

  • TMs and HMs

    Canalave City (house)

    1,000

    The user employs its psychic power to exchange abilities with the foe.

  • TMs and HMs

    Galactic Warehouse 1F

    1,000

    The user steals the effects of any healing or status-changing move the foe attempts to use.

  • TMs and HMs

    Stark Mountain (interior)

    10,000

    The user attacks the foe at full power using fiery energy. It also sharply reduces the user’s Sp. Atk.

  • TMs and HMs

    Route 210 (from trainer)

    1,000

    The user lands and rests its body. It restores the user’s HP by up to half of its top HP.

  • TMs and HMs

    Veilstone Dept. Store

    100,000

    The user attacks at full power. It may also lower the foe’s Sp. Def stat if it hits.

  • TMs and HMs

    Route 226 (center)

    1,000

    The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

  • TMs and HMs

    Veilstone Dept. Store

    1,000

    A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

  • TMs and HMs

    Pastoria Gym reward

    10,000

    If the foe’s HP is down to under half, this attack will hit with double the power.

  • TMs and HMs

    Route 222 (from trainer)

    1,000

    The user flings its held item at the foe to attack. Its power and effects depend on the item.

  • TMs and HMs

    Sunyshore Gym reward

    1,000

    The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

  • TMs and HMs

    Veilstone Game Corner

    1,000

    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

  • TMs and HMs

    Victory Road B1F (center)

    100,000

    The foe is attacked with a shock wave generated by the user’s gaping mouth.

  • TMs and HMs

    Veilstone Gym reward

    30,000

    An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

  • TMs and HMs

    Battle Park (32 BP)

    30,000

    The user shoots a sinister, bluish white flame at the foe to inflict a burn.

  • TMs and HMs

    Route 212 (Bicycle)

    30,000

    The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

  • TMs and HMs

    Veilstone City (from trainer)

    50,000

    It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

  • TMs and HMs

    Veilstone Game Corner

    1,000

    The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

  • TMs and HMs

    Hearthome Gym reward

    1,000

    The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

  • TMs and HMs

    Route 215 (from trainer)

    30,000

    The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.

  • TMs and HMs

    Eterna Condominiums (gift)

    30,000

    The user recycles a single-use item that has been used in battle so it can be used again.

  • TMs and HMs

    Veilstone Game Corner (20,000 Coins)

    30,000

    The user charges the foe using every bit of its power. It must rest on the next turn to recover.

  • TMs and HMs

    Mt. Coronet (Route 211 west entrance)

    1,000

    The user polishes its body to reduce drag. It sharply raises the Speed stat.

  • TMs and HMs

    Oreburgh Gate (B1F)

    50,000

    The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

  • TMs and HMs

    Victory Road (2F, east)

    50,000

    The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio.

  • TMs and HMs

    Snowpoint City Gym (beat Candice)

    50,000

    An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

  • TMs and HMs

    Route 213 (hidden in the sand)

    1,000

    A weak electric charge is launched at the foe. It causes paralysis if it hits.

  • TMs and HMs

    Veilstone Game Corner (15,000 Coins)

    1,000

    The user tackles the foe from a high-speed spin. The slower the user, the greater the damage.

  • TMs and HMs

    Veilstone Game Corner (4,000 Coins)

    1,000

    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

  • TMs and HMs

    Oreburgh City Gym (beat Roark)

    10,000

    The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

  • TMs and HMs

    Route 211 (from a trainer)

    1,000

    The user hypnotizes itself into copying any stat change made by the foe.

  • TMs and HMs

    Route 204 (needs Cut)

    1,000

    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

  • TMs and HMs

    Victory Road (2F, northwest)

    1,000

    The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

  • TMs and HMs

    Mt. Coronet (2F, southwest)

    1,000

    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

  • TMs and HMs

    Route 221 (southeast)

    1,000

    The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.

  • TMs and HMs

    Eterna Forest (needs Cut)

    1,000

    While it is asleep, the user randomly uses one of the moves it knows.

  • TMs and HMs

    Veilstone Dept. Store ($2,000)

    100,000

    The user draws power from the Berry it is holding to attack. The Berry determines its type and power.

  • TMs and HMs

    Route 212 (southwest, needs Surf)

    1,000

    The foe is stabbed with a tentacle or arm seeped with poison. It may also poison the foe.

  • TMs and HMs

    Valor Lakefront (needs Rock Climb)

    1,000

    An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

  • TMs and HMs

    Eterna City Gym (beat Gardenia)

    1,000

    The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

  • TMs and HMs

    Pokémon Mansion (Mr. Backlot's office)

    1,000

    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

  • TMs and HMs

    Floaroma Town (gift from girl)

    20,000

    The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

  • TMs and HMs

    Canalave City (southwest, needs Surf)

    20,000

    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

  • TMs and HMs

    Old Chateau (2F)

    20,000

    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

  • TMs and HMs

    Canalave City Gym (beat Byron)

    20,000

    The user gathers all its light energy and releases it in one shot. It may also lower the foe’s Sp. Def stat.

  • TMs and HMs

    Route 213 (from a clown)

    100,000

    The user creates a bizarre space in which slower Pokémon get to move first for five turns.

  • TMs and HMs

    Eterna Forest (gift from Cynthia)

    -

    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

  • TMs and HMs

    Team Galactic Eterna Building

    -

    The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.

  • TMs and HMs

    Celestic Town (shrine reward)

    -

    It swamps the entire battlefield with a giant wave. It can also be used to cross water.

  • TMs and HMs

    Lost Tower (top floor)

    -

    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

  • TMs and HMs

    Great Marsh (from a man)

    -

    Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog.

  • TMs and HMs

    Mt. Coronet (Hiker, gift)

    -

    The user slugs the foe with a shattering punch. It can also smash cracked boulders.

  • TMs and HMs

    Sunyshore City (Jasmine, gift)

    -

    The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

  • TMs and HMs

    Route 217

    -

    A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

  • Key Items

    Eterna City (gift)

    -

    A bag filled with convenient tools for exploring. It provides access to the Underground.

  • Key Items

    Sandgem Town (post-game gift)

    -

    A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk.

  • Key Items

    Battle Park (gift)

    -

    A card that lists the Battle Points you have earned.

  • Key Items

    Twinleaf Town (gift)

    -

    A notebook that keeps a day-to-day record of your adventure so far.

  • Key Items

    Solaceon Town (gift)

    -

    A case for storing Seals that can be applied to the capsule cases of Poké Balls.

  • Key Items

    Jubilife City (gift)

    -

    A fancy case for the tidy and organized storage of colorful Pokémon Accessories.

  • Key Items

    Oreburgh City (gift)

    -

    A convenient notepad that is used for registering your friends and keeping a record of game play.

  • Key Items

    Floaroma Meadow (story)

    -

    A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt.

  • Key Items

    Route 210 (story)

    -

    An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town.

  • Key Items

    Veilstone City (Galactic HQ)

    -

    A card key for disengaging security systems in the Galactic HQ. Losing it can result in punishment, apparently.

  • Key Items

    Jubilife City (gift)

    -

    A very convenient map that can be viewed anytime. It even shows your present location.

  • Key Items

    Route 207 (gift)

    -

    A device that indicates Trainers who want to battle. Its battery charges while you walk.

  • Key Items

    Veilstone City (Clown, gift)

    -

    A case for holding Coins obtained at the Game Corner. It holds up to 50,000 Coins.

  • Key Items

    Jubilife City (Fisherman, gift)

    -

    An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

  • Key Items

    Route 209 (Fisherman, gift)

    -

    A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

  • Key Items

    Fight Area (gift)

    -

    An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

  • Key Items

    Floaroma Town (gift)

    -

    A watering can shaped like a PSYDUCK. It helps promote healthy growth of Berries planted in soft soil.

  • Key Items

    Hearthome City (gift)

    -

    A case for storing Poffin cooked from Berries.

  • Key Items

    Eterna City (Cycle Shop, gift)

    -

    A folding Bicycle that enables much faster movement than the Running Shoes.

  • Key Items

    Route 213 (Hotel Grand Lake)

    -

    A key to one of the suites at the luxury hotel by a lake. For some odd reason, it often disappears.

  • Key Items

    Fullmoon Island

    -

    A feather that glows like the moon. It is said to possess the power to dispel nightmares.

  • Key Items

    Not needed in Sinnoh

    -

    The pass required for entering Pokémon Contests. It has a drawing of an award ribbon on it.

  • Key Items

    Twinleaf Town (story)

    -

    A parcel entrusted in your care. You are supposed to deliver it to your childhood friend who left Twinleaf Town.

  • Key Items

    Jubilife City (Clown quiz)

    -

    A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed.

  • Key Items

    Jubilife City (Clown quiz)

    -

    A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed.

  • Key Items

    Jubilife City (Clown quiz)

    -

    A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed.

  • Key Items

    Veilstone City (story)

    -

    The key to Team Galactic’s sinister warehouse located at the edge of Veilstone City.

  • Key Items

    Valor Lakefront (gift)

    -

    A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.

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